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That would be a yes. I'm sorry I'm very very new to this... I've even asked the repack dev he pretty much suggested what everyone else has. "Change the address to your external" Did that.

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Sorry, we don't support repacks. If you require help with your TrinityCore system, we help if you have issues that are beyond the usual (which is mostly covered in the howto), but we do not support repacks. Go ask the dev that provided the original repack file for clarification.

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Ahh thank you so much for your help. I just saw a few people ask those questions... Would I be better off doing a trinity core and then in the "addon" section on this site add what I want?

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Pretty much. Repacks might have "more than TC", but that is because repack devs usually keep content for themselves. Never the less, TrinityCore is a good base to learn and start on your own.

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Sorry, but it's a bit late at my time so I'll cut it short.

Link

A SQL is... a SQL, basically. Nothing to ask there. Google again if necessary. Everything you need, you can find with a bit of time with google. Else, the forums are a great way to look information up. Or the wiki. Read through stuff, learn from it, do it. Nothing left to do here. We put a lot of effort on making things clear for people. You just have to show a fraction of that to siphon from our efforts.

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Some people don't seem to understand that if you buy a Ford conversion van and then contact Ford to ask why your TV isn't working, they will tell you, while we did make the original frame, engine, etc. for your vehicle, we did not put the conversion body or any of the seats, carpeting, or, even electronics in it, and cannot provide you with help on your issue, please contact the company that actually did the conversion for help with those issues... the analogy isn't perfect, because Ford can generally, still help you with issues you have with the parts they did build, because they have records that show what was changed by the conversion company, and what they put in it, while we don't have any clue whatsoever what the repacker changed, and, so, we just steer clear of supporting "conversion cores" at all.

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Some people don't seem to understand that if you buy a Ford conversion van and then contact Ford to ask why your TV isn't working, they will tell you, while we did make the original frame, engine, etc. for your vehicle, we did not put the conversion body or any of the seats, carpeting, or, even electronics in it, and cannot provide you with help on your issue, please contact the company that actually did the conversion for help with those issues... the analogy isn't perfect, because Ford can generally, still help you with issues you have with the parts they did build, because they have records that show what was changed by the conversion company, and what they put in it, while we don't have any clue whatsoever what the repacker changed, and, so, we just steer clear of supporting "conversion cores" at all.
Saved that quote for the future. Cheers.

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Reinstalled everything again on a Debian server and everything works without opening ports or editing /etc/hosts. Incredible.

 

So you reinstalled on a different OS and it magically configured itself?

I'm a hardcore Linux fan, but I found even that hard to believe mate.

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I don't see why i would be lying to you. Maybe i didn't explain myself correctly. On centos (previous host) I couldn't go out of the stuck on retrieving characters problem. I spent one week trying everything i could. Now I reinstalled everything on another host company but this time with Debian. I am able to connect without problems without touching ports or /etc/hosts. Obviously I configured authserver.conf and worldserver.conf.

I don't say it's because of the OS, probably it's something about the host provider but at least I know the problem i had on first server was not completely my fault.

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So I've been busy for the whole day setting up my WoW server on an external linux (Ubuntu 12.0.4) server, but when I start up the world server and authserver I got a problem.

 

The worldserver starts up without any problem (I guess) cause this is the (last part of the) log:

 

 

>> Loaded 11 battlegrounds in 0 ms

Starting Outdoor PvP System
>> Loaded 6 outdoor PvP definitions in 1 ms
Starting Battlefield System
Loading Transports...
>> Loaded 20 transports in 1 ms
Loading Transport NPCs...
>> Loaded 270 transport npcs in 52 ms
Loading Warden Checks...
Loading Warden Action Overrides...
Deleting expired bans...
Calculate next daily quest reset time...
Calculate next weekly quest reset time...
Calculate next monthly quest reset time...
Calculate random battleground reset time...
Calculate guild limitation(s) reset time...
Loading character name data
No character name data loaded, empty query
World initialized in 0 minutes 4 seconds
TC>TC>TrinityCore rev. 563c75c3e90f 2013-06-26 10:36:10 +0200 (master branch) (Unix, Release) (worldserver-daemon) ready...
WorldSocket::handle_input_header(): client (account: 0, char [GUID: 0, name: <none>]) sent malformed packet (size: 8, cmd: 1867972644)
WorldSocket::handle_input_header(): client (account: 0, char [GUID: 0, name: <none>]) sent malformed packet (size: 8, cmd: 1867972641)
 

 

This is the log when I start up the authserver:

 

 

OpenSSL 1.0.1 14 Mar 2012 (Library: OpenSSL 1.0.1 14 Mar 2012)

Opening DatabasePool 'auth'. Asynchronous connections: 1, synchronous connections: 1.
MySQL client library: 5.5.31
MySQL server ver: 5.5.31-0ubuntu0.12.04.2
Connected to MySQL database at 127.0.0.1
MySQL client library: 5.5.31
MySQL server ver: 5.5.31-0ubuntu0.12.04.2
Connected to MySQL database at 127.0.0.1
DatabasePool 'auth' opened successfully. 2 total connections running.
Started auth database connection pool.
Updating Realm List...
Added realm "World of Legends" at 159.253.4.90:8085.
 

 

The problem is, when I try to log onto the server with a WoW client, it keeps stuck at 'Authenticating'.

 

Could anyone help me solve this issue?

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My realmlist table is set up like this:

 

id = 1

name: World of Legends

address: 159.253.4.90

localAddress: 127.0.0.1

localSubnetMask: 255.255.255.0

port: 8085

icon: 0

flag: 2

timezone: 1

allowedSecurityLevel = 0

population = 0

gamebuild = 12340

Edited by nickvanzon

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Please don't post your external IP. This isn't an advertising forum!

 

 

I need to have this as my Signature...

If one of the steps is missing in this checklist, than most likely you are having an issue connecting from the outside in.

 

Your neighbor has the wtf modified with the public IP (DNS)... (check)
Your neighbor is using the exact version to connect to your machine... (check)
Your machine has the DB, the authserver, and worldserver all running on it... (check)
Everything from the .conf has localhost or 127.0.0.1... (check)
Your router has 8085 and 3724 forwarded... (check)
The firewalls are enabled to communicate through 8085 and 3724... (check)
Your neighbor can ping the public IP (DNS) that you obtained from, lets say whatismyip.com ... (check)
You verified that public IP matches the DNS that you are hosting... (check)
Last but, not least. You put the public IP in the DB.realmist, and relaunched authserver... (check)

Your neighbor is able to connect... (fail)

1 of the above steps is either missing, or needs to be reconfigured.
If you modify your own .wtf file with your public IP (as if you are outside) and able to connect,.. than so can your neighbor

 

Also, why are you appending port 8085 ??

 

WorldSocket::handle_input_header(): client (account: 0, char [GUID: 0, name: <none>]) sent malformed packet (size: 8, cmd: 1867972644)

This explains that you not supposed to do that, it's appending 8085 twice, thus resuling in this worldsocket malformed packet

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It's too bad no one has invented search yet, otherwise, you might find help in one of the millions of other posts about this very same subject...

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Hello. I know this is a common problem. I googled a lot, but I was always seeing problems, where they have problem with connecting his friend on their servers. I have problem with connecting to my own server. Every time i want to log in, only appears realm list window. All my DB is on the same machine. I tried to change ip from classic localhost (127.0.0.1) to my private ip etc. It didn't help.

Edited by Tripler

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Hello. I know this is a common problem. I googled a lot, but I was always seeing problems, where they have problem with connecting his friend on their servers. I have problem with connecting to my own server. Every time i want to log in, only appears realm list window. All my DB is on the same machine. I tried to change ip from classic localhost (127.0.0.1) to my private ip etc. It didn't help.

 

You didnt google hard enough.

 

I came up with 37 results using search. All of them sufficent to the searches with the exact problem you are having.

 

http://www.trinitycore.org/f/topic/8830-realm-loop-problem/?hl=loop

http://www.trinitycore.org/f/topic/8412-realm-loop/?hl=loop

http://www.trinitycore.org/f/topic/8253-cant-make-server-online-realm-loop-for-others/?hl=loop

http://www.trinitycore.org/f/topic/7643-problem-connection-inside-lan-problem/?hl=loop

http://www.trinitycore.org/f/topic/7867-outside-connection-stuck-in-realm-loop/?hl=loop

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Don't post your damn external IP...

The search is plastered with resolutions on LAN/WAN connection.

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The only thing you need to do in you CONF files is to add in your database username and password and that's it. You leave 127.0.0.1 for all the I.P Addresses.

 

You also didn't mention anything about forwarding ports in your router. So, technically that's not it.

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I've een searching this for the last hours and I can't find anything about it more than people who want their friends to join

 

im NOT trying to make it local/public, I wana learn The base of scripting but this prevents me.

 

so I take it quick

 

and no this is not  for making the server public, I can't just connect and create an character because when I press the server it says connected for 1-2 min and then it says I lost connection to server

 

Auth

###############################################

# Trinity Core Auth Server configuration file #

###############################################

[authserver]

###################################################################################################

# SECTION INDEX

#

# EXAMPLE CONFIG

# AUTH SERVER SETTINGS

# MYSQL SETTINGS

# LOGGING SYSTEM SETTINGS

#

###################################################################################################

###################################################################################################

# EXAMPLE CONFIG

#

# Variable

# Description: Brief description what the variable is doing.

# Important: Annotation for important things about this variable.

# Example: "Example, i.e. if the value is a string"

# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)

# 0 - (Disabled|Comment|Variable name in case of grouped config options)

#

# Note to developers:

# - Copy this example to keep the formatting.

# - Line breaks should be at column 100.

###################################################################################################

###################################################################################################

# AUTH SERVER SETTINGS

#

# LogsDir

# Description: Logs directory setting.

# Important: LogsDir needs to be quoted, as the string might contain space characters.

# Logs directory must exists, or log file creation will be disabled.

# Default: "" - (Log files will be stored in the current path)

LogsDir = ""

#

# MaxPingTime

# Description: Time (in minutes) between database pings.

# Default: 30

MaxPingTime = 30

#

# RealmServerPort

# Description: TCP port to reach the auth server.

# Default: 3724

RealmServerPort = 3724

#

#

# BindIP

# Description: Bind auth server to IP/hostname

# Default: "0.0.0.0" - (Bind to all IPs on the system)

BindIP = "0.0.0.0"

#

# PidFile

# Description: Auth server PID file.

# Example: "./authserver.pid" - (Enabled)

# Default: "" - (Disabled)

PidFile = ""

