Jump to content
TrinityCore

Aokromes

Moderators
  • Posts

    4497
  • Joined

  • Last visited

  • Days Won

    229

Everything posted by Aokromes

  1. No. The oposite, most of problems are valid for all branches.
  2. DungeonFinder.OptionsMask = 1 And the 2nd nfi of what are you talking about.
  3. update core and rerun cmake, mesh extractor was removed because it was unfinished experimental broken stuff.
  4. Maybe you are trying to apply hotfixes database updates into world database. And no, you don't need to apply updates over characters database on a fresh install.
  5. [11:45:53] <Aokromes> Shauren, it's possible to copy 3.x accounts password into 6.x accounts to avoid the need of reset them? [11:46:02] <Shauren> no [11:46:07] <Shauren> its fully impossible [11:46:10] <Intelz> different hashing [11:46:40] <Shauren> you HAVE TO do what blizzard did, create a site/whatever to link accounts [11:47:03] <Intelz> but what you can do is make a login script on website or somewhere else. User logs in, his password is checked agains old account table and then hashed for bnet
  6. Update your core AND database. TrinityCore rev. 38d83f8f5f96 2015-01-15 16:34:17 +0000 (6.x branch) (Unix, Debug) (worldserver-daemon) ready...
  7. No, there is no conversor from auth system accounts to bnet system.
  8. db needs to be updated, you have a fix with data for it on tracker.
  9. https://github.com/TrinityCore/TrinityCore/commit/4d033eaa896db856878b4a39ff0f5082960b201b#commitcomment-9231547 As for 0xc000007b it's you have mixing 32 and 64 bits libs.
  10. Requirements to compile have changed this week as on wiki and 1st page of this thread is stated.
×
×
  • Create New...