warriorpoetex Posted August 7, 2012 Report Share Posted August 7, 2012 Got it working, just redid settings in the new conf vs the one from a few days ago. The logger section, can a few examples be put into the section to show how to properly use the appenders? Tried adding colors, etc and cannot seem to get it working. Some of things I've tried to get working ... Appender.Flags=0 Appender.Loglevel=0 Appender.optional1="1 9 8 14 11 13" Tried the word colors instead of optional1 also ... Link to comment Share on other sites More sharing options...
Athena Posted August 7, 2012 Report Share Posted August 7, 2012 Open a new topic about it. The main problem is solved.--- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end --- Link to comment Share on other sites More sharing options...
oagherk Posted August 13, 2012 Report Share Posted August 13, 2012 Neither on my windows machine (Visual Studio 2010) nore on debian i can compile the latest 4.3.4 core (29f8c1781b) Windows says: error C2664: 'void Player::DestroyItemCount(uint32,uint32,bool,bool)': Converting param 1 from 'Item *' into 'uint32' not possible E:\WoW\GIT\TrinityCata\src\server\game\Spells\Spell.cpp 4433 1 game error LINK1181: can't open "../game/RELEASE/game.lib" Linux gets tons of Errors like: /src/server/game/Server/Protocol/Opcodes.cpp:1282:1: error: pasting ""SMSG_WORLD_STATE_UI_TIMER_UPDATE"" and ""_COMPRESSED"" does not give a valid preprocessing token /src/server/game/Server/Protocol/Opcodes.cpp:1284:1: error: pasting ""SMSG_ZONE_UNDER_ATTACK"" and ""_COMPRESSED"" does not give a valid preprocessing token maybe 4.3.4 is not ready to compile, but i could not find any post about this. lg, oagherk Link to comment Share on other sites More sharing options...
Aokromes Posted August 13, 2012 Report Share Posted August 13, 2012 --- Canned message start --- This thread does not belong in this section in its current form, and should be reposted in the tracker. Please read this thread to make your future help requests more effective. --- Canned message end --- Link to comment Share on other sites More sharing options...
ransaken Posted August 16, 2012 Report Share Posted August 16, 2012 I keep getting this error when im trying to run some custom scripts in my core, idk whats wrong because some scripts works and other scripts only say npc_enchantment.cpp(136): error C2660: 'Log::outError' : function does not take 1 arguments and i did all correctly to add the script, i added it to cmakelist and scriptloader.cpp and i added the script into source file.after that i compiled but i still get that error. how can i fix it. Link to comment Share on other sites More sharing options...
Paradox Posted August 16, 2012 Report Share Posted August 16, 2012 if you can't keep up with core changes that affect patches, maybe you shouldn't be using them. Link to comment Share on other sites More sharing options...
Cloze Posted August 16, 2012 Report Share Posted August 16, 2012 here is your problem your patch is old . they change the error logs function download the fixed script from attachment. as you see in some lines there is a slog function and as you see there is one more argument in the beggining sLog->outError(LOG_FILTER_CHARACTER,"enchant_vendor::Enchant: Enchant NPC 'enchantid' is NULL, something went wrong here!"); you should tel the core that what is that outerror about . read this : Core/Logging: Added documentation about this system · 52a5991 · TrinityCore/TrinityCore · GitHub for more info . good luck .npc_enchantment.zip Link to comment Share on other sites More sharing options...
ransaken Posted August 16, 2012 Report Share Posted August 16, 2012 The script is working now , thanks for help. Link to comment Share on other sites More sharing options...
Aokromes Posted August 16, 2012 Report Share Posted August 16, 2012 --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end --- Link to comment Share on other sites More sharing options...
Nebukad Posted September 9, 2012 Report Share Posted September 9, 2012 Hi I have to work a problem in setting up a local server to turn there. And at cmake he spits me an error from before were still 2 warnings that I could solve this with the help of a very good friend but, but not the error. He then sent me to you Complete Error Code in the file attachment. If there are any questions I try to answer it, of course I hope you can help me. What operating system do you use exactly? Windows 7 Professional 32bit Which Core version you use? (There is no "latest", "date" or the like) I can not exactly say they've downloaded by about 14:57 clock on September 5. How did you get to the core? (gitclone / download) gitclone. Did you compiled yourself? No, because I get a cmake error. Have you installed all the dependencies correctly? (CMake, OpenSSL, etc.) Yes Which versions of the dependencies you have installed? The versions you need. Have you followed above instructions in the wiki? Yes Have you updated your database correctly? (Core folder / SQL / updates) No, because the server still does not work. What version is your MySQL server? 5.5.27 What version is your MySQL client? I can not say. If your MySQL server is configured correctly and it runs well? Yes Have you opened all the necessary ports? (normally 3306, 3724, 8085) No Do you have any custom patches in the core? If yes, which (link)? Have you ever tried it without them? No. I must to apologize for my English.Cmake Error.txt Link to comment Share on other sites More sharing options...
CDawg Posted September 10, 2012 Report Share Posted September 10, 2012 Check for working C compiler using: Visual Studio 10 -- broken CMake Error at C:/Program Files/Programme Server/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler "cl" is not able to compile a simple test program. Change Dir: C:/Users/Tobi/Desktop/Build/CMakeFiles/CMakeTmp Run Build Command:C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe cmTryCompileExec1631159175.vcxproj /p:Configuration=Debug Try reinstalling Visual Studio plus the dependencies, then try selecting Visual Studio 9 when compiling. Link to comment Share on other sites More sharing options...
Nebukad Posted September 10, 2012 Report Share Posted September 10, 2012 It does not work same error... Link to comment Share on other sites More sharing options...
superkitt Posted September 10, 2012 Report Share Posted September 10, 2012 (edited) in last core (#7715) /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadCreatureTemplates()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:392: error: âclass CreatureTemplateContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadCreatureModelInfo()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:1114: error: âclass CreatureModelContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadCreatures()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:1411: error: âclass CreatureDataContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadGameobjects()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:1720: error: âclass GameObjectDataContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadItemTemplates()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:2043: error: âclass ItemTemplateContainerâ has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadItemSetNames()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:2667: error: âclass __gnu_cxx::hash_map<unsigned int, ItemSetNameEntry, __gnu_cxx::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<ItemSetNameEntry> >â has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadGossipText()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:5102: error: âclass __gnu_cxx::hash_map<unsigned int, GossipText, __gnu_cxx::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<GossipText> >â has no member named ârehashâ /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp: In member function âvoid ObjectMgr::LoadGameObjectTemplate()â: /root/core/w_trinity/TrinityCore/src/server/game/Globals/ObjectMgr.cpp:6287: error: âclass GameObjectTemplateContainerâ has no member named ârehashâ [ 14%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/GroupReference.cpp.o [ 79%] Built target scripts [ 79%] [ 79%] Building CXX object src/server/game/CMakeFiles/game.dir/Guilds/Guild.cpp.o Building CXX object src/server/game/CMakeFiles/game.dir/Guilds/GuildMgr.cpp.o [ 79%] Building CXX object src/server/game/CMakeFiles/game.dir/Handlers/ItemHandler.cpp.o [ 80%] Building CXX object src/server/game/CMakeFiles/game.dir/Handlers/MailHandler.cpp.o [ 80%] Building CXX object src/server/game/CMakeFiles/game.dir/Handlers/CombatHandler.cpp.o make[2]: *** [src/server/game/CMakeFiles/game.dir/Globals/ObjectMgr.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [src/server/game/CMakeFiles/game.dir/all] Error 2 make: *** [all] Error 2 Edited September 10, 2012 by superkitt Link to comment Share on other sites More sharing options...
Nay Posted September 10, 2012 Report Share Posted September 10, 2012 http://www.trinitycore.info/How-to:Linux "TrinityCore requires gcc 4.3 or higher to build. Check your distribution to ensure you have the correct version of gcc available." Link to comment Share on other sites More sharing options...
superkitt Posted September 10, 2012 Report Share Posted September 10, 2012 http://www.trinityco...fo/How-to:Linux "TrinityCore requires gcc 4.3 or higher to build. Check your distribution to ensure you have the correct version of gcc available." ty man Link to comment Share on other sites More sharing options...
