I just updated from the latest Git
Trinity Core REV. ac6baa547376 + 2020-02-21 3.3.5 Branch.
I'm getting this error after crash.
Problem Event Name: APPCRASH
Application Name: worldserver.exe
Application Version: 0.0.0.0
Application Timestamp: 5e50a462
Fault Module Name: StackHash_f12f
Fault Module Version: 6.3.9600.19629
Fault Module Timestamp: 5e2fdc0d
Exception Code: c0000374
Exception Offset: PCH_9E_FROM_ntdll+0x0000000000090D0A
OS Version: 6.3.9600.2.0.0.272.7
Locale ID: 1033
Additional Information 1: f12f
Additional Information 2: f12f0934d3e965f73c68e60f20f2cd40
Additional Information 3: 7595
Additional Information 4: 7595e4d8d703db9dcd3d2f6ea540e357
the exception code says its a Heap error, I'm not sure how to troubleshoot this.
The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 0
Hey, I've been trying to compile from github the core from 6.2.3/6.2.4, I'm well aware its stopped developing. I cannot get it to configure properly in CMake, nor can I obviously build it.
I'd be willing to pay for help and get this working and running. I want to develop my own server on my freetime as a learning project and for entertainment. I can't find any core for WoD, sadly.. Very hard, would appreciate any quick help
I believe everything I have done up to this point has been correct. When I go to launch worldserver.exe a console window opens up for a second and closes right away and nothing else seems to have happened. I skipped a head a little in the instructions to see what is left and step 5 seems skippable since I am running this only for this computer and step 6 has me launch to a log in screen which I can not get to. I tried going to the faq but the page was not loading properly so I am forced to post here.
I'd just like to get a little insight to why so much of the current Trinitycore code doesn't match up to a few years ago.
Now I know I'm not a pro at coding on Trinitycore and I understand that the core is open sourced but these just seem so significant and doesn't seem right to remove this stuff.
Let me give an example. Lets say I'm watching this tutorial to get a little information about classes and methods that I can use when making a script. (I've also been using the Trinitycore Code Documentation as reference as well but it also seems to show the same issues)
Although the tutorial is a little out of date, I don't see why OnGossipSelect doesn't exist anywhere in CreatureScript and that when I try to link the script to the core code it spits out this error.
object of abstract class type "GossipTeleporter" is not allowed:
pure virtual function "CreatureScript::GetAI" has no overrider
The DEFINES of "ADD_GOSSIP_ITEM" and many more don't exist either.
Am I missing something? All I want to know is if the core is mean't to be this way and if not should I download an older version of the core before I put to much working into my current core.
(I downloaded my core right from the Trinitycore website tutorial)
I'm currently trying to write a simple gossipteleporter that will let you talk to an npc and teleport to the given location. It's very hard to do this when so many things just don't exist within my core.
EXTRA: I pasted this into a new custom script just to see if I would get errors and I got a lot of different errors: http://pastebin.com/raw/G62e0t49
This was obtained from here: http://www.ac-web.org/forums/showthread.php?129885-Request-Teleporter-NPC-for-TrinityCore
By no means am I looking to copy the code from the two links above, I was using them as a test to see if my core accepted them.