#

# UseProcessors

# Description: Processors mask for Windows and Linux based multi-processor systems.

# Example: A computer with 2 CPUs:

# 1 - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3

# Default: 0 - (Selected by OS)

# 1+ - (Bit mask value of selected processors)

UseProcessors = 0

#

# ProcessPriority

# Description: Process priority setting for Windows and Linux based systems.

# Details: On Linux, a nice value of -15 is used. On Windows, process is set to HIGH class.

# Default: 1 - (High)

# 0 - (Normal)

ProcessPriority = 1

#

# RealmsStateUpdateDelay

# Description: Time (in seconds) between realm list updates.

# Default: 20 - (Enabled)

# 0 - (Disabled)

RealmsStateUpdateDelay = 20

#

# WrongPass.MaxCount

# Description: Number of login attemps with wrong password before the account or IP will be

# banned.

# Default: 0 - (Disabled)

# 1+ - (Enabled)

WrongPass.MaxCount = 0

#

# WrongPass.BanTime

# Description: Time (in seconds) for banning account or IP for invalid login attempts.

# Default: 600 - (10 minutes)

# 0 - (Permanent ban)

WrongPass.BanTime = 600

#

# WrongPass.BanType

# Description: Ban type for invalid login attempts.

# Default: 0 - (Ban IP)

# 1 - (Ban Account)

WrongPass.BanType = 0

#

###################################################################################################

###################################################################################################

# MYSQL SETTINGS

#

# LoginDatabaseInfo

# Description: Database connection settings for the realm server.

# Example: "hostname;port;username;password;database"

# ".;somenumber;username;password;database" - (Use named pipes on Windows

# "enable-named-pipe" to [mysqld]

# section my.ini)

# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on

# Unix/Linux)

# Default: "127.0.0.1;3306;trinity;trinity;auth"

LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;auth"

#

# LoginDatabase.WorkerThreads

# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL

# statements. Each worker thread is mirrored with its own connection to the

# Default: 1

LoginDatabase.WorkerThreads = 1

#

###################################################################################################

###################################################################################################

#

# LOGGING SYSTEM SETTINGS

#

# Appender config values: Given a appender "name"

# Appender.name

# Description: Defines 'where to log'

# Format: Type,LogLevel,Flags,optional1,optional2,optional3

#

# Type

# 0 - (None)

# 1 - (Console)

# 2 - (File)

# 3 - (DB)

#

# LogLevel

# 0 - (Disabled)

# 1 - (Trace)

# 2 - (Debug)

# 3 - (Info)

# 4 - (Warn)

# 5 - (Error)

# 6 - (Fatal)

#

# Flags:

# 0 - None

# 1 - Prefix Timestamp to the text

# 2 - Prefix Log Level to the text

# 4 - Prefix Log Filter type to the text

# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS (Only used with Type = 2)

# 16 - Make a backup of existing file before overwrite (Only used with Mode = w)

#

# Colors (read as optional1 if Type = Console)

# Format: "fatal error warn info debug trace"

# 0 - BLACK

# 1 - RED

# 2 - GREEN

# 3 - BROWN

# 4 - BLUE

# 5 - MAGENTA

# 6 - CYAN

# 7 - GREY

# 8 - YELLOW

# 9 - LRED

# 10 - LGREEN

# 11 - LBLUE

# 12 - LMAGENTA

# 13 - LCYAN

# 14 - WHITE

# Example: "13 11 9 5 3 1"

#

# File: Name of the file (read as optional1 if Type = File)

# Allows to use one "%s" to create dynamic files

#

# Mode: Mode to open the file (read as optional2 if Type = File)

# a - (Append)

# w - (Overwrite)

#

# MaxFileSize: Maximum file size of the log file before creating a new log file

# (read as optional3 if Type = File)

# Size is measured in bytes expressed in a 64-bit unsigned integer.

# Maximum value is 4294967295 (4 gb). Leave blank for no limit.

# NOTE: Does not work with dynamic filenames.

# Example: 536870912 (512 mb)

#

Appender.Console=1,2,0

Appender.Auth=2,2,0,Auth.log,w

# LogLevel

# 0 - (Disabled)

# 1 - (Trace)

# 2 - (Debug)

# 3 - (Info)

# 4 - (Warn)

# 5 - (Error)

# 6 - (Fatal)

#

# AppenderList: List of appenders linked to logger

# (Using spaces as separator).

#

# Appenders

# Description: List of Appenders to read from config

# (Using spaces as separator).

# Default: "Console Server"

Appenders=Console Auth

# Logger config values: Given a logger "name"

# Logger.name

# Description: Defines 'What to log'

# Format: Type,LogLevel,AppenderList

# Type

# 0 - Default. Each type that has no config will

# rely on this one. Core will create this logger

# (disabled) if it's not configured

# 7 - Network input/output,

# 30 - Authserver

Logger.Root=0,3,Console Auth

#

# Loggers

# Description: List of Loggers to read from config

# (Using spaces as separator).

# Default: "root"

Loggers=Root

#

###################################################################################################

 

 

World

Quote

################################################

# Trinity Core World Server configuration file #

################################################

[worldserver]

###################################################################################################

# SECTION INDEX

#

# EXAMPLE CONFIG

# CONNECTIONS AND DIRECTORIES

# PERFORMANCE SETTINGS

# SERVER LOGGING

# SERVER SETTINGS

# WARDEN SETTINGS

# PLAYER INTERACTION

# CREATURE SETTINGS

# CHAT SETTINGS

# GAME MASTER SETTINGS

# VISIBILITY AND DISTANCES

# SERVER RATES

# STATS LIMITS

# AUTO BROADCAST

# BATTLEGROUND CONFIG

# BATTLEFIELD CONFIG

# ARENA CONFIG

# NETWORK CONFIG

# CONSOLE AND REMOTE ACCESS

# CHARACTER DELETE OPTIONS

# CUSTOM SERVER OPTIONS

# LOGGING SYSTEM SETTINGS

#

###################################################################################################

###################################################################################################

# EXAMPLE CONFIG

#

# Variable

# Description: Brief description what the variable is doing.

# Important: Annotation for important things about this variable.

# Example: "Example, i.e. if the value is a string"

# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)

# 0 - (Disabled|Comment|Variable name in case of grouped config options)

#

# Note to developers:

# - Copy this example to keep the formatting.

# - Line breaks should be at column 100.

###################################################################################################

###################################################################################################

# CONNECTIONS AND DIRECTORIES

#

# RealmID

# Description: ID of the Realm using this config.

# Important: RealmID must match the realmlist inside the auth database.

# Default: 1

RealmID = 1

#

# DataDir

# Description: Data directory setting.

# Important: DataDir needs to be quoted, as the string might contain space characters.

# Example: "@[email protected]/share/trinitycore"

# Default: "."

DataDir = "."

#

# LogsDir

# Description: Logs directory setting.

# Important: LogsDir needs to be quoted, as the string might contain space characters.

# Logs directory must exists, or log file creation will be disabled.

# Default: "" - (Log files will be stored in the current path)

LogsDir = ""

#

# LoginDatabaseInfo

# WorldDatabaseInfo

# CharacterDatabaseInfo

# Description: Database connection settings for the world server.

# Example: "hostname;port;username;password;database"

# ".;somenumber;username;password;database" - (Use named pipes on Windows

# "enable-named-pipe" to [mysqld]

# section my.ini)

# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on

# Unix/Linux)

# Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo)

# "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo)

# "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)

LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;auth"

WorldDatabaseInfo = "127.0.0.1;3306;root;ascent;world"

CharacterDatabaseInfo = "127.0.0.1;3306;root;ascent;characters"

#

# LoginDatabase.WorkerThreads

# WorldDatabase.WorkerThreads

# CharacterDatabase.WorkerThreads

# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL

# statements. Each worker thread is mirrored with its own connection to the

# MySQL server and their own thread on the MySQL server.

# Default: 1 - (LoginDatabase.WorkerThreads)

# 1 - (WorldDatabase.WorkerThreads)

# 1 - (CharacterDatabase.WorkerThreads)

LoginDatabase.WorkerThreads = 1

WorldDatabase.WorkerThreads = 1

CharacterDatabase.WorkerThreads = 1

#

# LoginDatabase.SynchThreads

# WorldDatabase.SynchThreads

# CharacterDatabase.SynchThreads

# Description: The amount of MySQL connections spawned to handle.

# Default: 1 - (LoginDatabase.WorkerThreads)

# 1 - (WorldDatabase.WorkerThreads)

# 2 - (CharacterDatabase.WorkerThreads)

LoginDatabase.SynchThreads = 1

WorldDatabase.SynchThreads = 1

CharacterDatabase.SynchThreads = 2

#

# MaxPingTime

# Description: Time (in minutes) between database pings.

# Default: 30

MaxPingTime = 30

#

# WorldServerPort

# Description: TCP port to reach the world server.

# Default: 8085

WorldServerPort = 8085

#

# BindIP

# Description: Bind world server to IP/hostname

# Default: "0.0.0.0" - (Bind to all IPs on the system)

BindIP = "0.0.0.0"

#

###################################################################################################

###################################################################################################

# PERFORMANCE SETTINGS

#

# UseProcessors

# Description: Processors mask for Windows and Linux based multi-processor systems.

# Example: A computer with 2 CPUs:

# 1 - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3

# Default: 0 - (Selected by OS)

# 1+ - (Bit mask value of selected processors)

UseProcessors = 0

#

# ProcessPriority

# Description: Process priority setting for Windows and Linux based systems.

# Details: On Linux, a nice value of -15 is used. On Windows, process is set to HIGH class.

# Default: 1 - (High)

# 0 - (Normal)

ProcessPriority = 1

#

# Compression

# Description: Compression level for client update packages

# Range: 1-9

# Default: 1 - (Speed)

# 9 - (Best compression)

Compression = 1

#

# PlayerLimit

# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.

# Important: If you want to block players and only allow Mods, GMs or Admins to join the

# server, use the DB field "auth.realmlist.allowedSecurityLevel".

# Default: 100 - (Enabled)

# 1+ - (Enabled)

# 0 - (Disabled, No limit)

PlayerLimit = 100

#

# SaveRespawnTimeImmediately

# Description: Save respawn time for creatures at death and gameobjects at use/open.

# Default: 1 - (Enabled, Save respawn time immediately)

# 0 - (Disabled, Save respawn time at grid unloading)

SaveRespawnTimeImmediately = 1

#

# MaxOverspeedPings

# Description: Maximum overspeed ping count before character is disconnected.

# Default: 2 - (Enabled, Minimum value)

# 3+ - (Enabled, More checks before kick)

# 0 - (Disabled)

MaxOverspeedPings = 2

#

# GridUnload

# Description: Unload grids to save memory. Can be disabled if enough memory is available

# to speed up moving players to new grids.

# Default: 1 - (enable, Unload grids)

# 0 - (disable, Do not unload grids)

GridUnload = 1

#

# SocketTimeOutTime

# Description: Time (in milliseconds) after which a connection being idle on the character

# selection screen is disconnected.

# Default: 900000 - (15 minutes)

SocketTimeOutTime = 900000

#

# SessionAddDelay

# Description: Time (in microseconds) that a network thread will sleep after authentication

# protocol handling before adding a connection to the world session map.

# Default: 10000 - (10 milliseconds, 0.01 second)

SessionAddDelay = 10000

#

# GridCleanUpDelay

# Description: Time (in milliseconds) grid clean up delay.

# Default: 300000 - (5 minutes)

GridCleanUpDelay = 300000

#

# MapUpdateInterval

# Description: Time (milliseconds) for map update interval.

# Default: 100 - (0.1 second)

MapUpdateInterval = 100

#

# ChangeWeatherInterval

# Description: Time (in milliseconds) for weather update interval.

# Default: 600000 - (10 min)

ChangeWeatherInterval = 600000

#

# PlayerSaveInterval

# Description: Time (in milliseconds) for player save interval.

# Default: 900000 - (15 min)

PlayerSaveInterval = 900000

#

# PlayerSave.Stats.MinLevel

# Description: Minimum level for saving character stats in the database for external usage.

# Default: 0 - (Disabled, Do not save character stats)

# 1+ - (Enabled, Level beyond which character stats are saved)

PlayerSave.Stats.MinLevel = 0

#

# PlayerSave.Stats.SaveOnlyOnLogout

# Description: Save player stats only on logout.

# Default: 1 - (Enabled, Only save on logout)

# 0 - (Disabled, Save on every player save)

PlayerSave.Stats.SaveOnlyOnLogout = 1

#

# mmap.enablePathFinding

# Description: Enable/Disable pathfinding using mmaps - experimental

# Default: 0 - (Disabled)

# 1 - (Enabled)

mmap.enablePathFinding = 0

#

# vmap.enableLOS

# vmap.enableHeight

# Description: VMmap support for line of sight and height calculation.

# Default: 1 - (Enabled, vmap.enableLOS)

# 1 - (Enabled, vmap.enableHeight)

# 0 - (Disabled)

vmap.enableLOS = 1

vmap.enableHeight = 1

#

# vmap.enableIndoorCheck

# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).