MrSmite Posted September 11, 2012 Report Share Posted September 11, 2012 Try selecting the compilers manually:Tools > ConfigureSelect "Specify Native Compilers"Click "Next"In both the C and C++ boxes, browse to your VS install and choose "cl.exe" from the "VCbin" folderClick "Finish" I don't know if the paths would be different for VS10 but probably not. I use VS9 so this is how I have to do it because I also have VS6 installed and CMake gets confused. Link to comment Share on other sites More sharing options...
ggilir Posted September 14, 2012 Report Share Posted September 14, 2012 When i compile Trinitycore with Gomove as custom script I get Error:S I really need some help to fix it Link to comment Share on other sites More sharing options...
ggilir Posted September 14, 2012 Report Share Posted September 14, 2012 When i compile Trinitycore with Gomove as custom script I get Error:S I really need some help to fix it 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------ 1> Checking Build System 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/genrev/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/collision/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/scripts/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: zlib, Configuration: Debug Win32 ------ 3>------ Build started: Project: ace, Configuration: Debug Win32 ------ 4>------ Build started: Project: revision.h, Configuration: Debug Win32 ------ 5>------ Build started: Project: gsoap, Configuration: Debug Win32 ------ 3> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/CMakeLists.txt 2> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/zlib/CMakeLists.txt 3> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\Trinitycore2\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date. 2> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\zlib\CMakeFiles\generate.stamp is up-to-date. 4> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/genrev/CMakeLists.txt 4> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\Trinitycore2\src\genrev\CMakeFiles\generate.stamp is up-to-date. 2> adler32.c 3> WinAcePCH.cpp 5> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/gsoap/CMakeLists.txt 5> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\Trinitycore2\dep\gsoap\CMakeFiles\generate.stamp is up-to-date. 5> soapC.cpp 5> soapServer.cpp 5> stdsoap2.cpp 2> compress.c 2> crc32.c 2> deflate.c 2> example.c 2> infback.c 2> inffast.c 2> inflate.c 2> inftrees.c 2> trees.c 2> uncompr.c 2> zutil.c 2> Generating Code... 2> zlib.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\zlib\Debug\zlib.lib 6>------ Build started: Project: g3dlib, Configuration: Debug Win32 ------ 6> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/g3dlite/CMakeLists.txt 6> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date. 6> AABox.cpp 6> Any.cpp 6> BinaryFormat.cpp 6> BinaryInput.cpp 6> BinaryOutput.cpp 6> Box.cpp 6> Capsule.cpp 6> CollisionDetection.cpp 6> CoordinateFrame.cpp 6> Crypto.cpp 6> Cylinder.cpp 6> debugAssert.cpp 3> ACE.cpp 3> ACE_crc32.cpp 3> ACE_crc_ccitt.cpp 3> ace_wchar.cpp 3> Activation_Queue.cpp 3> Active_Map_Manager.cpp 6> FileSystem.cpp 3> Addr.cpp 6> fileutils.cpp 3> Argv_Type_Converter.cpp 6> format.cpp 3> Assert.cpp 3> Asynch_IO.cpp 3> Asynch_IO_Impl.cpp 3> Asynch_Pseudo_Task.cpp 3> ATM_Acceptor.cpp 3> ATM_Addr.cpp 3> ATM_Connector.cpp 3> ATM_Params.cpp 3> ATM_QoS.cpp 3> ATM_Stream.cpp 3> Atomic_Op.cpp 3> Atomic_Op_Sparc.c 3> Auto_Event.cpp 6> g3dfnmatch.cpp 3> Barrier.cpp 3> Base_Thread_Adapter.cpp 3> Based_Pointer_Repository.cpp 3> Basic_Stats.cpp 3> Basic_Types.cpp 3> Capabilities.cpp 3> CDR_Base.cpp 6> g3dmath.cpp 3> CDR_Size.cpp 6> Line.cpp 3> CDR_Stream.cpp 3> Cleanup.cpp 6> LineSegment.cpp 3> Codecs.cpp 3> Codeset_IBM1047.cpp 3> Codeset_Registry.cpp 3> Codeset_Registry_db.cpp 3> Condition_Recursive_Thread_Mutex.cpp 3> Condition_Thread_Mutex.cpp 6> Log.cpp 3> Configuration.cpp 3> Configuration_Import_Export.cpp 3> Connection_Recycling_Strategy.cpp 3> Containers.cpp 3> Copy_Disabled.cpp 3> Countdown_Time.cpp 3> Date_Time.cpp 3> DEV.cpp 3> DEV_Addr.cpp 3> DEV_Connector.cpp 3> DEV_IO.cpp 3> Dev_Poll_Reactor.cpp 3> Dirent.cpp 3> Dirent_Selector.cpp 3> DLL.cpp 3> DLL_Manager.cpp 6> Matrix3.cpp 3> Dump.cpp 6> Matrix4.cpp 3> Dynamic.cpp 3> Dynamic_Message_Strategy.cpp 3> Dynamic_Service_Base.cpp 3> Dynamic_Service_Dependency.cpp 3> Encoding_Converter.cpp 3> Encoding_Converter_Factory.cpp 3> Event.cpp 3> Event_Handler.cpp 3> FIFO.cpp 3> FIFO_Recv.cpp 3> FIFO_Recv_Msg.cpp 3> FIFO_Send.cpp 6> MemoryManager.cpp 3> FIFO_Send_Msg.cpp 3> FILE.cpp 3> FILE_Addr.cpp 3> FILE_Connector.cpp 3> FILE_IO.cpp 3> File_Lock.cpp 3> Filecache.cpp 3> Flag_Manip.cpp 3> Framework_Component.cpp 6> PhysicsFrame.cpp 3> Functor.cpp 3> Functor_String.cpp 3> Get_Opt.cpp 3> gethrtime.cpp 3> Handle_Ops.cpp 3> Handle_Set.cpp 3> Hashable.cpp 3> High_Res_Timer.cpp 3> ICMP_Socket.cpp 3> INET_Addr.cpp 3> Init_ACE.cpp 3> IO_Cntl_Msg.cpp 3> IO_SAP.cpp 3> IOStream.cpp 3> IPC_SAP.cpp 3> Lib_Find.cpp 3> Local_Memory_Pool.cpp 6> Plane.cpp 3> Local_Name_Space.cpp 6> prompt.cpp 6> Quat.cpp 3> Local_Tokens.cpp 3> Lock.cpp 3> Log_Msg.cpp 3> Log_Msg_Backend.cpp 3> Log_Msg_Callback.cpp 3> Log_Msg_IPC.cpp 3> Log_Msg_NT_Event_Log.cpp 3> Log_Msg_UNIX_Syslog.cpp 3> Log_Record.cpp 3> Logging_Strategy.cpp 3> LSOCK.cpp 3> LSOCK_Acceptor.cpp 3> LSOCK_CODgram.cpp 3> LSOCK_Connector.cpp 3> LSOCK_Dgram.cpp 3> LSOCK_Stream.cpp 6> Random.cpp 3> Malloc.cpp 3> Malloc_Allocator.cpp 3> Manual_Event.cpp 6> Ray.cpp 3> MEM_Acceptor.cpp 3> MEM_Addr.cpp 3> MEM_Connector.cpp 3> MEM_IO.cpp 3> Mem_Map.cpp 6> ReferenceCount.cpp 3> MEM_SAP.cpp 3> MEM_Stream.cpp 6> RegistryUtil.cpp 3> Message_Block.cpp 3> Message_Queue.cpp 3> Message_Queue_NT.cpp 3> Message_Queue_Vx.cpp 3> Method_Request.cpp 6> Sphere.cpp 3> MMAP_Memory_Pool.cpp 