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Showing content with the highest reputation on 05/04/17 in all areas

  1. This is similar, but known: https://github.com/TrinityCore/TrinityCore/issues/19527 You have to keep in mind that 7.x is still new and the devs+community are collecting as much data as possible. Even for pre-existing npc's wil have a different menu, quest, or text than the previous version. The short answer is, don't compare 335a and master
    2 points
  2. I think we need a tool to allow scripters and db devs to research sniffs in a better and easier way. The tool needs to be multiplatform and license must be AGPL. The idea is you load the parsed sniff into the tool, (it needs to open huge txt files, over 1 GB on size) then: - 1st dropdown will allow the dev to select what he wants to research (for example: creature, gameobject, vehicle, npc_text, poi, waypoints...) - 2nd dropdown will list the IDs of the creatures/gameobjects/vehicles you have selected (allows multiple selections). - 3rd dropdown will list the GUIDs of the creatures/gameobjects of the ID(s) you have selected (allows multiple selections). When you select the GUID(s) under the dropdowns, you will get the coords for a creature/gameobject or creature using the npc_text or the quest of a poi. And under that, on the left, you will have the timing(s) where sniffer found the selected object. When selecting it on the right, we will see the actions performed by the object at that time. In case of waypoints allow to load maps and draw the route of the creature.
    1 point
  3. When I load the server up I join okay at times but the problem is when I use another computer to join the master branch I get this problem anyone else get this problem. I have no problem with the computer that the server is on but the other computer gets this
    1 point
  4. Just follow the wiki step by step sticking to the version you want, and in any case, do not mix both versions. (Start over all the times you need, eventually you'll learn to do it easily without the wiki)
    1 point
  5. I'm having the same issue.
    1 point
  6. The client doesn't do anything. This is all server based commands and entries. The npc add command will only spawn what exists in the creature_template table. So if you make adjustments to the npc, it may default +/- to what that is set. As for the npc that don't show up, could be a lack of npc entries in the db, incorrect information, a different phase, etc... I have only played around with 7.x TC. I mainly stay within my 335a world
    1 point
  7. Anyone else that uses 7.2.0 getting this disconnect issue
    1 point
  8. I have another update coming soon
    1 point
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