# Default: 1 - (Enabled)

# 0 - (Disabled, somewhat less CPU usage)

vmap.enableIndoorCheck = 1

#

# DetectPosCollision

# Description: Check final move position, summon position, etc for visible collision with

# other objects or walls (walls only if vmaps are enabled).

# Default: 1 - (Enabled)

# 0 - (Disabled, Less position precision but less CPU usage)

DetectPosCollision = 1

#

# TargetPosRecalculateRange

# Description: Max distance from movement target point (+moving unit size) and targeted

# object (+size) after that new target movement point calculated.

# Range: 0.5-5.0

# Default: 1.5

# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)

# 5.0 - (Maximum, Melee attack range, Less CPU usage)

TargetPosRecalculateRange = 1.5

#

# UpdateUptimeInterval

# Description: Update realm uptime period (in minutes).

# Default: 10 - (10 minutes)

# 1+

UpdateUptimeInterval = 10

#

# LogDB.Opt.ClearInterval

# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table

# of old entries.

# Default: 10 - (10 minutes)

# 1+

LogDB.Opt.ClearInterval = 10

#

# LogDB.Opt.ClearTime

# Description: Time (in seconds) for keeping old `logs` table entries.

# Default: 1209600 - (Enabled, 14 days)

# 0 - (Disabled, Do not clear entries)

LogDB.Opt.ClearTime = 1209600

#

# MaxCoreStuckTime

# Description: Time (in seconds) before the server is forced to crash if it is frozen.

# Default: 0 - (Disabled)

# 10+ - (Enabled, Recommended 10+)

MaxCoreStuckTime = 0

#

# AddonChannel

# Description: Configure the use of the addon channel through the server (some client side

# addons will not work correctly with disabled addon channel)

# Default: 1 - (Enabled)

# 0 - (Disabled)

AddonChannel = 1

#

# MapUpdate.Threads

# Description: Number of threads to update maps.

# Default: 1

MapUpdate.Threads = 1

#

# CleanCharacterDB

# Description: Clean out deprecated achievements, skills, spells and talents from the db.

# Default: 0 - (Disabled)

# 1 - (Enable)

CleanCharacterDB = 0

#

# PersistentCharacterCleanFlags

# Description: Determines the character clean flags that remain set after cleanups.

# This is a bitmask value, check /doc/CharacterDBCleanup.txt for more

# information.

# Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the

# next cleanup)

# Default: 0 - (All cleanup methods will be disabled after the next cleanup)

PersistentCharacterCleanFlags = 0

#

###################################################################################################

###################################################################################################

# SERVER LOGGING

#

# PidFile

# Description: World daemon PID file

# Example: "./world.pid" - (Enabled)

# Default: "" - (Disabled)

PidFile = ""

#

# PacketLogFile

# Description: Binary packet logging file for the world server.

# Filename extension must be .bin to be parsable with WowPacketParser.

# Example: "World.bin" - (Enabled)

# Default: "" - (Disabled)

PacketLogFile = ""

#

# ChatLogs.Channel

# Description: Log custom channel chat.

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatLogs.Channel = 0

#

# ChatLogs.Whisper

# Description: Log whispers between players.

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatLogs.Whisper = 0

#

# ChatLogs.SysChan

# Description: Log system channel messages.

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatLogs.SysChan = 0

#

# ChatLogs.Party

# Description: Log party chat.

# Default: 0 - (Disabled)

# 1 - (Enabled)

 

ChatLogs.Party = 0

#

# ChatLogs.Raid

# Description: Log raid chat.

# Default: 0 - (Disabled)

# 1 - (Enabled)

 

ChatLogs.Raid = 0

#

# ChatLogs.Guild

# Description: Log guild chat.

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatLogs.Guild = 0

#

# ChatLogs.Public

# Description: Log public chat (say/yell/emote).

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatLogs.Public = 0

#

# ChatLogs.Addon

# Description: Log addon messages.

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatLogs.Addon = 0

#

# ChatLogs.BattleGround

# Description: Log battleground chat.

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatLogs.BattleGround = 0

# Extended Logging system configuration moved to end of file (on purpose)

#

###################################################################################################

###################################################################################################

# SERVER SETTINGS

#

# GameType

# Description: Server realm type.

# Default: 0 - (NORMAL)

# 1 - (PVP)

# 4 - (NORMAL)

# 6 - (RP)

# 8 - (RPPVP)

# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest

# activated places and sanctuaries)

GameType = 0

#

# RealmZone

# Description: Server realm zone. Set allowed alphabet in character, etc. names.

# Default 1 - (Development - any language)

# 2 - (United States - extended-Latin)

# 3 - (Oceanic - extended-Latin)

# 4 - (Latin America - extended-Latin)

# 5 - (Tournament - basic-Latin at create, any at login)

# 6 - (Korea - East-Asian)

# 7 - (Tournament - basic-Latin at create, any at login)

# 8 - (English - extended-Latin)

# 9 - (German - extended-Latin)

# 10 - (French - extended-Latin)

# 11 - (Spanish - extended-Latin)

# 12 - (Russian - Cyrillic)

# 13 - (Tournament - basic-Latin at create, any at login)

# 14 - (Taiwan - East-Asian)

# 15 - (Tournament - basic-Latin at create, any at login)

# 16 - (China - East-Asian)

# 17 - (CN1 - basic-Latin at create, any at login)

# 18 - (CN2 - basic-Latin at create, any at login)

# 19 - (CN3 - basic-Latin at create, any at login)

# 20 - (CN4 - basic-Latin at create, any at login)

# 21 - (CN5 - basic-Latin at create, any at login)

# 22 - (CN6 - basic-Latin at create, any at login)

# 23 - (CN7 - basic-Latin at create, any at login)

# 24 - (CN8 - basic-Latin at create, any at login)

# 25 - (Tournament - basic-Latin at create, any at login)

# 26 - (Test Server - any language)

# 27 - (Tournament - basic-Latin at create, any at login)

# 28 - (QA Server - any language)

# 29 - (CN9 - basic-Latin at create, any at login)

RealmZone = 1

#

# StrictPlayerNames

# Description: Limit player name to language specific symbol set. Prevents character

# creation and forces rename request if not allowed symbols are used

# Default: 0 - (Disable, Limited server timezone dependent client check)

# 1 - (Enabled, Strictly basic Latin characters)

# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# Note: Client needs to have the appropriate fonts installed which support

# the charset. For non-official localization, custom fonts need to be

# placed in clientdir/Fonts.

# 3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPlayerNames = 0

#

# StrictCharterNames

# Description: Limit guild/arena team charter names to language specific symbol set.

# Prevents charter creation if not allowed symbols are used.

# Default: 0 - (Disable, Limited server timezone dependent client check)

# 1 - (Enabled, Strictly basic Latin characters)

# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# Note: Client needs to have the appropriate fonts installed which support

# the charset. For non-official localization, custom fonts need to be

# placed in clientdir/Fonts.

# 3 - (Enabled, Basic Latin characters + server timezone specific)

StrictCharterNames = 0

#

# StrictPetNames

# Description: Limit pet names to language specific symbol set.

# Prevents pet naming if not allowed symbols are used.

# Default: 0 - (Disable, Limited server timezone dependent client check)

# 1 - (Enabled, Strictly basic Latin characters)

# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# Note: Client needs to have the appropriate fonts installed which support

# the charset. For non-official localization, custom fonts need to be

# placed in clientdir/Fonts.

# 3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPetNames = 0

#

# DBC.Locale

# Description: DBC language settings.

# Default: 255 - (Auto Detect)

# 0 - (English)

# 1 - (Korean)

# 2 - (French)

# 3 - (German)

# 4 - (Chinese)

# 5 - (Taiwanese)

# 6 - (Spanish)

# 7 - (Spanish Mexico)

# 8 - (Russian)

DBC.Locale = 255

#

# DeclinedNames

# Description: Allow Russian clients to set and use declined names.

# Default: 0 - (Disabled, Except when the Russian RealmZone is set)

# 1 - (Enabled)

DeclinedNames = 0

#

# Expansion

# Description: Allow server to use content from expansions. Checks for expansion-related

# map files, client compatibility and class/race character creation.

# Default: 2 - (Expansion 2)

# 1 - (Expansion 1)

# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)

Expansion = 2

#

# MinPlayerName

# Description: Minimal player name length.

# Range: 1-12

# Default: 2

MinPlayerName = 2

#

# MinCharterName

# Description: Minimal charter name length.

# Range: 1-24

# Default: 2

MinCharterName = 2

#

# MinPetName

# Description: Minimal pet name length.

# Range: 1-12

# Default: 2

MinPetName = 2

#

# MaxWhoListReturns

# Description: Set the max number of players returned in the /who list and interface.

# Default: 49 - (stable)

MaxWhoListReturns = 49

#

# CharacterCreating.Disabled

# Description: Disable character creation for players based on faction.

# Default: 0 - (Enabled, All factions are allowed)

# 1 - (Disabled, Alliance)

# 2 - (Disabled, Horde)

# 3 - (Disabled, Both factions)

CharacterCreating.Disabled = 0

#

# CharacterCreating.Disabled.RaceMask

# Description: Mask of races which cannot be created by players.

# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)

# Default: 0 - (Enabled, All races are allowed)

# 1 - (Disabled, Human)

# 2 - (Disabled, Orc)

# 4 - (Disabled, Dwarf)

# 8 - (Disabled, Night Elf)

# 16 - (Disabled, Undead)

# 32 - (Disabled, Tauren)

# 64 - (Disabled, Gnome)

# 128 - (Disabled, Troll)

# 512 - (Disabled, Blood Elf)

# 1024 - (Disabled, Draenei)

CharacterCreating.Disabled.RaceMask = 0

#

# CharacterCreating.Disabled.ClassMask

# Description: Mask of classes which cannot be created by players.

# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)

