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Nercc

Blink is bugged again on TC

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Blink teleports through walls.

Mage "Blink" Spell Bugged - Spell Behavior:

-Goes through landhills, bumps in the ground or upward hill-climb. The player ends up falling down under/behind the map.

-Generating & Replacing old Cameras, maps, vmaps & mmaps did not help fix the issue.

-Does NOT go through objects, wall-objects, etc.

-When cast at a long staircase, the spell casts itself with the visual effect, and the player gets re-oriented one tiny micro-step backwards. (I assume this is normal behavior).

On a final note.. Blink was bugged around february, got fixed when i merged with Eluna at around March 9, 2018, and broke again on my second merge on July 29, 2018. Many spells got fixed (Mind control used to crash server, eye of kilrogg as well, hunter disengage spell was totally broken and had zero functionality), however, blink broke once again.

Any takes?

Thank you,
Kind Regards,
Nerc

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I'm experiencing the same thing on the latest rev with no changes made: TrinityCore rev. 3ea3ed348aca 2018-10-21 20:14:30 +0200 (3.3.5 branch) (Win64, RelWithDebInfo, Static) - blinking into a hill will make a player go  directly through the terrain.

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It's because they broke it.. Trinity is hopeless. Shit keeps breaking. If you intend on achieving anything, you should either do the work yourself or hire people to work with/for you.

I managed to fix it fully (in air, water, ground, and infront/on of stairs) with a team of developers.

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