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Is it stable? ...


msholto
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[email protected]:/opt/concepcion# git version

git version 1.7.1

i upgraded already Aokromes and rebuild/create new cmake BUILD.

Still that 0 rev and Archive Version keep showing.

when you upgraded Git did you follow the git instructions? --> http://www.trinitycore.org/f/index.php?/topic/345-howto-properly-install-git-on-windows/

if git's path isnt in your path var it always shows a 0 at bulid time....even if you manually point to it with cmake....

oh and i might as well post my stats!

this is running on windows 2000

TrinityCore Rev: 11187 Release Hash: 78f28f8e0f43 (Win32, little-endian) (core-daemon)

Time Online: 2 days 11 hrs 53 min 44 sec

0 people online....still testing the server

current patches....ah bot

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11268 - uptime 6 days (with AC2, PvP Ranks, WG, GH and other patches)

please mention also how many people online..

im now testing 11335 and this is the results ( still counting)

Online for 9 hours, 54 minutes, 3 seconds

Max players this uptime session: 989

Trinity Revision: 11335+ Database Version: TDB 335.11.36

custom patches: Ac1

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please mention also how many people online..

im now testing 11335 and this is the results ( still counting)

Online for 9 hours, 54 minutes, 3 seconds

Max players this uptime session: 989

Trinity Revision: 11335+ Database Version: TDB 335.11.36

custom patches: Ac1

every day in the evening 900-960

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  • 2 weeks later...

TrinityCore Rev: 11409+ Release Hash: 6e158f90a399+ (Unix, little-endian)

Online players: 128 (max: 215)

Active connections: 131 (max: 230) Queued connections: 0 (max: 0)

Server uptime: 3 Day(s) 19 Hour(s) 16 Minute(s) 18 Second(s).

Update time diff: 71.

AC1 compiling along

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TrinityCore Rev: 11484+ Release Hash: 489e62943788+ (Unix, little-endian)

Online players: 563 (max: 614)

Active connections: 572 (max: 622) Queued connections: 0 (max: 0)

Server uptime: 2 Day(s) 16 Hour(s) 56 Minute(s) 33 Second(s).

Update time diff: 46.

No custom patches at all!

debian 6.0 x64 distro, TC seems very very stable with this revision.

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  • 2 weeks later...
  • 2 weeks later...

I hope this helps ;).

TrinityCore Rev: 11615+ Release Hash: 596dd9b35519+ (Win64, little-endian)

Online players: 24 (max: 48)

Active connections: 24 (max: 48) Queued connections: 0 (max: 0)

Server uptime: 4 Day(s) 23 Hour(s) 1 Minute(s) 45 Second(s).

Update time diff: 42.

Custom code: ToC5, Ruby Sanctum, Wintergrasp, Passive Anticheat, Movement Maps, test Thorim script, test CoS scripts, and Valithria Dreamwalker test code, +some custom DB stuff.

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  • 2 weeks later...

TrinityCore Rev: 11824+ Release Hash: 494b9d613795+ (Win64, little-endian)

Online players: 24 (max: 40)

Active connections: 24 (max: 41) Queued connections: 0 (max: 0)

Server uptime: 6 Hour(s) 11 Minute(s) 49 Second(s).

Custom code: Ulduar, Ruby Sanctum.

Since i last restarted the realm for fixes and config changes.

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TrinityCore Rev: 11824+ Release Hash: 494b9d613795+ (Win64, little-endian)

Online players: 24 (max: 40)

Active connections: 24 (max: 41) Queued connections: 0 (max: 0)

Server uptime: 6 Hour(s) 11 Minute(s) 49 Second(s).

Custom code: Ulduar, Ruby Sanctum.

Since i last restarted the realm for fixes and config changes.

6 hours uptime can not be called stable at all, especially with 40 "friends" online.

PS: You can reload the configs without restarting the server.

PS: Ill post soon the current revision i use, which seems to be stable, like almost 2 days uptime and still counting...

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  • 2 weeks later...

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