3> Monitor_Admin.cpp 6> stringutils.cpp 6> System.cpp 6> TextInput.cpp 3> Monitor_Admin_Manager.cpp 3> Monitor_Base.cpp 3> Monitor_Control_Action.cpp 3> Monitor_Control_Types.cpp 3> Monitor_Point_Registry.cpp 3> Monitor_Size.cpp 3> Msg_WFMO_Reactor.cpp 3> Multihomed_INET_Addr.cpp 3> Mutex.cpp 3> Name_Proxy.cpp 3> Name_Request_Reply.cpp 3> Name_Space.cpp 3> Naming_Context.cpp 3> Netlink_Addr.cpp 3> Notification_Queue.cpp 6> Port System::memcpy SIMD to all platforms 6> Port System::memfill SIMD to all platforms 3> Notification_Strategy.cpp 3> NT_Service.cpp 3> Obchunk.cpp 6> TextOutput.cpp 3> Object_Manager.cpp 3> Object_Manager_Base.cpp 3> OS_Errno.cpp 3> OS_Log_Msg_Attributes.cpp 3> OS_main.cpp 6> Triangle.cpp 3> OS_NS_arpa_inet.cpp 3> OS_NS_ctype.cpp 3> OS_NS_dirent.cpp 3> OS_NS_dlfcn.cpp 3> OS_NS_errno.cpp 3> OS_NS_fcntl.cpp 6> uint128.cpp 3> OS_NS_math.cpp 6> UprightFrame.cpp 3> OS_NS_netdb.cpp 3> OS_NS_poll.cpp 3> OS_NS_pwd.cpp 3> OS_NS_regex.cpp 3> OS_NS_signal.cpp 3> OS_NS_stdio.cpp 3> OS_NS_stdlib.cpp 3> OS_NS_string.cpp 3> OS_NS_strings.cpp 3> OS_NS_stropts.cpp 3> OS_NS_sys_mman.cpp 3> OS_NS_sys_msg.cpp 7>------ Build started: Project: game, Configuration: Debug Win32 ------ 3> OS_NS_sys_resource.cpp 3> OS_NS_sys_select.cpp 3> OS_NS_sys_sendfile.cpp 3> OS_NS_sys_shm.cpp 7> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/game/CMakeLists.txt 7> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\game\CMakeFiles\generate.stamp is up-to-date. 3> OS_NS_sys_socket.cpp 6> Vector2.cpp 3> OS_NS_sys_stat.cpp 3> OS_NS_sys_time.cpp 3> OS_NS_sys_uio.cpp 3> OS_NS_sys_utsname.cpp 3> OS_NS_sys_wait.cpp 3> OS_NS_Thread.cpp 3> OS_NS_time.cpp 3> OS_NS_unistd.cpp 7> gamePCH.cpp 3> OS_NS_wchar.cpp 6> Vector3.cpp 3> OS_QoS.cpp 6> Vector4.cpp 3> OS_Thread_Adapter.cpp 3> OS_TLI.cpp 3> Pagefile_Memory_Pool.cpp 3> Parse_Node.cpp 3> PI_Malloc.cpp 3> Ping_Socket.cpp 3> Pipe.cpp 3> POSIX_Asynch_IO.cpp 3> POSIX_CB_Proactor.cpp 3> POSIX_Proactor.cpp 3> Priority_Reactor.cpp 3> Proactor.cpp 3> Proactor_Impl.cpp 3> Process.cpp 3> Process_Manager.cpp 3> Process_Mutex.cpp 3> Process_Semaphore.cpp 3> Profile_Timer.cpp 3> Reactor.cpp 3> Reactor_Impl.cpp 3> Reactor_Notification_Strategy.cpp 3> Reactor_Timer_Interface.cpp 3> Read_Buffer.cpp 3> Recursive_Thread_Mutex.cpp 3> Recyclable.cpp 3> Registry.cpp 3> Registry_Name_Space.cpp 3> Remote_Name_Space.cpp 3> Remote_Tokens.cpp 3> Rtems_init.c 3> RW_Mutex.cpp 3> RW_Process_Mutex.cpp 3> RW_Thread_Mutex.cpp 3> Sample_History.cpp 3> Sbrk_Memory_Pool.cpp 3> Sched_Params.cpp 3> Select_Reactor_Base.cpp 3> Semaphore.cpp 3> Service_Config.cpp 3> Service_Gestalt.cpp 3> Service_Manager.cpp 3> Service_Object.cpp 3> Service_Repository.cpp 3> Service_Types.cpp 3> Shared_Memory.cpp 3> Shared_Memory_MM.cpp 3> Shared_Memory_Pool.cpp 3> Shared_Memory_SV.cpp 3> Shared_Object.cpp 3> Sig_Adapter.cpp 3> Sig_Handler.cpp 3> Signal.cpp 3> SOCK.cpp 3> SOCK_Acceptor.cpp 3> SOCK_CODgram.cpp 3> Sock_Connect.cpp 3> SOCK_Connector.cpp 3> SOCK_Dgram.cpp 3> SOCK_Dgram_Bcast.cpp 3> SOCK_Dgram_Mcast.cpp 3> SOCK_IO.cpp 3> SOCK_Netlink.cpp 3> SOCK_SEQPACK_Acceptor.cpp 3> SOCK_SEQPACK_Association.cpp 3> SOCK_SEQPACK_Connector.cpp 3> SOCK_Stream.cpp 3> SPIPE.cpp 3> SPIPE_Acceptor.cpp 3> SPIPE_Addr.cpp 3> SPIPE_Connector.cpp 3> SPIPE_Stream.cpp 3> SString.cpp 3> Stack_Trace.cpp 3> Stats.cpp 3> String_Base_Const.cpp 3> SUN_Proactor.cpp 3> SV_Message.cpp 3> SV_Message_Queue.cpp 3> SV_Semaphore_Complex.cpp 3> SV_Semaphore_Simple.cpp 3> SV_Shared_Memory.cpp 3> Svc_Conf_Lexer.cpp 3> Svc_Conf_y.cpp 3> Synch_Options.cpp 3> System_Time.cpp 3> Task.cpp 3> Thread.cpp 3> Thread_Adapter.cpp 3> Thread_Control.cpp 3> Thread_Exit.cpp 3> Thread_Hook.cpp 3> Thread_Manager.cpp 3> Thread_Mutex.cpp 3> Thread_Semaphore.cpp 3> Throughput_Stats.cpp 3> Time_Value.cpp 3> Timeprobe.cpp 3> TLI.cpp 3> TLI_Acceptor.cpp 3> TLI_Connector.cpp 3> TLI_Stream.cpp 3> Token.cpp 3> Token_Collection.cpp 3> Token_Invariants.cpp 3> Token_Manager.cpp 3> Token_Request_Reply.cpp 3> TP_Reactor.cpp 3> Trace.cpp 3> TSS_Adapter.cpp 3> TTY_IO.cpp 3> UNIX_Addr.cpp 3> UPIPE_Acceptor.cpp 3> UPIPE_Connector.cpp 3> UPIPE_Stream.cpp 3> UTF16_Encoding_Converter.cpp 3> UTF32_Encoding_Converter.cpp 3> UTF8_Encoding_Converter.cpp 3> UUID.cpp 3> WFMO_Reactor.cpp 3> WIN32_Asynch_IO.cpp 3> WIN32_Proactor.cpp 3> XML_Svc_Conf.cpp 5> gsoap.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\gsoap\Debug\gsoap.lib 8>------ Build started: Project: collision, Configuration: Debug Win32 ------ 3> XTI_ATM_Mcast.cpp 8> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/collision/CMakeLists.txt 8> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\collision\CMakeFiles\generate.stamp is up-to-date. 8> collisionPCH.cpp 6> g3dlib.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\g3dlite\Debug\g3dlib.lib 9>------ Build started: Project: libmysql, Configuration: Debug Win32 ------ 9> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/CMakeLists.txt 9> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date. 9> get_password.c 9> libmysql.c 9> errmsg.c 9> client.c 9> my_time.c 3> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.exp 9> client_plugin.c 9> pack.c 9> password.c 9> dbug.c 9> array.c 9> charset-def.c 9> charset.c 9> checksum.c 9> default.c 9> errors.c 9> hash.c 9> list.c 9> md5.c 9> mf_cache.c 9> mf_dirname.c 9> mf_fn_ext.c 9> mf_format.c 9> mf_getdate.c 9> mf_iocache.c 9> mf_iocache2.c 9> mf_keycache.c 9> mf_keycaches.c 9> mf_loadpath.c 9> mf_pack.c 9> mf_path.c 9> mf_qsort.c 8> VMapFactory.cpp 9> mf_qsort2.c 8> VMapManager2.cpp 8> MapTree.cpp 8> TileAssembler.cpp 9> mf_radix.c 9> mf_same.c 9> mf_sort.c 9> mf_soundex.c 9> mf_arr_appstr.c 8> GameObjectModel.cpp 9> mf_tempdir.c 9> mf_tempfile.c 9> mf_unixpath.c 8> ModelInstance.cpp 8> WorldModel.cpp 9> mf_wcomp.c 9> mulalloc.c 9> my_access.c 9> my_aes.c 8> BoundingIntervalHierarchy.cpp 9> my_alloc.c 8> DynamicTree.cpp 9> my_bit.c 3> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.exp 9> my_bitmap.c 9> my_chsize.c 9> my_compress.c 9> my_copy.c 9> my_create.c 9> my_delete.c 9> my_div.c 9> my_error.c 9> my_file.c 9> my_fopen.c 9> my_fstream.c 9> my_gethostbyname.c 9> my_gethwaddr.c 9> my_getopt.c 9> my_getsystime.c 9> my_getwd.c 9> my_handler.c 3> ace.