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msholto

Is it stable? ...

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Trinity Revision: 99959e8cd786

DB: TDB 335.11.39

Custom patches: AC1

Online for 1 day, 16 hours, 18 minutes, 45 seconds

Max players this uptime session: 1216

this revision is rock stable if you ask me.

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He has good performance ;)

thanks to my brother who has his own isp, so yeah 1gbit connection directly to the ams-ix, call me a lucky guy, otherwise it would be impossible for me.

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Trinity Revision: 99959e8cd786

DB: TDB 335.11.39

Custom patches: AC1

Online for 1 day, 16 hours, 18 minutes, 45 seconds

Max players this uptime session: 1216

this revision is rock stable if you ask me.

^ this

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Well... don't know why, but all revisions i compiled (and i compile 1 per week) i can mark all with stable (online uptime 7 days, arround 100-120 online people, no lags or high diffs)

The last problem i had, was on february, if i remember correclty.

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rev: Trinity Revision: 99959e8cd786+ Database Version: TDB 335.11.39

Online for 2 days, 11 hours, 17 minutes, 35 seconds ( and still online and counting )

so indeed, this revision is rock solid stable, so you guys can mark it indeed.

only custom patch is AC1.

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Trinity Revision: 99959e8cd786

DB: TDB 335.11.39 

Custom patches: AC1

Online for 1 day, 16 hours, 18 minutes, 45 seconds

Max players this uptime session: 1216


this revision is rock stable if you ask me.

Confirmed. Most stable revision.

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indeed, i have had also 2 days, BUT also 2 crashes withint 2 hours.

at this moment im testing https://github.com/TrinityCore/TrinityCore/commit/b752bdb2a8922716b214a8a8b709afba3b56ef06

so lets see what that does :P

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Trinity Revision: 99959e8cd786

DB: TDB 335.11.39 

Custom patches: AC1

Online for 2 day, 01 hours, 10 minutes, 39 seconds

Max players this uptime session: 997


Confirmed. Using Windows x86 Debug.

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I had only one crash with this revision 99959e8cd786. It was problem with BG but I fixed it for myself. And Its perfect now.

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okay as mentioned i starting to test another revision.

and again, trinity kicks ass when it comes to stability, offcourse sometimes you get 1 or 2 crashes in a short period, but then again it seems that coding skills of the devs paid off and voila good uptime.

Trinity Revision: c4a0d47e0eef+

Database Version: TDB 335.11.40

Online for 2 days, 3 hours, 40 minutes, 43 seconds

Max players this uptime session: 961

and still counting.

hands down for all the devs for making trinity rock solid stable, people with less people online will indeed get more higher uptime!! and as Athena allready mentioned, i think indeed with 100 people online 6 or 7 days is NO exception.

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so it has been awhile since i updated this one, so lets start with a new revision and the stability of it :P

rev: aa272f0fb78e

DB: TDB 335.11.41

Max players this uptime session: 985

Online: 1 day, 17 hours, 43 minutes, 3 seconds and still counting.

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M.. cool beans! Just outta curiousity.. how much mem is that 985 grabbing?

well when i look at Zabbix at this moment with 1k, its around 5.6 to 6GB of memory for the whole system, thats including all related little things that run on a server machine.

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Trinity Revision: 99959e8cd786

DB: TDB 335.11.39

Custom patches: AC1

Online for 1 day, 16 hours, 18 minutes, 45 seconds

Max players this uptime session: 1216

this revision is rock stable if you ask me.

Hi maestro can you tell me how much if your diff time with such population?

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