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Hello, I want to compile Trinity, but I get this errors...
Did everything according to the documentation (https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130077/Installation+Guide) for Windows 10.
Visual Studio 2019.
I unfortunately had to find out that there are no bags for the profession of leather processing in the current database for 3.3.5. Is that also the case with you? Can someone who has this available as SQL?
Hello, would anyone know if there is an XML OR JSON file with all the class spells from section 3.3.5a?
If not, would you know how to inform the procedure on how to extract this information from the game client, or some way faster than Web Scraping?
So I got a new Trinity Core server up and running. For the life of me I can not get my client to connect. I have edited the Data\enUS\realmlist.wtf to point to my server. I have confirmed that the firewalls are open to both 8085 and 3724. When I open the wow.exe client I use my credentials and it immediately goes to Downloading Update screen and sits at 0%. I have also added set patchlist to my server thinking that might help and still no go. I downloaded the client from warmane as mentioned in this thread:
Did I miss a step on patching the wow.exe file? I know on the new master branch there is a patching process... but I didn't see one for the 3.3.5 branch.
I'm having a problem with a number of factions not getting the flag "at war" in the reputation tab, and this is unable to be selected by the player. Currently, this is with The Oracles, as my character has their reputation with Frenzyheart. The problem occurs when one of two opposing factions is chosen as the positive reputation one. That said, Bloodsail Buccaneers seems to work fine.
I did a search on how to fix this, and found this on the TrinityCore issues tracker: https://github.com/TrinityCore/TrinityCore/issues/9469 (specifically https://github.com/TrinityCore/TrinityCore/issues/9469#issuecomment-78925130)
Do I just go into the ReputationManager.cpp file and edit it directly? I don't understand how the dbc/cpp files are used. Are they called by the client each time the client is started up?
I found the code for ReputationManager.cpp here: https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.cpp
I don't understand how the fix goes into this code. I can see a Git pull (push?) whereas I thought I could just edit ReputationManager.cpp directly. If so, which lines do I replace (if any)? Otherwise, where should I insert the fix?