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By Lenny4
I'm currently developping a web site to allow user to create an account and play in the game. For that I'm using soap connection, this way I can execute gm command from my website. (like bnetaccount create ...)
I was wondering, if one day I have a lot of players and I need to limit the amount of players who can be connect in the game at the same time.
But I want to choose (I will not choose my self I will create a php script for that) wich one can connect or not.
So my questions are:
- is there a way to know when a user try to connect in game, I mean a request is send to my website (or another way)? how?
- if yes can I avoid the connection to the game? how?
- is there a way to disconnect a user in the game using soap command (or another way)? how? Because here https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130065/GM+Commands I can't find a command to disconnect a player
Thank you for your help.
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By elandris
I am attempting to allow a php script to connect remotely to soap, but soap does not seem to be listening on the default port 7878. I've attempted to change the port to see if any changes occur and do not see any results. Trinity Core is installed on Windows 7 pro. I've used an elevated CMD netstat -a -b and cannot see the specified port listed. I have enabled soap and RA in the config file. Any ideas on where i can look?
Soap Connection issue.pdf
Soap Connection issue
Soap Connection Issue.pcapng
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By BRABUS
Hi all, im trying now to make an php custom market for buying an items in website, and i would ask for help. Which is the proper way to add/send items to player with in-game mail?
I need to add new entry in mail, mail_item, and item_instance ???
Something like that?
$mail->insert( 'mail', array( 'messageType' => 0, 'stationery' => 61, 'mailTemplateId' => 0, 'sender' => 1, 'receiver' => 2, 'subject' => 'Market item', 'body' => 'You have successfully buyed an item from market!', 'has_items' => 1, 'checked' => 0 ), array( '%d', '%d', '%d', '%d', '%d', '%s', '%s', '%d', '%d' ) ); $mail->insert( 'mail_items', array( 'mail_id' => 44, 'item_guid' => 61, // ???? 'receiver' => 0 ), array( '%d', '%d', '%d' ) );
Thanks.
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By darki73
So i guess it is pretty obvious about what am i going to ask =)
Problem is, previousle we could just sha1 username and password separated by colon and here is the sha_pass_hash.
The problem i am facing right now, is that according to https://github.com/TrinityCore/TrinityCore/blob/86b98686a95e23247ecb774fb23ecd5b8d94b97b/src/server/game/Accounts/BattlenetAccountMgr.cpp#L177 Trinity now uses SHA256, so the hashes do not match anymore. The thing is, password length in database is 40 symbols (exactly as many as in sha1 hash), but sha256 hash length is 64 characters long. I am confused...
I've tried to recreate whole "Cryptography" thing on PHP but, guess what, failed.
Can somebody explain me how the password is generated nowadays?
Thank you for your attention.
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By goruki
Hello people ! (First of all, sorry for my bad english ...)
I have few trouble with using SOAP in 6.2.4
I tried something like this :
05. $client = new SoapClient(NULL, array(
06. 'location' => "http://127.0.0.1:7878/",
07. 'uri' => 'urn:TC',
08. 'style' => 'SOAP_RPC',
09. 'login' => '[email protected]',
10. 'password' => 'mypass'
11. ));
12. $client->executeCommand(new SoapParam('server info', 'command'));
It gives me an 401 error.
Return looks like :
PHP Fatal error: Uncaught SoapFault exception: [SOAP-ENV:Client] HTTP Error: 401 Unauthorized in /var/www/html/SOAP/index.php:12
Stack trace:
#0 /var/www/html/SOAP/index.php(12): SoapClient->__call('executeCommand', Array)
#1 /var/www/html/SOAP/index.php(12): SoapClient->executeCommand(Object(SoapParam))
#2 {main}
thrown in /var/www/html/SOAP/index.php on line 12
I already granted gmlevel 3 and activated SOAP in the worldserver.conf
Is login corresponding to the Email I created ? Or to the ID like 10#1 ? Or did I missed something else ?
Thanks for answers and sorry for disturbing you !
Edit : I've already checked and it keeps returning errors.
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