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\bin\Debug\ace.dll 9> my_init.c 9> my_lib.c 10>------ Build started: Project: shared, Configuration: Debug Win32 ------ 9> my_lock.c 10> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/shared/CMakeLists.txt 10> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\shared\CMakeFiles\generate.stamp is up-to-date. 9> my_malloc.c 9> my_mess.c 10> sharedPCH.cpp 9> my_mkdir.c 9> my_mmap.c 9> my_once.c 9> my_open.c 9> my_pread.c 9> my_pthread.c 9> my_quick.c 9> my_read.c 9> my_redel.c 9> my_rename.c 9> my_seek.c 9> my_sleep.c 9> my_static.c 9> my_symlink.c 9> my_symlink2.c 9> my_sync.c 9> my_thr_init.c 9> my_write.c 9> ptr_cmp.c 9> queues.c 9> stacktrace.c 9> rijndael.c 9> sha1.c 9> string.c 9> thr_alarm.c 9> thr_lock.c 9> thr_mutex.c 9> thr_rwlock.c 9> tree.c 9> typelib.c 9> base64.c 9> my_memmem.c 9> my_getpagesize.c 9> lf_alloc-pin.c 9> lf_dynarray.c 9> lf_hash.c 9> my_atomic.c 9> my_getncpus.c 9> my_rdtsc.c 9> my_winthread.c 9> my_wincond.c 9> my_winerr.c 9> my_winfile.c 9> my_windac.c 9> my_conio.c 9> bchange.c 9> bmove_upp.c 9> ctype-big5.c 9> ctype-bin.c 9> ctype-cp932.c 9> ctype-czech.c 9> ctype-euc_kr.c 9> ctype-extra.c 9> ctype-gb2312.c 9> ctype-gbk.c 9> ctype-latin1.c 9> ctype-mb.c 9> ctype-simple.c 9> ctype-tis620.c 9> ctype-uca.c 9> ctype-ucs2.c 9> ctype-utf8.c 9> ctype-win1250ch.c 9> ctype.c 9> decimal.c 9> dtoa.c 9> int2str.c 9> is_prefix.c 9> llstr.c 9> longlong2str.c 9> my_strtoll10.c 9> my_vsnprintf.c 9> str2int.c 9> str_alloc.c 9> strcend.c 9> strend.c 9> strfill.c 9> strmake.c 9> strmov.c 9> strnmov.c 9> strxmov.c 9> strxnmov.c 9> xml.c 9> my_strchr.c 9> strcont.c 9> strappend.c 9> vio.c 9> viosocket.c 9> viossl.c 9> viosslfactories.c 10> Config.cpp 10> ARC4.cpp 10> AuthCrypt.cpp 10> BigNumber.cpp 10> HMACSHA1.cpp 7> AccountMgr.cpp 10> SHA1.cpp 10> AdhocStatement.cpp 10> DatabaseWorker.cpp 10> Field.cpp 7> AchievementMgr.cpp 7> AddonMgr.cpp 7> CombatAI.cpp 10> CharacterDatabase.cpp 10> LoginDatabase.cpp 7> GameObjectAI.cpp 7> GuardAI.cpp 8> collision.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\collision\Debug\collision.lib 7> PassiveAI.cpp 7> PetAI.cpp 11>------ Build started: Project: scripts, Configuration: Debug Win32 ------ 7> ReactorAI.cpp 11> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/scripts/CMakeLists.txt 11> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\scripts\CMakeFiles\generate.stamp is up-to-date. 11> ScriptPCH.cpp 7> TotemAI.cpp 10> WorldDatabase.cpp 7> UnitAI.cpp 7> CreatureAI.cpp 10> MySQLConnection.cpp 10> PreparedStatement.cpp 10> QueryHolder.cpp 10> QueryResult.cpp 7> CreatureAIRegistry.cpp 10> Transaction.cpp 10> DBCFileLoader.cpp 7> CreatureAISelector.cpp 10> Appender.cpp 10> AppenderConsole.cpp 10> AppenderDB.cpp 10> AppenderFile.cpp 10> Log.cpp 10> Logger.cpp 7> CreatureEventAI.cpp 10> LogOperation.cpp 10> LogWorker.cpp 10> DelayExecutor.cpp 10> Threading.cpp 7> CreatureEventAIMgr.cpp 10> EventProcessor.cpp 10> ServiceWin32.cpp 10> Util.cpp 10> Common.cpp 7> ScriptedCreature.cpp 7> ScriptedEscortAI.cpp 7> ScriptedFollowerAI.cpp 7> SmartAI.cpp 10> shared.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\shared\Debug\shared.lib 7> SmartScript.cpp 7> SmartScriptMgr.cpp 7> AuctionHouseMgr.cpp 7> Battlefield.cpp 7> BattlefieldHandler.cpp 7> BattlefieldMgr.cpp 7> BattlefieldWG.cpp 7> ArenaTeam.cpp 7> ArenaTeamMgr.cpp 7> Battleground.cpp 7> BattlegroundMgr.cpp 7> BattlegroundQueue.cpp 7> BattlegroundAA.cpp 7> BattlegroundAB.cpp 7> BattlegroundAV.cpp 7> BattlegroundBE.cpp 7> BattlegroundDS.cpp 7> BattlegroundEY.cpp 7> BattlegroundIC.cpp 7> BattlegroundNA.cpp 7> BattlegroundRB.cpp 7> BattlegroundRL.cpp 7> BattlegroundRV.cpp 7> BattlegroundSA.cpp 7> BattlegroundWS.cpp 7> Calendar.cpp 7> CalendarMgr.cpp 7> Channel.cpp 7> ChannelMgr.cpp 7> Chat.cpp 7> ChatLink.cpp 7> HostileRefManager.cpp 7> ThreatManager.cpp 7> ConditionMgr.cpp 7> DisableMgr.cpp 7> DBCStores.cpp 7> LFGGroupData.cpp 7> LFGMgr.cpp 7> LFGPlayerData.cpp 7> LFGScripts.cpp 7> Corpse.cpp 7> Creature.cpp 7> CreatureGroups.cpp 7> GossipDef.cpp 7> TemporarySummon.cpp 7> DynamicObject.cpp 7> GameObject.cpp 7> Bag.cpp 7> Item.cpp 7> ItemEnchantmentMgr.cpp 7> Object.cpp 7> ObjectPosSelector.cpp 7> UpdateData.cpp 7> UpdateFieldFlags.cpp 7> Pet.cpp 7> Player.cpp 7> SocialMgr.cpp 7> Totem.cpp 7> Transport.cpp 7> StatSystem.cpp 7> Unit.cpp 7> Vehicle.cpp 7> GameEventMgr.cpp 7> ObjectAccessor.cpp 7> ObjectMgr.cpp 7> GridStates.cpp 7> GridNotifiers.cpp 7> ObjectGridLoader.cpp 7> Group.cpp 11> spell_shaman.cpp 11> spell_hunter.cpp 7> GroupMgr.cpp 11> spell_rogue.cpp 11> spell_druid.cpp 7> GroupReference.cpp 7> Guild.cpp 7> GuildMgr.cpp 7> AddonHandler.cpp 7> ArenaTeamHandler.cpp 7> AuctionHouseHandler.cpp 7> AuthHandler.cpp 7> BattleGroundHandler.cpp 7> CalendarHandler.cpp 7> ChannelHandler.cpp 7> CharacterHandler.cpp 7> ChatHandler.cpp 7> CombatHandler.cpp 11> spell_dk.cpp 7> DuelHandler.cpp 11> spell_quest.cpp 11> spell_warrior.cpp 11> spell_generic.cpp 7> GroupHandler.cpp 11> spell_warlock.cpp 11> spell_priest.cpp 7> GuildHandler.cpp 7> ItemHandler.cpp 11> spell_mage.cpp 11> spell_paladin.cpp 11> spell_item.cpp 7> LFGHandler.cpp 7> LootHandler.cpp 7> MailHandler.cpp 11> spell_holiday.cpp 11> spell_pet.cpp 7> MiscHandler.cpp 11> cs_account.cpp 7> MovementHandler.cpp 11> cs_achievement.cpp 11> cs_ban.cpp 11> cs_bf.cpp 11> cs_cast.cpp 11> cs_character.cpp 