# Default: 0 - (Enabled, All classes are allowed)

# 1 - (Disabled, Warrior)

# 2 - (Disabled, Paladin)

# 4 - (Disabled, Hunter)

# 8 - (Disabled, Rogue)

# 16 - (Disabled, Undead)

# 32 - (Disabled, Death Knight)

# 64 - (Disabled, Shaman)

# 128 - (Disabled, Mage)

# 256 - (Disabled, Warlock)

# 1024 - (Disabled, Druid)

CharacterCreating.Disabled.ClassMask = 0

#

# CharactersPerAccount

# Description: Limit number of characters per account on all realms on this realmlist.

# Important: Number must be >= CharactersPerRealm

# Default: 50

CharactersPerAccount = 50

#

# CharactersPerRealm

# Description: Limit number of characters per account on this realm.

# Range: 1-10

# Default: 10 - (Client limitation)

CharactersPerRealm = 10

#

# HeroicCharactersPerRealm

# Description: Limit number of heroic class characters per account on this realm.

# Range: 1-10

# Default: 1

HeroicCharactersPerRealm = 1

#

# CharacterCreating.MinLevelForHeroicCharacter

# Description: Limit creating heroic characters only for account with another

# character of specific level (ignored for GM accounts)

# Default: 55 - (Enabled, Requires at least another level 55 character)

# 0 - (Disabled)

# 1 - (Enabled, Requires at least another level 1 character)

CharacterCreating.MinLevelForHeroicCharacter = 55

#

# SkipCinematics

# Description: Disable cinematic intro at first login after character creation.

# Prevents buggy intros in case of custom start location coordinates.

# Default: 0 - (Show intro for each new character)

# 1 - (Show intro only for first character of selected race)

# 2 - (Disable intro for all classes)

SkipCinematics = 0

#

# MaxPlayerLevel

# Description: Maximum level that can be reached by players.

# Important: Levels beyond 100 are not recommended at all.

# Range: 1-255

# Default: 80

MaxPlayerLevel = 80

#

# MinDualSpecLevel

# Description: Level requirement for Dual Talent Specialization

# Default: 40

MinDualSpecLevel = 40

#

# StartPlayerLevel

# Description: Starting level for characters after creation.

# Range: 1-MaxPlayerLevel

# Default: 1

StartPlayerLevel = 1

#

# StartHeroicPlayerLevel

# Description: Staring level for heroic class characters after creation.

# Range: 1-MaxPlayerLevel

# Default: 55

StartHeroicPlayerLevel = 55

#

# StartPlayerMoney

# Description: Amount of money (in Copper) that a character has after creation.

# Default: 0

# 100 - (1 Silver)

StartPlayerMoney = 0

#

# MaxHonorPoints

# Description: Maximum honor points a character can have.

# Default: 75000

MaxHonorPoints = 75000

#

# StartHonorPoints

# Description: Amount of honor points that characters have after creation.

# Default: 0

StartHonorPoints = 0

#

# MaxArenaPoints

# Description: Maximum arena points a character can have.

# Default: 10000

MaxArenaPoints = 10000

#

# StartArenaPoints

# Description: Amount of arena points that characters has after creation.

# Default: 0

StartArenaPoints = 0

#

# RecruitAFriend.MaxLevel

# Description: Highest level up to which a character can benefit from the Recruit-A-Friend

# experience multiplier.

# Default: 60

RecruitAFriend.MaxLevel = 60

#

# RecruitAFriend.MaxDifference

# Description: Highest level difference between linked Recruiter and Friend benefit from

# the Recruit-A-Friend experience multiplier.

# Default: 4

RecruitAFriend.MaxDifference = 4

#

# DisableWaterBreath

# Description: Required security level for water breathing.

# Default: 4 - (Disabled)

# 0 - (Enabled, Everyone)

# 1 - (Enabled, Mods/GMs/Admins)

# 2 - (Enabled, GMs/Admins)

# 3 - (Enabled, Admins)

DisableWaterBreath = 4

#

# AllFlightPaths

# Description: Character knows all flight paths (of both factions) after creation.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AllFlightPaths = 0

#

# InstantFlightPaths

# Description: Flight paths will take players to their destination instantly instead

# of making them wait while flying.

# Default: 0 - (Disabled)

# 1 - (Enabled)

InstantFlightPaths = 0

#

# AlwaysMaxSkillForLevel

# Description: Players will automatically gain max skill level when logging in or leveling

# up.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AlwaysMaxSkillForLevel = 0

#

# ActivateWeather

# Description: Activate the weather system.

# Default: 1 - (Enabled)

# 0 - (Disabled)

ActivateWeather = 1

#

# CastUnstuck

# Description: Allow casting the Unstuck spell using .start or unstuck button in client

# help options.

# Default: 1 - (Enabled)

# 0 - (Disabled)

CastUnstuck = 1

#

# Instance.IgnoreLevel

# Description: Ignore level requirement when entering instances.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Instance.IgnoreLevel = 0

#

# Instance.IgnoreRaid

# Description: Ignore raid group requirement when entering instances.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Instance.IgnoreRaid = 0

#

# Instance.ResetTimeHour

# Description: Hour of the day when the global instance reset occurs.

# Range: 0-23

# Default: 4 - (04:00 AM)

Instance.ResetTimeHour = 4

#

# Instance.UnloadDelay

# Description: Time (in milliseconds) before instance maps are unloaded from memory if no

# characters are inside.

# Default: 1800000 - (Enabled, 30 minutes)

# 0 - (Disabled, Instance maps are kept in memory until the instance

# resets)

Instance.UnloadDelay = 1800000

#

# Quests.LowLevelHideDiff

# Description: Level difference between player and quest level at which quests are

# considered low-level and are not shown via exclamation mark (!) at quest

# givers.

# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)

# -1 - (Disabled, Show all available quest marks)

Quests.LowLevelHideDiff = 4

#

# Quests.HighLevelHideDiff

# Description: Level difference between player and quest level at which quests are

# considered high-level and are not shown via exclamation mark (!) at quest

# givers.

# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)

# -1 - (Disabled, Show all available quest marks)

Quests.HighLevelHideDiff = 7

#

# Quests.IgnoreRaid

# Description: Allow non-raid quests to be completed while in a raid group.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Quests.IgnoreRaid = 0

#

# Quests.IgnoreAutoAccept

# Description: Ignore auto accept flag. Clients will have to manually accept all quests.

# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.)

# 1 - (Enabled, clients will not be told to automatically accept any quest.)

Quests.IgnoreAutoAccept = 0

#

# Quests.IgnoreAutoComplete

# Description: Ignore auto complete flag. Clients will have to manually complete all quests.

# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.)

# 1 - (Enabled, clients will not be told to automatically complete any quest.)

Quests.IgnoreAutoComplete = 0

#

# Guild.EventLogRecordsCount

# Description: Number of log entries for guild events that are stored per guild. Old entries

# will be overwritten if the number of log entries exceed the configured value.

# High numbers prevent this behavior but may have performance impacts.

# Default: 100

Guild.EventLogRecordsCount = 100

#

# Guild.ResetHour

# Description: Hour of the day when the daily cap resets occur.

# Range: 0-23

# Default: 6 - (06:00 AM)

Guild.ResetHour = 6

#

# Guild.BankEventLogRecordsCount

# Description: Number of log entries for guild bank events that are stored per guild. Old

# entries will be overwritten if the number of log entries exceed the

# configured value. High numbers prevent this behavior but may have performance

# impacts.

# Default: 25 - (Minimum)

Guild.BankEventLogRecordsCount = 25

#

# MaxPrimaryTradeSkill

# Description: Maximum number of primary professions a character can learn.

# Range: 0-10

# Default: 2

MaxPrimaryTradeSkill = 2

#

# MinPetitionSigns

# Description: Number of required signatures on charters to create a guild.

# Range: 0-9

# Default: 9

MinPetitionSigns = 9

#

# MaxGroupXPDistance

# Description: Max distance to creature for group member to get experience at creature

# death.

# Default: 74

MaxGroupXPDistance = 74

#

# MaxRecruitAFriendBonusDistance

# Description: Max distance between character and and group to gain the Recruit-A-Friend

# XP multiplier.

# Default: 100

MaxRecruitAFriendBonusDistance = 100

#

# MailDeliveryDelay

# Description: Time (in seconds) mail delivery is delayed when sending items.

# Default: 3600 - (1 hour)

MailDeliveryDelay = 3600

#

# SkillChance.Prospecting

# Description: Allow skill increase from prospecting.

# Default: 0 - (Disabled)

# 1 - (Enabled)

SkillChance.Prospecting = 0

#

# SkillChance.Milling

# Description: Allow skill increase from milling.

# Default: 0 - (Disabled)

# 1 - (Enabled)

SkillChance.Milling = 0

#

# OffhandCheckAtSpellUnlearn

# Description: Unlearning certain spells can change offhand weapon restrictions

# for equip slots.

# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)

# 0 - (Recheck offhand slot weapon only at zone update)

OffhandCheckAtSpellUnlearn = 1

#

# ClientCacheVersion

# Description: Client cache version for client cache data reset. Use any value different

# from DB and not recently been used to trigger client side cache reset.

# Default: 0 - (Use DB value from world DB db_version.cache_id field)

ClientCacheVersion = 0

#

# Event.Announce

# Description: Announce events.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Event.Announce = 0

#

# BeepAtStart

# Description: Beep when the world server finished starting.

# Default: 1 - (Enabled)

# 0 - (Disabled)

BeepAtStart = 1

#

# Motd

# Description: Message of the Day, displayed at login.

# Use [email protected] server runs on Trinity Core."

# Default: "Welcome to a Trinity Core server."

Motd = "Welcome to a Trinity Core server."

#

# Server.LoginInfo

# Description: Display core version (.server info) on login.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Server.LoginInfo = 0

#

# Command.LookupMaxResults

# Description: Number of results being displayed using a .lookup command.

# Default: 0 - (Unlimited)

Command.LookupMaxResults = 0

#

# AllowTickets

# Description: Allow/disallow sending new tickets.

# Default: 1 - (Enabled)

# 0 - (Disabled)

AllowTickets = 1

#

# DungeonFinder.OptionsMask

# Description: Dungeon and raid finder system.

# Value is a bitmask consisting of:

# LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser

# LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser

# Default: 1

DungeonFinder.OptionsMask = 1

 

#

# DBC.EnforceItemAttributes

# Description: Disallow overriding item attributes stored in DBC files with values from the

# database.

# Default: 1 - (Enabled, Enforce DBC values)

# 0 - (Disabled, Use database values)

DBC.EnforceItemAttributes = 1

#

# AccountInstancesPerHour

# Description: Controls the max amount of different instances player can enter within hour

# Default: 5

AccountInstancesPerHour = 5

#

# RBAC.DefaultGroups

# Description: Comma separated list of groups to be added to any account

# Check auth.rbac_groups for correct ids

# Default: "" (No group)

RBAC.DefaultGroups = ""

#

###################################################################################################

###################################################################################################

# WARDEN SETTINGS

#

# Warden.Enabled

# Description: Enable Warden anticheat system.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Warden.Enabled = 0

#

# Warden.NumMemChecks

# Description: Number of Warden memory checks that are sent to the client each cycle.

# Default: 3 - (Enabled)

# 0 - (Disabled)

Warden.NumMemChecks = 3

#

# Warden.NumOtherChecks

# Description: Number of Warden checks other than memory checks that are added to request

# each checking cycle.

# Default: 7 - (Enabled)

# 0 - (Disabled)

Warden.NumOtherChecks = 7

#

# Warden.ClientResponseDelay

# Description: Time (in seconds) before client is getting disconnecting for not responding.

# Default: 600 - (10 Minutes)

# 0 - (Disabled, client won't be kicked)

Warden.ClientResponseDelay = 600

#

# Warden.ClientCheckHoldOff

# Description: Time (in seconds) to wait before sending the next check request to the client.

# A low number increases traffic and load on client and server side.

# Default: 30 - (30 Seconds)

# 0 - (Send check as soon as possible)

Warden.ClientCheckHoldOff = 30

#

# Warden.ClientCheckFailAction

# Description: Default action being taken if a client check failed. Actions can be

# overwritten for each single check via warden_action table in characters

# database.

# Default: 0 - (Disabled, Logging only)

# 1 - (Kick)

# 2 - (Ban)

Warden.ClientCheckFailAction = 0

#

# Warden.BanDuration

# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set

# to ban.

# Default: 86400 - (24 hours)

# 0 - (Permanent ban)

Warden.BanDuration = 86400

#

###################################################################################################

###################################################################################################

# PLAYER INTERACTION

#

#

# AllowTwoSide.Interaction.Calendar

# Description: Allow calendar invites between factions.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AllowTwoSide.Interaction.Calendar = 0

#

# AllowTwoSide.Interaction.Channel

# Description: Allow channel chat between factions.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AllowTwoSide.Interaction.Channel = 0

#

# AllowTwoSide.Interaction.Group

# Description: Allow group joining between factions.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AllowTwoSide.Interaction.Group = 0

#

# AllowTwoSide.Interaction.Guild

# Description: Allow guild joining between factions.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AllowTwoSide.Interaction.Guild = 0

#

# AllowTwoSide.Interaction.Auction

# Description: Allow auctions between factions.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AllowTwoSide.Interaction.Auction = 0

#

# AllowTwoSide.Trade

# Description: Allow trading between factions.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AllowTwoSide.Trade = 0

#

# TalentsInspecting

# Description: Allow inspecting characters from the opposing faction.

# Doesn't affect characters in gamemaster mode.

# Default: 1 - (Enabled)

# 0 - (Disabled)

TalentsInspecting = 1

#

###################################################################################################

###################################################################################################

# CREATURE SETTINGS

#

# ThreatRadius

# Description: Distance for creatures to evade after being pulled away from the combat

# starting point. If ThreatRadius is less than creature aggro radius then aggro

# radius will be used.

# Default: 60

ThreatRadius = 60

#

# Rate.Creature.Aggro

# Description: Aggro radius percentage.

# Default: 1 - (Enabled, 100%)

# 1.5 - (Enabled, 150%)

# 0 - (Disabled, 0%)

Rate.Creature.Aggro = 1

#

# CreatureFamilyFleeAssistanceRadius

# Description: Distance for fleeing creatures seeking assistance from other creatures.

# Default: 30 - (Enabled)

# 0 - (Disabled)

CreatureFamilyFleeAssistanceRadius = 30

#

# CreatureFamilyAssistanceRadius

# Description: Distance for creatures calling for assistance from other creatures without

# moving.

# Default: 10 - (Enabled)

# 0 - (Disabled)

CreatureFamilyAssistanceRadius = 10

#

# CreatureFamilyAssistanceDelay

# Description: Time (in milliseconds) before creature assistance call.

# Default: 1500 - (1.5 Seconds)

CreatureFamilyAssistanceDelay = 1500

#

# CreatureFamilyFleeDelay

# Description: Time (in milliseconds) during which creature can flee if no assistance was

# found.

# Default: 7000 (7 Seconds)

CreatureFamilyFleeDelay = 7000

#

# WorldBossLevelDiff

# Description: World boss level difference.

# Default: 3

WorldBossLevelDiff = 3

#

# Corpse.Decay.NORMAL

# Corpse.Decay.RARE

# Corpse.Decay.ELITE

# Corpse.Decay.RAREELITE

# Corpse.Decay.WORLDBOSS

# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.

# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)

# 300 - (5 Minutes, Corpse.Decay.RARE)

# 300 - (5 Minutes, Corpse.Decay.ELITE)

# 300 - (5 Minutes, Corpse.Decay.RAREELITE)

# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)

Corpse.Decay.NORMAL = 60

Corpse.Decay.RARE = 300

Corpse.Decay.ELITE = 300

Corpse.Decay.RAREELITE = 300

Corpse.Decay.WORLDBOSS = 3600

#

# Rate.Corpse.Decay.Looted

# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay

# after they have been looted.

# Default: 0.5

Rate.Corpse.Decay.Looted = 0.5

#

# Rate.Creature.Normal.Damage

# Rate.Creature.Elite.Elite.Damage

# Rate.Creature.Elite.RARE.Damage

# Rate.Creature.Elite.RAREELITE.Damage

# Rate.Creature.Elite.WORLDBOSS.Damage

# Description: Mulitplier for creature melee damage.

# Default: 1 - (Rate.Creature.Normal.Damage)

# 1 - (Rate.Creature.Elite.Elite.Damage)

# 1 - (Rate.Creature.Elite.RARE.Damage)

# 1 - (Rate.Creature.Elite.RAREELITE.Damage)

# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)

#

Rate.Creature.Normal.Damage = 1

Rate.Creature.Elite.Elite.Damage = 1

Rate.Creature.Elite.RARE.Damage = 1

Rate.Creature.Elite.RAREELITE.Damage = 1

Rate.Creature.Elite.WORLDBOSS.Damage = 1

#

# Rate.Creature.Normal.SpellDamage

# Rate.Creature.Elite.Elite.SpellDamage

# Rate.Creature.Elite.RARE.SpellDamage

# Rate.Creature.Elite.RAREELITE.SpellDamage

# Rate.Creature.Elite.WORLDBOSS.SpellDamage

# Description: Mulitplier for creature spell damage.

# Default: 1 - (Rate.Creature.Normal.SpellDamage)

# 1 - (Rate.Creature.Elite.Elite.SpellDamage)

# 1 - (Rate.Creature.Elite.RARE.SpellDamage)

# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)

# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)

Rate.Creature.Normal.SpellDamage = 1

Rate.Creature.Elite.Elite.SpellDamage = 1

Rate.Creature.Elite.RARE.SpellDamage = 1

Rate.Creature.Elite.RAREELITE.SpellDamage = 1

Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

#

# Rate.Creature.Normal.HP

# Rate.Creature.Elite.Elite.HP

# Rate.Creature.Elite.RARE.HP

# Rate.Creature.Elite.RAREELITE.HP

# Rate.Creature.Elite.WORLDBOSS.HP

# Description: Mulitplier for creature health.

# Default: 1 - (Rate.Creature.Normal.HP)

# 1 - (Rate.Creature.Elite.Elite.HP)

# 1 - (Rate.Creature.Elite.RARE.HP)

# 1 - (Rate.Creature.Elite.RAREELITE.HP)

# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)

Rate.Creature.Normal.HP = 1

Rate.Creature.Elite.Elite.HP = 1

Rate.Creature.Elite.RARE.HP = 1

Rate.Creature.Elite.RAREELITE.HP = 1

Rate.Creature.Elite.WORLDBOSS.HP = 1

#

# ListenRange.Say

# Description: Distance in which players can read say messages from creatures or

# gameobjects.

# Default: 40

ListenRange.Say = 40

#

# ListenRange.TextEmote

# Description: Distance in which players can read emotes from creatures or gameobjects.

# Default: 40

ListenRange.TextEmote = 40

#

# ListenRange.Yell

# Description: Distance in which players can read yell messages from creatures or

# gameobjects.

# Default: 300

ListenRange.Yell = 300

#

###################################################################################################

###################################################################################################

# CHAT SETTINGS

#

# ChatFakeMessagePreventing

# Description: Chat protection from creating fake messages using a lot spaces or other

# invisible symbols. Not applied to the addon language, but may break old

# addons that use normal languages for sending data to other clients.

# Default: 0 - (Disabled)

# 1 - (Enabled)

ChatFakeMessagePreventing = 0

#

# ChatStrictLinkChecking.Severity

# Description: Check chat messages for ingame links to spells, items, quests, etc.

# Default: 0 - (Disabled)

# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting

# pictures.)

# 2 - (Enabled, Verify that pipe commands are used in a correct order)

# 3 - (Check if color, entry and name don't contradict each other. For this to

# work correctly, please assure that you have extracted locale DBCs of

# every language specific client playing on this server)

ChatStrictLinkChecking.Severity = 0

#

# ChatStrictLinkChecking.Kick

# Description: Defines what should be done if a message is considered to contain invalid

# pipe commands.

# Default: 0 - (Silently ignore message)

# 1 - (Disconnect players who sent malformed messages)

ChatStrictLinkChecking.Kick = 0

#

# ChatFlood.MessageCount

# Description: Chat flood protection, number of messages before player gets muted.

# Default: 10 - (Enabled)

# 0 - (Disabled)

ChatFlood.MessageCount = 10

#

# ChatFlood.MessageDelay

# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.

# Default: 1

ChatFlood.MessageDelay = 1

#

# ChatFlood.MuteTime

# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.

# Default: 10

ChatFlood.MuteTime = 10

#

# Channel.RestrictedLfg

# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.

# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)

# 0 - (Disabled, Allow join to channel in any time)

Channel.RestrictedLfg = 1

#

# ChatLevelReq.Channel

# Description: Level requirement for characters to be able to write in chat channels.

# Default: 1

ChatLevelReq.Channel = 1

#

# ChatLevelReq.Whisper

# Description: Level requirement for characters to be able to whisper other characters.

# Default: 1

ChatLevelReq.Whisper = 1

#

# ChatLevelReq.Say

# Description: Level requirement for characters to be able to use say/yell/emote.

# Default: 1

ChatLevelReq.Say = 1

#

# PreserveCustomChannels

# Description: Store custom chat channel settings like password, automatic ownership handout

# or ban list in the database. Needs to be enabled to save custom

# world/trade/etc. channels that have automatic ownership handout disabled.

# (.channel set ownership $channel off)

# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)

# 1 - (Enabled)

PreserveCustomChannels = 1

#

# PreserveCustomChannelDuration

# Description: Time (in days) that needs to pass before the customs chat channels get

# cleaned up from the database. Only channels with ownership handout enabled

# (default behavior) will be cleaned.

# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)

# 0 - (Disabled, Infinite channel storage)

PreserveCustomChannelDuration = 14

#

###################################################################################################

###################################################################################################

# GAME MASTER SETTINGS

#

# GM.LoginState

# Description: GM mode at login.

# Default: 2 - (Last save state)

# 0 - (Disable)

# 1 - (Enable)

GM.LoginState = 2

#

# GM.Visible

# Description: GM visibility at login.

# Default: 2 - (Last save state)

# 0 - (Invisible)

# 1 - (Visible)

GM.Visible = 2

#

# GM.Chat

# Description: GM chat mode at login.

# Default: 2 - (Last save state)

# 0 - (Disable)

# 1 - (Enable)

GM.Chat = 2

#

# GM.WhisperingTo

# Description: Is GM accepting whispers from player by default or not.

# Default: 2 - (Last save state)

# 0 - (Disable)

# 1 - (Enable)

GM.WhisperingTo = 2

#

# GM.InGMList.Level

# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).

# Default: 3 - (Anyone)

# 0 - (Only players)

# 1 - (Only moderators)

# 2 - (Only gamemasters)

GM.InGMList.Level = 3

#

# GM.InWhoList.Level

# Description: Max GM level showed in who list (if visible).

# Default: 3 - (Anyone)

# 0 - (Only players)

# 1 - (Only moderators)

# 2 - (Only gamemasters)

GM.InWhoList.Level = 3

#

# GM.StartLevel

# Description: GM character starting level.

# Default: 1

GM.StartLevel = 1

#

# GM.AllowInvite

# Description: Allow players to invite GM characters.

# Default: 0 - (Disabled)

# 1 - (Enabled)

GM.AllowInvite = 0

#

# GM.LowerSecurity

# Description: Allow lower security levels to use commands on higher security level

# characters.

# Default: 0 - (Disabled)

# 1 - (Enabled)

GM.LowerSecurity = 0

#

# GM.TicketSystem.ChanceOfGMSurvey

# Description: Chance of sending a GM survey after ticket completion.

# Default: 50 - (Enabled)

# 0 - (Disabled)

GM.TicketSystem.ChanceOfGMSurvey = 50

#

###################################################################################################

###################################################################################################

# VISIBILITY AND DISTANCES

#

# Visibility.GroupMode

# Description: Group visibility modes. Defines which groups can aways detect invisible

# characters of the same raid, group or faction.

# Default: 1 - (Raid)

# 0 - (Party)

# 2 - (Faction)

Visibility.GroupMode = 1

#

# Visibility.Distance.Continents

# Visibility.Distance.Instances

# Visibility.Distance.BGArenas

# Description: Visibility distance to see other players or gameobjects.

# Visibility on continents on retail ~90 yards. In BG/Arenas ~533.

# For instances default ~170.

# Max limited by grid size: 533.33333

# Min limit is max aggro radius (45) * Rate.Creature.Aggro

# Default: 90 - (Visibility.Distance.Continents)

# 170 - (Visibility.Distance.Instances)

# 533 - (Visibility.Distance.BGArenas)

Visibility.Distance.Continents = 90

Visibility.Distance.Instances = 170

Visibility.Distance.BGArenas = 533

#

# Visibility.Notify.Period.OnContinents

# Visibility.Notify.Period.InInstances

# Visibility.Notify.Period.InBGArenas

# Description: Time (in milliseconds) for visibility update period. Lower values may have

# performance impact.

# Default: 1000 - (Visibility.Notify.Period.OnContinents)

# 1000 - (Visibility.Notify.Period.InInstances)

# 1000 - (Visibility.Notify.Period.InBGArenas)

Visibility.Notify.Period.OnContinents = 1000

Visibility.Notify.Period.InInstances = 1000

Visibility.Notify.Period.InBGArenas = 1000

#

###################################################################################################

###################################################################################################

# SERVER RATES

#

# Rate.Health

# Rate.Mana

# Rate.Rage.Income

# Rate.Rage.Loss

# Rate.RunicPower.Income

# Rate.RunicPower.Loss

# Rate.Focus

# Rate.Energy

# Rate.Loyalty

# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus

# energy and loyalty increase or decrease.

# Default: 1 - (Rate.Health)

# 1 - (Rate.Mana)

# 1 - (Rate.Rage.Income)

# 1 - (Rate.Rage.Loss)

# 1 - (Rate.RunicPower.Income)

# 1 - (Rate.RunicPower.Loss)

# 1 - (Rate.Focus)

# 1 - (Rate.Energy)

# 1 - (Rate.Loyalty)

Rate.Health = 1

Rate.Mana = 1

Rate.Rage.Income = 1

Rate.Rage.Loss = 1

Rate.RunicPower.Income = 1

Rate.RunicPower.Loss = 1

Rate.Focus = 1

Rate.Energy = 1

Rate.Loyalty = 1

#

# Rate.Skill.Discovery

# Description: Multiplier for skill discovery.

# Default: 1

Rate.Skill.Discovery = 1

#

# Rate.Drop.Item.Poor

# Rate.Drop.Item.Normal

# Rate.Drop.Item.Uncommon

# Rate.Drop.Item.Rare

# Rate.Drop.Item.Epic

# Rate.Drop.Item.Legendary

# Rate.Drop.Item.Artifact

# Rate.Drop.Item.Referenced

# Rate.Drop.Money

# Description: Drop rates for money and items based on quality.

# Default: 1 - (Rate.Drop.Item.Poor)

# 1 - (Rate.Drop.Item.Normal)

# 1 - (Rate.Drop.Item.Uncommon)

# 1 - (Rate.Drop.Item.Rare)

# 1 - (Rate.Drop.Item.Epic)

# 1 - (Rate.Drop.Item.Legendary)

# 1 - (Rate.Drop.Item.Artifact)

# 1 - (Rate.Drop.Item.Referenced)

# 1 - (Rate.Drop.Money)

Rate.Drop.Item.Poor = 1

Rate.Drop.Item.Normal = 1

Rate.Drop.Item.Uncommon = 1

Rate.Drop.Item.Rare = 1

Rate.Drop.Item.Epic = 1

Rate.Drop.Item.Legendary = 1

Rate.Drop.Item.Artifact = 1

Rate.Drop.Item.Referenced = 1

Rate.Drop.Money = 1

#

# Rate.Drop.Item.ReferencedAmount

# Description: Multiplier for referenced loot amount.

# Default: 1

Rate.Drop.Item.ReferencedAmount = 1

#

# Rate.XP.Kill

# Rate.XP.Quest

# Rate.XP.Explore

# Description: Experience rates.

# Default: 1 - (Rate.XP.Kill)

# 1 - (Rate.XP.Quest)

# 1 - (Rate.XP.Explore)

Rate.XP.Kill = 1

Rate.XP.Quest = 1

Rate.XP.Explore = 1

#

# Rate.RepairCost

# Description: Repair cost rate.

# Default: 1

Rate.RepairCost = 1

#

# Rate.Rest.InGame

# Rate.Rest.Offline.InTavernOrCity

# Rate.Rest.Offline.InWilderness

# Description: Resting points grow rates.

# Default: 1 - (Rate.Rest.InGame)

# 1 - (Rate.Rest.Offline.InTavernOrCity)

# 1 - (Rate.Rest.Offline.InWilderness)

Rate.Rest.InGame = 1

Rate.Rest.Offline.InTavernOrCity = 1

Rate.Rest.Offline.InWilderness = 1

#

# Rate.Damage.Fall

# Description: Damage after fall rate.

# Default: 1

Rate.Damage.Fall = 1

#

# Rate.Auction.Time

# Rate.Auction.Deposit

# Rate.Auction.Cut

# Description: Auction rates (auction time, deposit get at auction start,

# auction cut from price at auction end)

# Default: 1 - (Rate.Auction.Time)

# 1 - (Rate.Auction.Deposit)

# 1 - (Rate.Auction.Cut)

Rate.Auction.Time = 1

Rate.Auction.Deposit = 1

Rate.Auction.Cut = 1

#

# Rate.Honor

# Description: Honor gain rate.

# Default: 1

Rate.Honor = 1

#

# Rate.Talent

# Description: Talent point rate.

# Default: 1

Rate.Talent = 1

#

# Rate.Reputation.Gain

# Description: Reputation gain rate.

# Default: 1

Rate.Reputation.Gain = 1

#

# Rate.Reputation.LowLevel.Kill

# Description: Reputation gain from killing low level (grey) creatures.

# Default: 1

Rate.Reputation.LowLevel.Kill = 1

#

# Rate.Reputation.LowLevel.Quest

# Description: Reputation gain rate.

# Default: 1

Rate.Reputation.LowLevel.Quest = 1

#

# Rate.Reputation.RecruitAFriendBonus

# Description: Reputation bonus rate for recruit-a-friend.

# Default: 0.1

Rate.Reputation.RecruitAFriendBonus = 0.1

#

# Rate.MoveSpeed

# Description: Movement speed rate.

# Default: 1

Rate.MoveSpeed = 1

#

# Rate.InstanceResetTime

# Description: Multiplier for the rate between global raid/heroic instance resets

# (dbc value). Higher value increases the time between resets,

# lower value lowers the time, you need clean instance_reset in

# characters db in order to let new values work.

# Default: 1

Rate.InstanceResetTime = 1

#

# SkillGain.Crafting

# SkillGain.Defense

# SkillGain.Gathering

# SkillGain.Weapon

# Description: Crafting/defense/gathering/weapon skills gain rate.

# Default: 1 - (SkillGain.Crafting)

# 1 - (SkillGain.Defense)

# 1 - (SkillGain.Gathering)

# 1 - (SkillGain.Weapon)

SkillGain.Crafting = 1

SkillGain.Defense = 1

SkillGain.Gathering = 1

SkillGain.Weapon = 1

#

# SkillChance.Orange

# SkillChance.Yellow

# SkillChance.Green

# SkillChance.Grey

# Description: Chance to increase skill based on recipe color.

# Default: 100 - (SkillChance.Orange)

# 75 - (SkillChance.Yellow)

# 25 - (SkillChance.Green)

# 0 - (SkillChance.Grey)

SkillChance.Orange = 100

SkillChance.Yellow = 75

SkillChance.Green = 25

SkillChance.Grey = 0

#

# SkillChance.MiningSteps

# SkillChance.SkinningSteps

# Description: Skinning and Mining chance decreases with skill level.

# Default: 0 - (Disabled)

# 75 - (In 2 times each 75 skill points)

SkillChance.MiningSteps = 0

SkillChance.SkinningSteps = 0

#

# DurabilityLoss.InPvP

# Description: Durability loss on death during PvP.

# Default: 0 - (Disabled)

# 1 - (Enabled)

DurabilityLoss.InPvP = 0

#

# DurabilityLoss.OnDeath

# Description: Durability loss percentage on death.

# Default: 10

DurabilityLoss.OnDeath = 10

#

# DurabilityLossChance.Damage

# Description: Chance to lose durability on one equipped item from damage.

# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

DurabilityLossChance.Damage = 0.5

#

# DurabilityLossChance.Absorb

# Description: Chance to lose durability on one equipped armor item when absorbing damage.

# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose

# durability)

DurabilityLossChance.Absorb = 0.5

#

# DurabilityLossChance.Parry

# Description: Chance to lose durability on main weapon when parrying attacks.

# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose

# durability)

DurabilityLossChance.Parry = 0.05

#

# DurabilityLossChance.Block

# Description: Chance to lose durability on shield when blocking attacks.

# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose

# durability)

DurabilityLossChance.Block = 0.05

#

# Death.SicknessLevel

# Description: Starting level for resurrection sickness.

# Example: 11 - (Level 1-10 characters will not be affected,

# Level 11-19 characters will be affected for 1 minute,

# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)

# Default: 11 - (Enabled, See Example)

# MaxPlayerLevel+1 - (Disabled)

# -10 - (Enabled, Level 1+ characters have 10 minute duration)

Death.SicknessLevel = 11

#

# Death.CorpseReclaimDelay.PvP

# Death.CorpseReclaimDelay.PvE

# Description: Increase corpse reclaim delay at PvP/PvE deaths.

# Default: 1 - (Enabled)

# 0 - (Disabled)

Death.CorpseReclaimDelay.PvP = 1

Death.CorpseReclaimDelay.PvE = 0

#

# Death.Bones.World

# Death.Bones.BattlegroundOrArena

# Description: Create bones instead of corpses at resurrection in normal zones, instances,

# battleground or arenas.

# Default: 1 - (Enabled, Death.Bones.World)

# 1 - (Enabled, Death.Bones.BattlegroundOrArena)

# 0 - (Disabled)

Death.Bones.World = 1

Death.Bones.BattlegroundOrArena = 1

#

# Die.Command.Mode

# Description: Do not trigger things like loot from .die command.

# Default: 1 - (Enabled)

# 0 - (Disabled)

Die.Command.Mode = 1

#

###################################################################################################

###################################################################################################

# STATS LIMITS

#

# Stats.Limits.Enable

# Description: Enable or disable stats system

# Default: 0 - Disabled

Stats.Limits.Enable = 0

#

# Stats.Limit.[sTAT]

# Description: Set percentage limit for dodge, parry, block and crit rating

# Default: 95.0 (95%)

Stats.Limits.Dodge = 95.0

Stats.Limits.Parry = 95.0

Stats.Limits.Block = 95.0

Stats.Limits.Crit = 95.0

#

###################################################################################################

###################################################################################################

# AUTO BROADCAST

#

# AutoBroadcast.On

# Description: Enable auto broadcast.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AutoBroadcast.On = 0

#

# AutoBroadcast.Center

# Description: Auto broadcasting display method.

# Default: 0 - (Announce)

# 1 - (Notify)

# 2 - (Both)

AutoBroadcast.Center = 0

#

# AutoBroadcast.Timer

# Description: Timer (in milliseconds) for auto broadcasts.

# Default: 60000 - (60 seconds)

AutoBroadcast.Timer = 60000

#

###################################################################################################

###################################################################################################

# BATTLEGROUND CONFIG

#

# Battleground.CastDeserter

# Description: Cast Deserter spell at players who leave battlegrounds in progress.

# Default: 1 - (Enabled)

# 0 - (Disabled)

Battleground.CastDeserter = 1

#

# Battleground.QueueAnnouncer.Enable

# Description: Announce battleground queue status to chat.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Battleground.QueueAnnouncer.Enable = 0

#

# Battleground.QueueAnnouncer.PlayerOnly

# Description: Battleground queue announcement type.

# Default: 0 - (System message, Anyone can see it)

# 1 - (Private, Only queued players can see it)

Battleground.QueueAnnouncer.PlayerOnly = 0

#

# Battleground.InvitationType

# Description: Set Battleground invitation type.

# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,

# Don't bother with balance)

# 1 - (Experimental, Don't allow to invite much more players

# of one faction)

Battleground.InvitationType = 0

#

# Battleground.PrematureFinishTimer

# Description: Time (in milliseconds) before battleground will end prematurely if there are

# not enough players on one team. (Values defined in battleground template)

# Default: 300000 - (Enabled, 5 minutes)

# 0 - (Disabled, Not recommended)

BattleGround.PrematureFinishTimer = 300000

#

# BattleGround.PremadeGroupWaitForMatch

# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the

# other faction.

# Default: 1800000 - (Enabled, 30 minutes)

# 0 - (Disabled, Not recommended)

BattleGround.PremadeGroupWaitForMatch = 1800000

#

# Battleground.GiveXPForKills

# Description: Give experience for honorable kills in battlegrounds.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Battleground.GiveXPForKills = 0

#

# Battleground.Random.ResetHour

# Description: Hour of the day when the global instance resets occur.

# Range: 0-23

# Default: 6 - (06:00 AM)

Battleground.Random.ResetHour = 6

#

###################################################################################################

###################################################################################################

# BATTLEFIELD CONFIG

#

# Wintergrasp.Enable

# Description: Enable the Wintergrasp battlefield.

# Default: 0 - (Disabled)

# 1 - (Enabled, Experimental as of still being in development)

Wintergrasp.Enable = 0

#

# Wintergrasp.PlayerMax

# Description: Maximum number of players allowed in Wintergrasp.

# Default: 100

Wintergrasp.PlayerMax = 100

#

# Wintergrasp.PlayerMin

# Description: Minimum number of players required for Wintergrasp.

# Default: 0

Wintergrasp.PlayerMin = 0

#

# Wintergrasp.PlayerMinLvl

# Description: Required character level for the Wintergrasp battle.

# Default: 77

Wintergrasp.PlayerMinLvl = 77

#

# Wintergrasp.BattleTimer

# Description: Time (in minutes) for the Wintergrasp battle to last.

# Default: 30

Wintergrasp.BattleTimer = 30

#

# Wintergrasp.NoBattleTimer

# Description: Time (in minutes) between Wintergrasp battles.

# Default: 150

Wintergrasp.NoBattleTimer = 150

#

# Wintergrasp.CrashRestartTimer

# Description: Time (in minutes) to delay the restart of Wintergrasp if the world server

# crashed during a running battle.

# Default: 10

Wintergrasp.CrashRestartTimer = 10

#

###################################################################################################

###################################################################################################

# ARENA CONFIG

#

# Arena.MaxRatingDifference

# Description: Maximum rating difference between two teams in rated matches.

# Default: 150 - (Enabled)

# 0 - (Disabled)

Arena.MaxRatingDifference = 150

#

# Arena.RatingDiscardTimer

# Description: Time (in milliseconds) after which rating differences are ignored when

# setting up matches.

# Default: 600000 - (Enabled, 10 minutes)

# 0 - (Disabled)

Arena.RatingDiscardTimer = 600000

#

# Arena.RatedUpdateTimer

# Description: Time (in milliseconds) between checks for matchups in rated arena

# Default: 5000 - (5 seconds)

Arena.RatedUpdateTimer = 5000

#

# Arena.AutoDistributePoints

# Description: Automatically distribute arena points.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Arena.AutoDistributePoints = 0

#

# Arena.AutoDistributeInterval

# Description: Time (in days) how often arena points should be distributed if automatic

# distribution is enabled.

# Default: 7 - (Weekly)

Arena.AutoDistributeInterval = 7

#

# Arena.QueueAnnouncer.Enable

# Description: Announce arena queue status to chat.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Arena.QueueAnnouncer.Enable = 0

#

# Arena.ArenaSeason.ID

# Description: Current arena season id shown in clients.

# Default: 8

Arena.ArenaSeason.ID = 8

#

# Arena.ArenaSeason.InProgress

# Description: State of current arena season.

# Default: 1 - (Active)

# 0 - (Finished)

Arena.ArenaSeason.InProgress = 1

#

# Arena.ArenaStartRating

# Description: Start rating for new arena teams.

# Default: 0

Arena.ArenaStartRating = 0

#

# Arena.ArenaStartPersonalRating

# Description: Start personal rating when joining a team.

# Default: 0

Arena.ArenaStartPersonalRating = 0

#

# Arena.ArenaStartMatchmakerRating

# Description: Start matchmaker rating for players.

# Default: 1500

Arena.ArenaStartMatchmakerRating = 1500

#

# ArenaLog.ExtendedInfo

# Description: Include extended info to ArenaLogFile for each player after rated arena

# matches (guid, name, team, IP, healing/damage done, killing blows).

# Default: 0 - (Disabled)

# 1 - (Enabled)

ArenaLog.ExtendedInfo = 0

#

###################################################################################################

###################################################################################################

# NETWORK CONFIG

#

# Network.Threads

# Description: Number of threads for network.

# Default: 1 - (Recommended 1 thread per 1000 connections)

Network.Threads = 1

#

# Network.OutKBuff

# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF

# socket option, TCP manual).

# Default: -1 - (Use system default setting)

Network.OutKBuff = -1

#

# Network.OutUBuff

# Description: Amount of memory (in bytes) reserved in the user space per connection for

# output buffering.

# Default: 65536

Network.OutUBuff = 65536

#

# Network.TcpNoDelay:

# Description: TCP Nagle algorithm setting.

# Default: 0 - (Enabled, Less traffic, More latency)

# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)

Network.TcpNodelay = 1

#

###################################################################################################

###################################################################################################

# CONSOLE AND REMOTE ACCESS

#

# Console.Enable

# Description: Enable console.

# Default: 1 - (Enabled)

# 0 - (Disabled)

Console.Enable = 1

#

# Ra.Enable

# Description: Enable remote console (telnet).

# Default: 0 - (Disabled)

# 1 - (Enabled)

Ra.Enable = 0

#

# Ra.IP

# Description: Bind remote access to IP/hostname.

# Default: "0.0.0.0" - (Bind to all IPs on the system)

Ra.IP = "0.0.0.0"

#

# Ra.Port

# Description: TCP port to reach the remote console.

# Default: 3443

Ra.Port = 3443

#

# Ra.MinLevel

# Description: Required security level to use the remote console.

# Default: 3

Ra.MinLevel = 3

#

# SOAP.Enable

# Description: Enable soap service

# Default: 0 - (Disabled)

# 1 - (Enabled)

SOAP.Enabled = 0

#

# SOAP.IP

# Description: Bind SOAP service to IP/hostname

# Default: "127.0.0.1" - (Bind to localhost)

SOAP.IP = "127.0.0.1"

#

# SOAP.Port

# Description: TCP port to reach the SOAP service.

# Default: 7878

SOAP.Port = 7878

#

###################################################################################################

###################################################################################################

# CHARACTER DELETE OPTIONS

#

# CharDelete.Method

# Description: Character deletion behavior.

# Default: 0 - (Completely remove character from the database)

# 1 - (Unlink the character from account and free up the name, Appears as

# deleted ingame)

CharDelete.Method = 0

#

# CharDelete.MinLevel

# Description: Required level to use the unlinking method if enabled for non-heroic classes.

# Default: 0 - (Same method for every level)

# 1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.MinLevel = 0

#

# CharDelete.Heroic.MinLevel

# Description: Required level to use the unlinking method if enabled for heroic classes.

# Default: 0 - (Same method for every level)

# 1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.Heroic.MinLevel = 0

#

# CharDelete.KeepDays

# Description: Time (in days) before unlinked characters will be removed from the database.

# Default: 30 - (Enabled)

# 0 - (Disabled, Don't delete any characters)

CharDelete.KeepDays = 30

#

###################################################################################################

###################################################################################################

# CUSTOM SERVER OPTIONS

#

# PlayerStart.AllReputation

# Description: Players will start with most of the high level reputations that are needed

# for items, mounts etc.

# Default: 0 - (Disabled)

# 1 - (Enabled)

PlayerStart.AllReputation = 0

#

# PlayerStart.AllSpells

# Description: If enabled, players will start with all their class spells (not talents).

# You must populate playercreateinfo_spell_custom table with the spells you

# want, or this will not work! The table has data for all classes / races up

# to TBC expansion.

# Default: 0 - (Disabled)

# 1 - (Enabled)

PlayerStart.AllSpells = 0

#

# PlayerStart.MapsExplored

# Description: Characters start with all maps explored.

# Default: 0 - (Disabled)

# 1 - (Enabled)

PlayerStart.MapsExplored = 0

#

# HonorPointsAfterDuel

# Description: Amount of honor points the duel winner will get after a duel.

# Default: 0 - (Disabled)

# 1+ - (Enabled)

HonorPointsAfterDuel = 0

#

# AlwaysMaxWeaponSkill

# Description: Players will automatically gain max weapon/defense skill when logging in,

# or leveling.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AlwaysMaxWeaponSkill = 0

#

# PvPToken.Enable

# Description: Character will receive a token after defeating another character that yields

# honor.

# Default: 0 - (Disabled)

# 1 - (Enabled)

PvPToken.Enable = 0

#

# PvPToken.MapAllowType

# Description: Define where characters can receive tokens.

# Default: 4 - (All maps)

# 3 - (Battlegrounds)

# 2 - (FFA areas only like Gurubashi arena)

# 1 - (Battlegrounds and FFA areas)

PvPToken.MapAllowType = 4

#

# PvPToken.ItemID

# Description: Item characters will receive after defeating another character if PvP Token

# system is enabled.

# Default: 29434 - (Badge of justice)

PvPToken.ItemID = 29434

#

# PvPToken.ItemCount

# Description: Number of tokens a character will receive.

# Default: 1

PvPToken.ItemCount = 1

#

# NoResetTalentsCost

# Description: Resetting talents doesn't cost anything.

# Default: 0 - (Disabled)

# 1 - (Enabled)

NoResetTalentsCost = 0

#

# Guild.AllowMultipleGuildMaster

# Description: Allow more than one guild master. Additional Guild Masters must be set using

# the ".guild rank" command.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Guild.AllowMultipleGuildMaster = 0

#

# ShowKickInWorld

# Description: Determines whether a message is broadcasted to the entire server when a

# player gets kicked

# Default: 0 - (Disabled)

# 1 - (Enabled)

ShowKickInWorld = 0

#

# RecordUpdateTimeDiffInterval

# Description: Time (in milliseconds) update time diff is written to the log file.

# Update diff can be used as a performance indicator. Diff < 300: good

# performance. Diff > 600 bad performance, may be caused by high CPU usage.

# Default: 60000 - (Enabled, 1 minute)

# 0 - (Disabled)

RecordUpdateTimeDiffInterval = 60000

#

# MinRecordUpdateTimeDiff

# Description: Only record update time diff which is greater than this value.

# Default: 100

MinRecordUpdateTimeDiff = 100

#

# PlayerStart.String

# Description: String to be displayed at first login of newly created characters.

# Default: "" - (Disabled)

PlayerStart.String = ""

#

# LevelReq.Trade

# Description: Level requirement for characters to be able to trade.

# Default: 1

LevelReq.Trade = 1

#

# LevelReq.Ticket

# Description: Level requirement for characters to be able to write tickets.

# Default: 1

LevelReq.Ticket = 1

#

# LevelReq.Auction

# Description: Level requirement for characters to be able to use the auction house.

# Default: 1

LevelReq.Auction = 1

#

# LevelReq.Mail

# Description: Level requirement for characters to be able to send and receive mails.

# Default: 1

LevelReq.Mail = 1

#

# PlayerDump.DisallowPaths

# Description: Disallow using paths in PlayerDump output files

# Default: 1

PlayerDump.DisallowPaths = 1

#

# PlayerDump.DisallowOverwrite

# Description: Disallow overwriting existing files with PlayerDump

# Default: 1

PlayerDump.DisallowOverwrite = 1

#

# UI.ShowQuestLevelsInDialogs

# Description: Show quest levels next to quest titles in UI dialogs

# Example: [13] Westfall Stew

# Default: 0 (do not show)

UI.ShowQuestLevelsInDialogs = 0

#

###################################################################################################

###################################################################################################

#

# LOGGING SYSTEM SETTINGS

#

# Appender config values: Given a appender "name"

# Appender.name

# Description: Defines 'where to log'

# Format: Type,LogLevel,Flags,optional1,optional2,optional3

#

# Type

# 0 - (None)

# 1 - (Console)

# 2 - (File)

# 3 - (DB)

#

# LogLevel

# 0 - (Disabled)

# 1 - (Trace)

# 2 - (Debug)

# 3 - (Info)

# 4 - (Warn)

# 5 - (Error)

# 6 - (Fatal)

#

# Flags:

# 0 - None

# 1 - Prefix Timestamp to the text

# 2 - Prefix Log Level to the text

# 4 - Prefix Log Filter type to the text

# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS (Only used with Type = 2)

# 16 - Make a backup of existing file before overwrite (Only used with Mode = w)

#

# Colors (read as optional1 if Type = Console)

# Format: "fatal error warn info debug trace"

# 0 - BLACK

# 1 - RED

# 2 - GREEN

# 3 - BROWN

# 4 - BLUE

# 5 - MAGENTA

# 6 - CYAN

# 7 - GREY

# 8 - YELLOW

# 9 - LRED

# 10 - LGREEN

# 11 - LBLUE

# 12 - LMAGENTA

# 13 - LCYAN

# 14 - WHITE

# Example: "13 11 9 5 3 1"

#

# File: Name of the file (read as optional1 if Type = File)

# Allows to use one "%s" to create dynamic files

#

# Mode: Mode to open the file (read as optional2 if Type = File)

# a - (Append)

# w - (Overwrite)

#

# MaxFileSize: Maximum file size of the log file before creating a new log file

# (read as optional3 if Type = File)

# Size is measured in bytes expressed in a 64-bit unsigned integer.

# Maximum value is 4294967295 (4 gb). Leave blank for no limit.

# NOTE: Does not work with dynamic filenames.

# Example: 536870912 (512 mb)

#

Appender.Console=1,3,0

Appender.Server=2,2,0,Server.log,w

Appender.GM=2,2,0,GM.log

Appender.DBErrors=2,2,0,DBErrors.log

Appender.Char=2,2,0,Char.log,w

Appender.RA=2,2,0,RA.log

Appender.Warden=2,4,0,Warden.log

Appender.Chat=2,2,0,Chat.log

Appender.CharDump=2,2,0,%s.log

Appender.Arenas=2,2,0,Arena.log

Appender.SQLDev=2,2,0,SQLDev.log

Appender.SQLDriver=2,2,0,SQLDriver.log

# Appenders

# Description: List of Appenders to read from config

# (Using spaces as separator).

# Default: "Console Server GM DBErrors Char RA Warden Chat"

Appenders=Console Server GM DBErrors Char RA Warden Chat

# Logger config values: Given a logger "name"

# Logger.name

# Description: Defines 'What to log'

# Format: Type,LogLevel,AppenderList

# Type

# 0 - Default. Each type that has no config will

# rely on this one. Core will create this logger

# (disabled) if it's not configured

# 1 - Units that doesn't fit in other categories

# 2 - Pets

# 3 - Vehicles

# 4 - C++ AI, instance scripts, etc.

# 5 - DB AI, such as SAI, EAI, CreatureAI

# 6 - DB map scripts

# 7 - Network input/output,

# such as packet handlers and netcode logs

# 8 - Spellsystem and aurasystem

# 9 - Achievement system

# 10 - Condition system

# 11 - Pool system

# 12 - Auction house

# 13 - Arena's and battlegrounds

# 14 - Outdoor PVP

# 15 - Chat system

# 16 - LFG system

# 17 - Maps, instances (not scripts),

# grids, cells, visibility, etc.

# 18 - Player that doesn't fit in other categories.

# 19 - Player loading from DB

# (Player::_LoadXXX functions)

# 20 - Items

# 21 - Player skills (do not confuse with spells)

# 22 - Player chat logs

# 23 - loot

# 24 - guilds

# 25 - transports

# 26 - SQL. DB errors

# 27 - GM Commands

# 28 - Remote Access Commands

# 29 - Warden

# 30 - Authserver

# 31 - Worldserver

# 32 - Game Events

# 33 - Calendar

# 34 - Character (Exclusive to log login, logout, create, rename)

# 35 - Arenas

# 36 - SQL Driver

# 37 - SQL Dev

# 38 - Player Dump

# 39 - Battlefield

# 40 - Server Loading

# 41 - Opcodes (just id and name sent / received)

# 42 - SOAP

# 43 - RBAC (Role Based Access Control)

# 44 - Cheat (used to log cheat attempts)

#

# LogLevel

# 0 - (Disabled)

# 1 - (Trace)

# 2 - (Debug)

# 3 - (Info)

# 4 - (Warn)

# 5 - (Error)

# 6 - (Fatal)

#

# AppenderList: List of appenders linked to logger

# (Using spaces as separator).

#

Logger.Root=0,5,Console Server

Logger.Chat=22,2,Chat

Logger.DBErrors=26,5,Console Server DBErrors

Logger.GM=27,3,Console Server GM

Logger.RA=28,3,RA

Logger.Warden=29,4,Warden

Logger.WorldServer=31,3,Console Server

Logger.Character=34,3,Char

Logger.Arenas=35,3,Arenas

Logger.SQLDriver=36,5,SQLDriver

Logger.SQLDev=37,3,SQLDev

Logger.CharDump=38,3,CharDump

Logger.Load=40,3,Console Server

Logger.Opcodes=41,6,Console Server

#

# Loggers

# Description: List of Loggers to read from config

# (Using spaces as separator).

# Default: "Root Chat DBErrors GM RA Warden Character Load"

Loggers=Root Chat DBErrors GM RA Warden Character Load WorldServer Opcodes

#

# Log.Async.Enable

# Description: Enables asyncronous message logging.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Log.Async.Enable = 0

#

###################################################################################################

 

Realmlist

Id    Name      addres       localaddress     localsubnetmask    port         icon        flag    timezone       allowsecuritylevel     population   gamebuild

   

1 ,   trinity  ,   127.0.0.1 ,    127.0.0.1 ,       255.255.255.0,      8085   ,       0     ,     0   ,      1     ,                     0           ,               0        ,    12340

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I had responded to your other thread, but it was the one that got deleted...

 

The address field in your realmlist table needs to point to the external IP of the host.

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