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I am going through a big problem.
all maps in "BFa" are completely empty. (without "mobs", without "Npc's".
how can I enable world missions and all the content in "BFa". ??????????????????????
I looked everywhere on this subject, but I was unsuccessful.
I apologize, I am a beginner in the projects.
I am currently using this project. 8.3.0 (33369)
updated to 8.3.7 (35662)
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
# Default: 7 - (Expansion 7)
# 6 - (Expansion 6)
# 5 - (Expansion 5)
# 4 - (Expansion 4)
# 3 - (Expansion 3)
# 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
Expansion = 8
I've been running a TrinityCore instance in a docker container for a few months, and decided to write up my build / maintenance scripts and put them on github @ https://github.com/notagamedevnono/trinityCore-docker
My aim was to write a single build script that was relatively easy to set up and which did everything for you with minimal fuss - tool setup, building, client extraction, and docker building all in one. I also added a guide for how to run a docker instance, as there some settings which make it easier. Hopefully someone finds this useful. Feedback welcome.
I'm having a problem with a number of factions not getting the flag "at war" in the reputation tab, and this is unable to be selected by the player. Currently, this is with The Oracles, as my character has their reputation with Frenzyheart. The problem occurs when one of two opposing factions is chosen as the positive reputation one. That said, Bloodsail Buccaneers seems to work fine.
I did a search on how to fix this, and found this on the TrinityCore issues tracker: https://github.com/TrinityCore/TrinityCore/issues/9469 (specifically https://github.com/TrinityCore/TrinityCore/issues/9469#issuecomment-78925130)
Do I just go into the ReputationManager.cpp file and edit it directly? I don't understand how the dbc/cpp files are used. Are they called by the client each time the client is started up?
I found the code for ReputationManager.cpp here: https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.cpp
I don't understand how the fix goes into this code. I can see a Git pull (push?) whereas I thought I could just edit ReputationManager.cpp directly. If so, which lines do I replace (if any)? Otherwise, where should I insert the fix?
Hello once again community! Thanks for all ur help so far, it's really appreciated.. I'll pull out another hand to get caught! ...
So my problem is that I can easy buff / nerf a creature npc through World.conf and edit the rates on HP, AP damage, melee damage and so on... Look at: Uploaded Images to see an example!
So my question is am I able to burf nerf specific creature spell to do less / more dmg and how so?
An example could be Razorscale's Devouring Flame!