11> cs_cheat.cpp 11> cs_debug.cpp 11> cs_disable.cpp 7> NPCHandler.cpp 11> cs_event.cpp 11> cs_gm.cpp 11> cs_go.cpp 7> PetHandler.cpp 11> cs_gobject.cpp 11> cs_guild.cpp 11> cs_honor.cpp 7> PetitionsHandler.cpp 11> cs_instance.cpp 11> cs_learn.cpp 11> cs_list.cpp 7> QueryHandler.cpp 11> cs_lookup.cpp 11> cs_message.cpp 7> QuestHandler.cpp 11> cs_misc.cpp 7> ReferAFriendHandler.cpp 11> cs_modify.cpp 7> SkillHandler.cpp 11> cs_npc.cpp 11> cs_quest.cpp 7> SpellHandler.cpp 7> TaxiHandler.cpp 11> cs_reload.cpp 11> cs_reset.cpp 11> cs_tele.cpp 7> TicketHandler.cpp 7> TradeHandler.cpp 7> VehicleHandler.cpp 7> VoiceChatHandler.cpp 11> cs_ticket.cpp 11> cs_server.cpp 7> InstanceSaveMgr.cpp 7> InstanceScript.cpp 7> LootMgr.cpp 7> Mail.cpp 11> cs_titles.cpp 11> cs_wp.cpp 11> example_misc.cpp 11> example_gossip_codebox.cpp 11> example_escort.cpp 11> example_creature.cpp 11> example_spell.cpp 11> example_commandscript.cpp 11> ScriptedEscortAI.cpp 11> ScriptedCreature.cpp 7> Map.cpp 11> ScriptedFollowerAI.cpp 11> GOMove.cpp 11>Custom\GOMove.cpp(299): error C2039: 'outErrorDb' : is not a member of 'Log' 11> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\shared\Logging\Log.h(33) : see declaration of 'Log' 11> achievement_scripts.cpp 7> MapInstanced.cpp 7> MapManager.cpp 11> areatrigger_scripts.cpp 11> boss_emerald_dragons.cpp 11> chat_log.cpp 11> go_scripts.cpp 7> MapUpdater.cpp 7> FollowerReference.cpp 7> MotionMaster.cpp 11> guards.cpp 11> item_scripts.cpp 7> MovementGenerator.cpp 11> mob_generic_creature.cpp 11> npc_innkeeper.cpp 7> ConfusedMovementGenerator.cpp 11> npc_professions.cpp 11> npc_taxi.cpp 11> npcs_special.cpp 7> FleeingMovementGenerator.cpp 11> OutdoorPvPTF.cpp 7> HomeMovementGenerator.cpp 11> OutdoorPvPSI.cpp 7> IdleMovementGenerator.cpp 7> PointMovementGenerator.cpp 7> RandomMovementGenerator.cpp 7> TargetedMovementGenerator.cpp 7> WaypointMovementGenerator.cpp 11> OutdoorPvPZM.cpp 7> MovementPacketBuilder.cpp 11> OutdoorPvPNA.cpp 7> MovementUtil.cpp 7> MoveSpline.cpp 11> OutdoorPvPHP.cpp 7> MoveSplineInit.cpp 7> Spline.cpp 7> WaypointManager.cpp 7> OutdoorPvP.cpp 11> OutdoorPvPEP.cpp 11> ghostlands.cpp 7> OutdoorPvPMgr.cpp 11> eversong_woods.cpp 11> boss_galvangar.cpp 11> boss_balinda.cpp 7> PoolMgr.cpp 7> QuestDef.cpp 11> boss_drekthar.cpp 11> boss_vanndar.cpp 11> alterac_valley.cpp 7> ReputationMgr.cpp 7> MapScripts.cpp 11> boss_the_ravenian.cpp 11> boss_instructor_malicia.cpp 11> boss_death_knight_darkreaver.cpp 11> boss_illucia_barov.cpp 11> boss_vectus.cpp 11> boss_jandice_barov.cpp 11> boss_kormok.cpp 7> ScriptLoader.cpp 7> ScriptMgr.cpp 11> boss_lord_alexei_barov.cpp 11> boss_doctor_theolen_krastinov.cpp 11> boss_darkmaster_gandling.cpp 11> instance_scholomance.cpp 11> boss_lorekeeper_polkelt.cpp 11> boss_ras_frostwhisper.cpp 11> isle_of_queldanas.cpp 11> boss_kruul.cpp 7> ScriptSystem.cpp 11> boss_hakkar.cpp 11> boss_mandokir.cpp 11> boss_marli.cpp 11> boss_hazzarah.cpp 11> boss_jeklik.cpp 11> boss_grilek.cpp 11> boss_renataki.cpp 11> boss_arlokk.cpp 7> Opcodes.cpp 11> boss_gahzranka.cpp 11> boss_venoxis.cpp 11> instance_zulgurub.cpp 11> boss_jindo.cpp 11> boss_wushoolay.cpp 11> boss_thekal.cpp 7> PacketLog.cpp 11> wetlands.cpp 11> arathi_highlands.cpp 11> instance_gnomeregan.cpp 7> WorldSession.cpp 7> WorldSocket.cpp 11> gnomeregan.cpp 11> redridge_mountains.cpp 7> WorldSocketMgr.cpp 11> boss_high_interrogator_gerstahn.cpp 11> boss_gorosh_the_dervish.cpp 11> blackrock_depths.cpp 11> boss_anubshiah.cpp 11> boss_tomb_of_seven.cpp 7> SkillDiscovery.cpp 11> boss_general_angerforge.cpp 11> boss_grizzle.cpp 11> boss_ambassador_flamelash.cpp 11> instance_blackrock_depths.cpp 11> boss_moira_bronzebeard.cpp 11> boss_emperor_dagran_thaurissan.cpp 11> boss_magmus.cpp 11> ironforge.cpp 11> chapter2.cpp 11> chapter5.cpp 11> chapter1.cpp 7> SkillExtraItems.cpp 11> the_scarlet_enclave.cpp 7> SpellAuraEffects.cpp 11> eastern_plaguelands.cpp 11> boss_gehennas.cpp 7> SpellAuras.cpp 11> boss_lucifron.cpp 11> boss_golemagg.cpp 11> boss_majordomo_executus.cpp 11> boss_baron_geddon.cpp 11> boss_ragnaros.cpp 11> boss_garr.cpp 7> Spell.cpp 11> instance_molten_core.cpp 11> boss_sulfuron_harbinger.cpp 11> boss_magmadar.cpp 11> boss_shazzrah.cpp 11> boss_baroness_anastari.cpp 11> boss_nerubenkan.cpp 11> instance_stratholme.cpp 11> boss_dathrohan_balnazzar.cpp 11> boss_timmy_the_cruel.cpp 11> boss_baron_rivendare.cpp 11> boss_magistrate_barthilas.cpp 11> boss_order_of_silver_hand.cpp 11> boss_ramstein_the_gorger.cpp 11> boss_cannon_master_willey.cpp 11> boss_maleki_the_pallid.cpp 11> boss_postmaster_malown.cpp 11> stratholme.cpp 11> tirisfal_glades.cpp 11> sunken_temple.cpp 11> instance_sunken_temple.cpp 11> boss_felblood_kaelthas.cpp 11> boss_priestess_delrissa.cpp 7> SpellEffects.cpp 11> instance_magisters_terrace.cpp 11> boss_selin_fireheart.cpp 11> boss_vexallus.cpp 11> magisters_terrace.cpp 11> uldaman.cpp 11> boss_ironaya.cpp 11> instance_uldaman.cpp 7> SpellInfo.cpp 11> boss_archaedas.cpp 11> swamp_of_sorrows.cpp 11> boss_pyroguard_emberseer.cpp 11> boss_drakkisath.cpp 11> boss_warmaster_voone.cpp 11> boss_mother_smolderweb.cpp 7> SpellMgr.cpp 7> SpellScript.cpp 11> boss_quartermaster_zigris.cpp 11> boss_halycon.cpp 11> boss_overlord_wyrmthalak.cpp 11> boss_shadow_hunter_voshgajin.cpp 11> boss_gyth.cpp 11> boss_rend_blackhand.cpp 11> boss_highlord_omokk.cpp 11> boss_the_beast.cpp 11> instance_blackrock_spire.cpp 11> boss_eredar_twins.cpp 11> boss_kiljaeden.cpp 11> boss_muru.cpp 11> instance_sunwell_plateau.cpp 11> boss_kalecgos.cpp 11> boss_brutallus.cpp 11> sunwell_plateau.cpp 7> CreatureTextMgr.cpp 11> boss_felmyst.cpp 11> stranglethorn_vale.cpp 11> deadmines.cpp 11> boss_mr_smite.cpp 11> instance_deadmines.cpp 7> CharacterDatabaseCleaner.cpp 11> duskwood.cpp 11> boss_azshir_the_sleepless.cpp 7> PlayerDump.cpp 