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By xgamerninjax
Hello all, first time posting here and it's really got me scratching my head.
I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
Any help would be greatly appreciated, thanks!
3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
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By Deer_Hunter
Hello all,
I just updated from the latest Git
Trinity Core REV. ac6baa547376 + 2020-02-21 3.3.5 Branch.
I'm getting this error after crash.
Problem signature:
Problem Event Name: APPCRASH
Application Name: worldserver.exe
Application Version: 0.0.0.0
Application Timestamp: 5e50a462
Fault Module Name: StackHash_f12f
Fault Module Version: 6.3.9600.19629
Fault Module Timestamp: 5e2fdc0d
Exception Code: c0000374
Exception Offset: PCH_9E_FROM_ntdll+0x0000000000090D0A
OS Version: 6.3.9600.2.0.0.272.7
Locale ID: 1033
Additional Information 1: f12f
Additional Information 2: f12f0934d3e965f73c68e60f20f2cd40
Additional Information 3: 7595
Additional Information 4: 7595e4d8d703db9dcd3d2f6ea540e357
the exception code says its a Heap error, I'm not sure how to troubleshoot this.
Thanks
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By 939h
Hi,
The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
#
# Channel.RestrictedLfg
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 0
I restarted the server but it didn't help.
Thanks
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By Probie_Wan_Kenobi
I believe everything I have done up to this point has been correct. When I go to launch worldserver.exe a console window opens up for a second and closes right away and nothing else seems to have happened. I skipped a head a little in the instructions to see what is left and step 5 seems skippable since I am running this only for this computer and step 6 has me launch to a log in screen which I can not get to. I tried going to the faq but the page was not loading properly so I am forced to post here.
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By Fyury
When I run "worldserver.exe" it just crashes and I get this:
TrinityCore rev. 084da48ba15a 2018-05-26 18:48:09 +0200 (master branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon)
<Ctrl-C> to stop.
______ __
/\__ _\ __ __/\ \__
\/_/\ \/ _ __ /\_\ ___ /\_\ \, _\ __ __
\ \ \/\`'__\/\ \ /' _ `\/\ \ \ \/ /\ \/\ \
\ \ \ \ \/ \ \ \/\ \/\ \ \ \ \ \_\ \ \_\ \
\ \_\ \_\ \ \_\ \_\ \_\ \_\ \__\\/`____ \
\/_/\/_/ \/_/\/_/\/_/\/_/\/__/ `/___/> \
C O R E /\___/
http://TrinityCore.org \/__/
Using configuration file C:/WoW-Server/bin/RelWithDebInfo/worldserver.conf.
Using SSL version: OpenSSL 1.0.1e 11 Feb 2013 (library: OpenSSL 1.0.1e 11 Feb 2013)
Using Boost version: 1.65.1
Updating Auth database...
>> Auth database is up-to-date! Containing 6 new and 115 archived updates.
Updating Character database...
>> Character database is up-to-date! Containing 3 new and 77 archived updates.
Updating World database...
>> World database is up-to-date! Containing 193 new and 2262 archived updates.
Updating Hotfixes database...
>> Hotfixes database is up-to-date! Containing 18 new and 130 archived updates.
Realm running as realm ID 1
Using World DB: TDB 735.00
Using enUS DBC Locale
Will clear `logs` table of entries older than 1209600 seconds every 10 minutes.
Using DataDir ./
WORLD: MMap data directory is: ./mmaps
VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
VMap data directory is: ./vmaps
Missing name Guild.SaveInterval in config file C:/WoW-Server/bin/RelWithDebInfo/worldserver.conf, add "Guild.SaveInterval = 15" to this file
Initialize PlayerDump...
>> Initialized 370 PlayerDump ColumnDefinitions in 551 ms.
Loading Trinity strings...
>> Loaded 965 trinity strings in 32 ms
Initialize data stores...
Some required *.db2 files (2 from 230) not found or not compatible:
ItemSearchName.db2
WorldSafeLocs.db2
ItemSearName.db2 & WorldSafeLocs.db2 dont exist but how can I get them
When I start "mapextractor.exe" this happens:
Unable to open file DBFilesClient\ItemSearchName.db2 in the archive for locale enUS: FILE_NOT_FOUND
Unable to open file DBFilesClient\Unittest.db2 in the archive for locale enUS: FILE_NOT_FOUND
Unable to open file DBFilesClient\WorldSafeLocs.db2 in the archive for locale enUS: FILE_NOT_FOUND
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