Jump to content
TrinityCore

Recommended Posts

Hello once again community! Thanks for all ur help so far, it's really appreciated..  I'll pull out another hand to get caught! ... 

So my problem is that I can easy buff / nerf a creature npc through World.conf and edit the rates on HP, AP damage, melee damage and so on... Look at: Uploaded Images to see an example!

So my question is am I able to burf nerf specific creature spell to do less / more dmg and how so? 
An example could be Razorscale's Devouring Flame! :)
Thanks guys

 

FF.png

Share this post


Link to post
Share on other sites

I believe that the spell.dbc for 64709, 64734 are pretty fixed without modification, like any other spell.  I don't think you can mess with that in spell_dbc and get that to change for client interaction stuff.

I also I don't know a way of:

SetDamageModifier(-50%)
DoCast(target, SPELL_DEVOURING_FLAME);  
SetDamageModifier(+50%)

You could easily change the fight parameters and make the Razorscale cast the spell more or less frequently.
https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp#L585

You could always drop different spellids entirely instead 64709, 64734 of like Elder Moonstones 21745 or something.

Finally:
https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130124/Spell+system

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Billy
      Placed several items in the AH today with the 24 hour setting to check with, restarted both world and auth servers, and the items placed in AH were no longer there, nor was there any mail for items sold or returned.
      TrinityCore rev. 59682bbd9b33 2019-02-09 21:06:09 +0100 (3.3.5 branch) (Unix, RelWithDebInfo, Static) (worldserver-daemon)
       
    • By kepo
      I made 2 realms, one for 2.4.3, one for 3.3.5 but for some reason when I try to connect to the 3.3.5 realm I'm getting this error in the cosole: 
      WorldSocket::HandleAuthSession: Client *my home pc's ip is here* requested connecting with realm id 22 but this realm has id 2 set in config. I also get this in-game: 
      The game server you have chosen is currently down. Use the Change Realm button to choose another Realm. The Auth.exe that I use is by OregonCore 2.4.3 for both, but Oregon is 50-60% TrinityCore. When I use the auth.exe by TrinityCore the same problem occurs in the 2.4.3 realm but the 3.3.5 starts working. I don't have any other errors like DB & etc. That's the only problem. 
      I checked the DB auth > realmist and everything looks fine. Here's a picture: http://prntscr.com/mhpbmr
      I have also opened all the needed ports.
      Also - worldconfig for 3.3.5:
      LoginDatabaseInfo     = "127.0.0.1;3306;mysql user;mysql pass;auth" WorldDatabaseInfo     = "127.0.0.1;3306;mysql user;mysql pass;world2" CharacterDatabaseInfo = "127.0.0.1;3306;mysql user;mysql pass;characters2" RealmID = 2 WorldServerPort = 8086 and for 2.4.3
      LoginDatabaseInfo     = "127.0.0.1;3306;mysql user;mysql pass;auth" WorldDatabaseInfo     = "127.0.0.1;3306;mysql user;mysql pass;world" CharacterDatabaseInfo = "127.0.0.1;3306;mysql user;mysql pass;characters" RealmID = 1 WorldServerPort = 8085 Also I checked the AuthSocket.cpp and realmlist.cpp, it looks like there is a code or whatever is called for 3.3.5:
      AuthSocket.cpp
          case 8606:                                          // 2.4.3     case 10505:                                         // 3.2.2a     case 11159:                                         // 3.3.0a     case 11403:                                         // 3.3.2     case 11723:                                         // 3.3.3a     case 12340:                                         // 3.3.5a realmlist.cpp
      static RealmBuildInfo ExpectedRealmdClientBuilds[] = {     {12340, 3, 3, 5, 'a'},                                  // highest supported build, also auto accept all above for simplify future supported builds testing     {11723, 3, 3, 3, 'a'},     {11403, 3, 3, 2, ' '},     {11159, 3, 3, 0, 'a'},     {10505, 3, 2, 2, 'a'},     {8606,  2, 4, 3, ' '},     {6005,  1,12, 2, ' '},     {5875,  1,12, 1, ' '},     {0,     0, 0, 0, ' '}                                   // terminator }; My account's gmlevel in account_access is set to '3' and 'RealmID: is 2', since the max rank level in 2.4.3 (RealmID: 1) is '5'.
      Oh, almost forgot... I modified accounts table, also fusioncms recognize the realm: http://prntscr.com/mhpf3f // trinity is fresh-compiled soo... it's latest version, oregon is 2017 rev since we did tons of custom changes (it's fun server) but hey.. oregon is ded - latest rev is 1 year ago. ;c
    • By Hydra_Btforce
      Just finished download & compile fresh trinitycore 4.3.4  From : https://gitlab.com/trinitycore/TrinityCore_434/tree/4.3.4
       
      Creating World database from : https://github.com/TrinityCoreLegacy/TrinityCore/releases
      Downloading the lasted one & create new database named World
      Navigate to my repo applying sql/updates/world/4.3.4
      Trying to apply all updates but an error occurred while applying updates
      And if i don't apply all updates the world is totally bugged and items/creature are missing.
       
      Please help
    • By Hesione
      I'm having a problem with a number of factions not getting the flag "at war" in the reputation tab, and this is unable to be selected by the player. Currently, this is with The Oracles, as my character has their reputation with Frenzyheart. The problem occurs when one of two opposing factions is chosen as the positive reputation one. That said, Bloodsail Buccaneers seems to work fine.
      I did a search on how to fix this, and found this on the TrinityCore issues tracker: https://github.com/TrinityCore/TrinityCore/issues/9469 (specifically https://github.com/TrinityCore/TrinityCore/issues/9469#issuecomment-78925130)
      Do I just go into the ReputationManager.cpp file and edit it directly? I don't understand how the dbc/cpp files are used. Are they called by the client each time the client is started up?
      I found the code for ReputationManager.cpp here: https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.cpp
      I don't understand how the fix goes into this code. I can see a Git pull (push?) whereas I thought I could just edit ReputationManager.cpp directly. If so, which lines do I replace (if any)? Otherwise, where should I insert the fix?
       
×
×
  • Create New...