11> boss_mograine_and_whitemane.cpp 11> boss_bloodmage_thalnos.cpp 11> boss_interrogator_vishas.cpp 11> boss_headless_horseman.cpp 11> instance_scarlet_monastery.cpp 11> boss_houndmaster_loksey.cpp 11> boss_high_inquisitor_fairbanks.cpp 11> boss_arcanist_doan.cpp 11> boss_herod.cpp 11> boss_scorn.cpp 11> undercity.cpp 11> silvermoon_city.cpp 7> TicketMgr.cpp 11> loch_modan.cpp 11> shadowfang_keep.cpp 11> instance_shadowfang_keep.cpp 7> Warden.cpp 11> burning_steppes.cpp 11> boss_chromaggus.cpp 7> WardenCheckMgr.cpp 11> boss_razorgore.cpp 11> boss_firemaw.cpp 11> boss_broodlord_lashlayer.cpp 11> boss_ebonroc.cpp 7> WardenMac.cpp 11> instance_blackwing_lair.cpp 11> boss_vaelastrasz.cpp 11> boss_nefarian.cpp 7> WardenWin.cpp 7> Weather.cpp 11> boss_flamegor.cpp 11> boss_victor_nefarius.cpp 11> blasted_lands.cpp 11> stormwind_city.cpp 11> boss_halazzi.cpp 7> WeatherMgr.cpp 7> World.cpp 11> boss_hexlord.cpp 11> boss_zuljin.cpp 11> boss_akilzon.cpp 11> instance_zulaman.cpp 11> boss_janalai.cpp 11> boss_nalorakk.cpp 11> zulaman.cpp 11> hinterlands.cpp 11> western_plaguelands.cpp 11> alterac_mountains.cpp 11> westfall.cpp 11> silverpine_forest.cpp 11> instance_karazhan.cpp 11> boss_nightbane.cpp 11> karazhan.cpp 11> boss_curator.cpp 11> boss_shade_of_aran.cpp 11> boss_netherspite.cpp 11> boss_maiden_of_virtue.cpp 11> boss_midnight.cpp 11> boss_prince_malchezaar.cpp 11> bosses_opera.cpp 11> boss_moroes.cpp 11> boss_terestian_illhoof.cpp 11> stonetalon_mountains.cpp 11> silithus.cpp 11> moonglade.cpp 11> razorfen_downs.cpp 11> instance_razorfen_downs.cpp 11> boss_amnennar_the_coldbringer.cpp 11> zulfarrak.cpp 11> instance_zulfarrak.cpp 11> boss_epoch_hunter.cpp 11> boss_leutenant_drake.cpp 11> old_hillsbrad.cpp 11> instance_old_hillsbrad.cpp 11> boss_captain_skarloc.cpp 11> boss_archimonde.cpp 11> boss_kazrogal.cpp 11> hyjal_trash.cpp 11> hyjal.cpp 11> hyjalAI.cpp 11> instance_hyjal.cpp 11> boss_rage_winterchill.cpp 11> boss_azgalor.cpp 11> boss_anetheron.cpp 11> boss_infinite.cpp 11> boss_salramm.cpp 11> boss_meathook.cpp 11> boss_mal_ganis.cpp 11> boss_epoch.cpp 11> culling_of_stratholme.cpp 11> instance_culling_of_stratholme.cpp 11> instance_dark_portal.cpp 11> boss_chrono_lord_deja.cpp 11> dark_portal.cpp 11> boss_aeonus.cpp 11> boss_temporus.cpp 11> boss_kelris.cpp 11> instance_blackfathom_deeps.cpp 11> boss_gelihast.cpp 11> blackfathom_deeps.cpp 11> boss_aku_mai.cpp 11> azuremyst_isle.cpp 11> orgrimmar.cpp 11> desolace.cpp 11> feralas.cpp 11> boss_princess_theradras.cpp 11> boss_landslide.cpp 11> boss_celebras_the_cursed.cpp 11> boss_noxxion.cpp 11> boss_fankriss.cpp 11> boss_huhuran.cpp 11> instance_temple_of_ahnqiraj.cpp 11> mob_anubisath_sentinel.cpp 11> boss_viscidus.cpp 11> boss_twinemperors.cpp 11> boss_sartura.cpp 11> boss_cthun.cpp 11> boss_skeram.cpp 11> boss_ouro.cpp 11> boss_bug_trio.cpp 11> darkshore.cpp 11> boss_buru.cpp 11> instance_ruins_of_ahnqiraj.cpp 11> boss_rajaxx.cpp 11> boss_ossirian.cpp 11> boss_ayamiss.cpp 11> boss_moam.cpp 11> boss_kurinnaxx.cpp 11> mulgore.cpp 11> bloodmyst_isle.cpp 11> thunder_bluff.cpp 11> azshara.cpp 11> instance_razorfen_kraul.cpp 11> razorfen_kraul.cpp 11> the_barrens.cpp 11> ungoro_crater.cpp 11> instance_wailing_caverns.cpp 11> wailing_caverns.cpp 11> durotar.cpp 11> felwood.cpp 11> boss_azuregos.cpp 11> tanaris.cpp 11> dustwallow_marsh.cpp 11> winterspring.cpp 11> thousand_needles.cpp 11> ashenvale.cpp 11> teldrassil.cpp 11> boss_onyxia.cpp 11> instance_onyxias_lair.cpp 11> nagrand.cpp 11> instance_magtheridons_lair.cpp 11> boss_magtheridon.cpp 11> instance_hellfire_ramparts.cpp 11> boss_omor_the_unscarred.cpp 11> boss_watchkeeper_gargolmar.cpp 11> boss_vazruden_the_herald.cpp 11> boss_the_maker.cpp 11> boss_kelidan_the_breaker.cpp 11> instance_blood_furnace.cpp 11> boss_broggok.cpp 11> boss_warchief_kargath_bladefist.cpp 11> boss_nethekurse.cpp 11> instance_shattered_halls.cpp 11> boss_warbringer_omrogg.cpp 11> boss_mekgineer_steamrigger.cpp 11> instance_steam_vault.cpp 11> boss_hydromancer_thespia.cpp 11> boss_warlord_kalithresh.cpp 11> boss_hydross_the_unstable.cpp 11> boss_fathomlord_karathress.cpp 11> instance_serpent_shrine.cpp 9> net_serv.cc 11> boss_lady_vashj.cpp 11> boss_leotheras_the_blind.cpp 11> boss_lurker_below.cpp 11> boss_morogrim_tidewalker.cpp 11> boss_hungarfen.cpp 11> boss_the_black_stalker.cpp 11> shattrath_city.cpp 11> boss_mechano_lord_capacitus.cpp 11> boss_pathaleon_the_calculator.cpp 11> boss_nethermancer_sepethrea.cpp 11> boss_gatewatcher_gyrokill.cpp 11> instance_mechanar.cpp 11> boss_gatewatcher_ironhand.cpp 11> instance_the_eye.cpp 11> boss_void_reaver.cpp 11> boss_astromancer.cpp 11> boss_alar.cpp 11> boss_kaelthas.cpp 11> the_eye.cpp 11> boss_high_botanist_freywinn.cpp 11> boss_warp_splinter.cpp 11> boss_laj.cpp 11> boss_harbinger_skyriss.cpp 11> instance_arcatraz.cpp 11> arcatraz.cpp 11> boss_shirrak_the_dead_watcher.cpp 11> boss_exarch_maladaar.cpp 11> boss_pandemonius.cpp 11> boss_nexusprince_shaffar.cpp 11> boss_tailonking_ikiss.cpp 11> boss_darkweaver_syth.cpp 11> instance_sethekk_halls.cpp 11> boss_murmur.cpp 11> boss_ambassador_hellmaw.cpp 11> boss_blackheart_the_inciter.cpp 11> instance_shadow_labyrinth.cpp 11> boss_grandmaster_vorpil.cpp 11> boss_doomwalker.cpp 11> terokkar_forest.cpp 11> hellfire_peninsula.cpp 11> boss_doomlord_kazzak.cpp 11> boss_teron_gorefiend.cpp 9> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.exp 11> illidari_council.cpp 11> boss_shade_of_akama.cpp 11> boss_supremus.cpp 11> black_temple.cpp 11> boss_mother_shahraz.cpp 11> instance_black_temple.cpp 11> boss_reliquary_of_souls.cpp 11> boss_warlord_najentus.cpp 11> boss_bloodboil.cpp 11> boss_illidan.cpp 11> shadowmoon_valley.cpp 11> blades_edge_mountains.cpp 11> boss_high_king_maulgar.cpp 11> boss_gruul.cpp 9> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.exp 11> instance_gruuls_lair.cpp 11> netherstorm.cpp 11> zangarmarsh.cpp 11> wintergrasp.cpp 9> libmysql.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\bin\Debug\libmysql.dll 12>------ Build started: Project: authserver, Configuration: Debug Win32 ------ 11> isle_of_conquest.cpp 11> storm_peaks.cpp 11> instance_halls_of_lightning.cpp 11> boss_bjarngrim.cpp 11> boss_ionar.cpp 11> boss_volkhan.cpp 11> boss_loken.cpp 11> boss_general_vezax.cpp 11> ulduar_teleporter.cpp 11> boss_thorim.cpp 11> boss_ignis.cpp 11> boss_algalon_the_observer.cpp 11> instance_ulduar.cpp 11> boss_auriaya.cpp 11> boss_yoggsaron.cpp 11> boss_hodir.cpp 11> boss_assembly_of_iron.cpp 11> boss_flame_leviathan.cpp 11> boss_xt002.cpp 11> boss_mimiron.cpp 11> boss_freya.cpp 11> boss_razorscale.cpp 11> boss_kologarn.cpp 11> boss_krystallus.cpp 7> game.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\game\Debug\game.lib 11> instance_halls_of_stone.cpp 11> boss_maiden_of_grief.cpp 11> boss_sjonnir.cpp 11> halls_of_stone.cpp 12> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/CMakeLists.txt 11> instance_obsidian_sanctum.cpp 12> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\authserver\CMakeFiles\generate.stamp is up-to-date. 11> boss_sartharion.cpp 11> instance_ruby_sanctum.cpp 11> ruby_sanctum.cpp 12> authPCH.cpp 11> boss_baltharus_the_warborn.cpp 11> boss_saviana_ragefire.cpp 11> boss_general_zarithrian.cpp 11> boss_falric.cpp 11> instance_halls_of_reflection.cpp 11> halls_of_reflection.cpp 11> boss_marwyn.cpp 11> boss_forgemaster_garfrost.cpp 11> boss_krickandick.cpp 11> pit_of_saron.cpp 11> boss_scourgelord_tyrannus.cpp 11> instance_pit_of_saron.cpp 11> forge_of_souls.cpp 11> boss_bronjahm.cpp 11> instance_forge_of_souls.cpp 11> boss_devourer_of_souls.cpp 11> boss_malygos.cpp 11> instance_eye_of_eternity.cpp 11> boss_eregos.cpp 11> boss_drakos.cpp 11> boss_varos.cpp 11> boss_urom.cpp 11> oculus.cpp 11> instance_oculus.cpp 11> commander_kolurg.cpp 11> commander_stoutbeard.cpp 11> boss_ormorok.cpp 11> boss_magus_telestra.cpp 11> instance_nexus.cpp 11> boss_keristrasza.cpp 11> boss_anomalus.cpp 11> boss_anubarak_trial.cpp 11> boss_faction_champions.cpp 11> boss_lord_jaraxxus.cpp 11> boss_northrend_beasts.cpp 11> trial_of_the_crusader.cpp 11> boss_twin_valkyr.cpp 11> instance_trial_of_the_crusader.cpp 11> trial_of_the_champion.cpp 11> boss_grand_champions.cpp 11> boss_black_knight.cpp 11> instance_trial_of_the_champion.cpp 11> boss_argent_challenge.cpp 11> boss_loatheb.cpp 11> boss_anubrekhan.cpp 11> boss_maexxna.cpp 11> boss_patchwerk.cpp 11> boss_gothik.cpp 11> boss_faerlina.cpp 11> boss_gluth.cpp 11> boss_four_horsemen.cpp 11> boss_kelthuzad.cpp 11> boss_heigan.cpp 11> boss_thaddius.cpp 12> AuthCodes.cpp 12> RealmList.cpp 12> AuthSocket.cpp 12> RealmSocket.cpp 12> Main.cpp 11> boss_razuvious.cpp 12> WheatyExceptionReport.cpp 11> boss_sapphiron.cpp 11> instance_naxxramas.cpp 11> boss_grobbulus.cpp 11> boss_noth.cpp 11> crystalsong_forest.cpp 11> boss_archavon.cpp 11> boss_koralon.cpp 11> instance_vault_of_archavon.cpp 11> boss_emalon.cpp 11> boss_toravon.cpp 11> sholazar_basin.cpp 11> boss_palehoof.cpp 11> boss_svala.cpp 11> instance_pinnacle.cpp 11> boss_ymiron.cpp 11> boss_skadi.cpp 11> boss_ingvar_the_plunderer.cpp 11> boss_skarvald_dalronn.cpp 11> instance_utgarde_keep.cpp 11> boss_keleseth.cpp 11> utgarde_keep.cpp 11> dragonblight.cpp 11> grizzly_hills.cpp 11> instance_azjol_nerub.cpp 11> boss_krikthir_the_gatewatcher.cpp 11> boss_hadronox.cpp 11> boss_anubarak.cpp 12> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.exp 11> boss_herald_volazj.cpp 11> boss_prince_taldaram.cpp 11> instance_ahnkahet.cpp 11> boss_jedoga_shadowseeker.cpp 11> boss_elder_nadox.cpp 11> boss_amanitar.cpp 11> boss_zuramat.cpp 11> instance_violet_hold.cpp 11> boss_lavanthor.cpp 11> boss_cyanigosa.cpp 11> boss_ichoron.cpp 11> boss_moragg.cpp 11> boss_xevozz.cpp 11> boss_erekem.cpp 11> violet_hold.cpp 11> instance_icecrown_citadel.cpp 11> icecrown_citadel.cpp 11> icecrown_citadel_teleport.cpp 11> boss_lord_marrowgar.cpp 12> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.exp 11> boss_lady_deathwhisper.cpp 11> boss_deathbringer_saurfang.cpp 12> authserver.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\bin\Debug\authserver.exe 11> boss_festergut.cpp 11> boss_rotface.cpp 11> boss_professor_putricide.cpp 11> boss_blood_prince_council.cpp 11> boss_blood_queen_lana_thel.cpp 11> boss_valithria_dreamwalker.cpp 11> boss_sindragosa.cpp 11> boss_the_lich_king.cpp 11> zuldrak.cpp 11> icecrown.cpp 11> boss_slad_ran.cpp 11> instance_gundrak.cpp 11> boss_drakkari_colossus.cpp 11> boss_gal_darah.cpp 11> boss_moorabi.cpp 11> boss_eck.cpp 11> borean_tundra.cpp 11> howling_fjord.cpp 11> dalaran.cpp 11> boss_trollgore.cpp 11> instance_drak_tharon_keep.cpp 11> boss_novos.cpp 11> boss_tharon_ja.cpp 11> boss_dred.cpp 13>------ Build started: Project: worldserver, Configuration: Debug Win32 ------ 13> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/CMakeLists.txt 13> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date. 13> worldPCH.cpp 13> CliRunnable.cpp 13> RARunnable.cpp 13> RASocket.cpp 13> TCSoap.cpp 13> WorldRunnable.cpp 13> Main.cpp 13> Master.cpp 13> WheatyExceptionReport.cpp 13>LINK : fatal error LNK1104: cannot open file '..\scripts\Debug\scripts.lib' 14>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------ 14> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/CMakeLists.txt 14> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\CMakeFiles\generate.stamp is up-to-date. 14> Build all projects 15>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------ 15>Project not selected to build for this solution configuration ========== Build: 12 succeeded, 2 failed, 0 up-to-date, 1 skipped ========== Link to comment Share on other sites More sharing options...
Rochet2 Posted September 14, 2012 Report Share Posted September 14, 2012 (edited) Change this on line 299 in GOMove: sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", e, objectInfo->type, objectInfo->displayId); to sLog->outError(LOG_FILTER_SQL,"Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", e, objectInfo->type, objectInfo->displayId); This is caused by the script being scripted for an earlier version of trinity. Edited September 14, 2012 by Rochet2 Link to comment Share on other sites More sharing options...
Aokromes Posted September 14, 2012 Report Share Posted September 14, 2012 You have a question about a 3rd party patch posted on Custom Code and Requests? Post it on the same patch thread. Link to comment Share on other sites More sharing options...
ggilir Posted September 14, 2012 Report Share Posted September 14, 2012 now i get 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------ 2>------ Build started: Project: revision.h, Configuration: Debug Win32 ------ 3>------ Build started: Project: scripts, Configuration: Debug Win32 ------ 3> GOMove.cpp 3> scripts.vcxproj -> C:UsersIlir PcDocumentsTrinitycore2srcserverscriptsDebugscripts.lib 4>------ Build started: Project: worldserver, Configuration: Debug Win32 ------ 4> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/Debug/worldserver.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/Debug/worldserver.exp 4>game.lib(ScriptLoader.obj) : error LNK2019: unresolved external symbol "void __cdecl AddSC_GOMove(void)" (?AddSC_GOMove@@YAXXZ) referenced in function "void __cdecl AddCustomScripts(void)" (?AddCustomScripts@@YAXXZ) 4>C:UsersIlir PcDocumentsTrinitycore2binDebugworldserver.exe : fatal error LNK1120: 1 unresolved externals 5>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------ 5> Build all projects 6>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------ 6>Project not selected to build for this solution configuration ========== Build: 4 succeeded, 1 failed, 9 up-to-date, 1 skipped ========== Link to comment Share on other sites More sharing options...
Aokromes Posted September 14, 2012 Report Share Posted September 14, 2012 You have a question about a 3rd party patch posted on Custom Code and Requests? Post it on the same patch thread. 1 Link to comment Share on other sites More sharing options...
Rostas Posted September 15, 2012 Report Share Posted September 15, 2012 I get this error when I click configure in CMake Check for working C compiler using: Visual Studio 10 Check for working C compiler using: Visual Studio 10 -- broken CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler "cl" is not able to compile a simple test program. It fails with the following output: Change Dir: C:/Users/Rostas/Desktop/Files/Server/Trinity Core/Build/CMakeFiles/CMakeTmp Run Build Command:C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe cmTryCompileExec3094856420.vcxproj /p:Configuration=Debug Microsoft ® Build Engine version 4.0.30319.17929 [Microsoft .NET Framework, version 4.0.30319.17929] Copyright © Microsoft Corporation. All rights reserved. Build started 9/14/2012 8:54:35 PM. Project "C:\Users\Rostas\Desktop\Files\Server\Trinity Core\Build\CMakeFiles\CMakeTmp\cmTryCompileExec3094856420.vcxproj" on node 1 (default targets). PrepareForBuild: Creating directory "cmTryCompileExec3094856420.dir\Debug\". Creating directory "C:\Users\Rostas\Desktop\Files\Server\Trinity Core\Build\CMakeFiles\CMakeTmp\Debug\". InitializeBuildStatus: Creating "cmTryCompileExec3094856420.dir\Debug\cmTryCompileExec3094856420.unsuccessfulbuild" because "AlwaysCreate" was specified. ClCompile: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec3094856420.dir\Debug\\" /Fd"C:/Users/Rostas/Desktop/Files/Server/Trinity Core/Build/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec3094856420.pdb" /Gd /TC /analyze- /errorReport:queue testCCompiler.c /Zm1000 Microsoft ® 32-bit C/C++ Optimizing Compiler Version 16.00.30319.01 for 80x86 Copyright © Microsoft Corporation. All rights reserved. cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec3094856420.dir\Debug\\" /Fd"C:/Users/Rostas/Desktop/Files/Server/Trinity Core/Build/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec3094856420.pdb" /Gd /TC /analyze- /errorReport:queue testCCompiler.c /Zm1000 testCCompiler.c ManifestResourceCompile: C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /nologo /fo"cmTryCompileExec3094856420.dir\Debug\cmTryCompileExec3094856420.exe.embed.manifest.res" cmTryCompileExec3094856420.dir\Debug\cmTryCompileExec3094856420_manifest.rc Link: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:QUEUE /OUT:"C:\Users\Rostas\Desktop\Files\Server\Trinity Core\Build\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec3094856420.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /ManifestFile:"cmTryCompileExec3094856420.dir\Debug\cmTryCompileExec3094856420.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:/Users/Rostas/Desktop/Files/Server/Trinity Core/Build/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec3094856420.pdb" /SUBSYSTEM:CONSOLE /STACK:"10000000" /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:/Users/Rostas/Desktop/Files/Server/Trinity Core/Build/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec3094856420.lib" /MACHINE:X86 cmTryCompileExec3094856420.dir\Debug\cmTryCompileExec3094856420.exe.embed.manifest.res cmTryCompileExec3094856420.dir\Debug\testCCompiler.obj /machine:X86 /debug LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt [C:\Users\Rostas\Desktop\Files\Server\Trinity Core\Build\CMakeFiles\CMakeTmp\cmTryCompileExec3094856420.vcxproj] Done Building Project "C:\Users\Rostas\Desktop\Files\Server\Trinity Core\Build\CMakeFiles\CMakeTmp\cmTryCompileExec3094856420.vcxproj" (default targets) -- FAILED. Build FAILED. "C:\Users\Rostas\Desktop\Files\Server\Trinity Core\Build\CMakeFiles\CMakeTmp\cmTryCompileExec3094856420.vcxproj" (default target) (1) -> (Link target) -> LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt [C:\Users\Rostas\Desktop\Files\Server\Trinity Core\Build\CMakeFiles\CMakeTmp\cmTryCompileExec3094856420.vcxproj] 0 Warning(s) 1 Error(s) Time Elapsed 00:00:00.48 CMake will not be able to correctly generate this project. Call Stack (most recent call first): CMakeLists.txt:12 (project) Configuring incomplete, errors occurred! I tried reinstalling OpenSSL, C++ and CMake Link to comment Share on other sites More sharing options...
Paradox Posted September 15, 2012 Report Share Posted September 15, 2012 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt [C:UsersRostasDesktopFilesServerTrinity CoreBuildCMakeFilesCMakeTmpcmTryCompileExec3094856420.vcxproj] Permissions, maybe? Link to comment Share on other sites More sharing options...
Rostas Posted September 15, 2012 Report Share Posted September 15, 2012 Permissions, maybe? Wow...I just ran CMake as admin and it worked I hate windows 7... Don't know if that's what you meant but thanks Link to comment Share on other sites More sharing options...
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