The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 0
Blink teleports through walls.
Mage "Blink" Spell Bugged - Spell Behavior:
-Goes through landhills, bumps in the ground or upward hill-climb. The player ends up falling down under/behind the map.
-Generating & Replacing old Cameras, maps, vmaps & mmaps did not help fix the issue.
-Does NOT go through objects, wall-objects, etc.
-When cast at a long staircase, the spell casts itself with the visual effect, and the player gets re-oriented one tiny micro-step backwards. (I assume this is normal behavior).
On a final note.. Blink was bugged around february, got fixed when i merged with Eluna at around March 9, 2018, and broke again on my second merge on July 29, 2018. Many spells got fixed (Mind control used to crash server, eye of kilrogg as well, hunter disengage spell was totally broken and had zero functionality), however, blink broke once again.
Players are logging off while at one location, but when they re-login their character is not where it was when they log off.
Has happened to me as well. Was in the rest area in Astranaar, went to log back in and was at the Flight master at Astranaar instead.
When this happens, the rest state does not properly shutdown. Have to go back into the rest area then leave before it shuts down the rest state. In other words, I can run all over the place, go into combat and finish, and still be gaining rest state.
Forgot to add rev of core...sry.
TrinityCore rev. 41982aa30026 2018-08-12 14:17:26 +0200 (3.3.5 branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon)