Elodin Posted June 11, 2013 Report Share Posted June 11, 2013 Hello, So, at this moment how much uptime could reach Trinitycore with... lets say 1000 player online on a decent dedicated server? I listened many times about the awesome stability of Trinitycore, that can't compare with ManGOS or another ones. Thanks. Link to comment Share on other sites More sharing options...
Morpheus Posted September 19, 2013 Report Share Posted September 19, 2013 Any newer stable rev? Link to comment Share on other sites More sharing options...
voidx Posted October 18, 2013 Report Share Posted October 18, 2013 any news? Link to comment Share on other sites More sharing options...
Billy Posted October 18, 2013 Report Share Posted October 18, 2013 ...are these the guys running public servers? Link to comment Share on other sites More sharing options...
Bonny1992 Posted July 31, 2014 Report Share Posted July 31, 2014 Since TC doesn't provide support for public servers, I think that's impossible to have a reply to that. You'll have to figure it by yourself. However, tried with 20+ friends online and it just works like a charm, you have to set up TC on a machine sized by your needs. Link to comment Share on other sites More sharing options...
ikir Posted May 1, 2015 Report Share Posted May 1, 2015 The server in my experience is very very stable (we are about 12-15 players only aniway), the problem to use it with friends are all quest and dungeon bugs. Link to comment Share on other sites More sharing options...
Zaranthos Posted November 12, 2018 Report Share Posted November 12, 2018 The old Is it Stable? thread is necrotic worm food. Time for a new one. TrinityCore rev. (master branch) (Unix, None) Online players: (max: ) Active connections: (max: ) Queued connections: 0 (max: 0) Server uptime: Day(s) Minute(s) Second(s). Can some people list their server specs and OS? Be nice to have a modern idea what's working and what might not. Link to comment Share on other sites More sharing options...
Magnuss Posted November 13, 2018 Report Share Posted November 13, 2018 Strange question. If you have enough memory and CPU power you can have 1000 players / 24h and everything works fine. On the other hand you can have 5 players and one of it touches an issues (map, script, whatever) and the core may crash. Link to comment Share on other sites More sharing options...
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