maestro Posted April 23, 2012 Report Share Posted April 23, 2012 well as far as i know that average latency is from all clients the last session.. is it usefull? totally not, but i post it anyhow.. Link to comment Share on other sites More sharing options...
maestro Posted May 8, 2012 Report Share Posted May 8, 2012 Trinity Revision: 778afa11ac80 (https://github.com/TrinityCore/TrinityCore/commit/778afa11ac80) Database Version: TDB 335.11.46 rock solid stable my friends!!! Online for 2 days, 20 hours, 50 minutes, 33 seconds Peak players this uptime session: 864 ands till counting!! Link to comment Share on other sites More sharing options...
cyphric Posted May 29, 2012 Report Share Posted May 29, 2012 Doesn't crash for me. Link to comment Share on other sites More sharing options...
Blipi Posted May 29, 2012 Report Share Posted May 29, 2012 Any news on this? Link to comment Share on other sites More sharing options...
maestro Posted May 30, 2012 Report Share Posted May 30, 2012 Any news on this? try it out yourself? Link to comment Share on other sites More sharing options...
Blipi Posted May 31, 2012 Report Share Posted May 31, 2012 I already am. I'm sorry if my intention was misunderstood, I appreciate your efforts but of course I'm myself testing bugs and as soon as I have any patch or news I'll be posting it. Well, thank you, and once again sorry Link to comment Share on other sites More sharing options...
maestro Posted July 14, 2012 Report Share Posted July 14, 2012 It has been awhile that i posted stable version but i got again one.. TrinityCore rev. 2012-07-09 13:42:38 -0400 (a24b6576e2b3) Online for 6 days, 24 minutes, 23 seconds Peak players this uptime session: 831 Average latency this uptime session: 139.152 and still counting.. Link to comment Share on other sites More sharing options...
voidx Posted July 17, 2012 Report Share Posted July 17, 2012 It has been awhile that i posted stable version but i got again one.. TrinityCore rev. 2012-07-09 13:42:38 -0400 (a24b6576e2b3) Online for 6 days, 24 minutes, 23 seconds Peak players this uptime session: 831 Average latency this uptime session: 139.152 and still counting.. ubuntu 12? Link to comment Share on other sites More sharing options...
maestro Posted July 17, 2012 Report Share Posted July 17, 2012 yes and still counting. TrinityCore rev. 2012-07-09 13:42:38 -0400 (a24b6576e2b3) Online for 7 days, 9 hours, 10 minutes, 51 seconds Peak players this uptime session: 831 Average latency this uptime session: 166.976 so form my part of view it may be tagged as STABLE. Link to comment Share on other sites More sharing options...
Aokromes Posted July 17, 2012 Report Share Posted July 17, 2012 [18:33:13] <CIA-4> TrinityCore: Kandera stable * ra24b657 / src/server/game/Loot/LootMgr.cpp : Core/Loot: fix small error (+510 more commits...) - http://git.io/Slsjlg Link to comment Share on other sites More sharing options...
maestro Posted July 18, 2012 Report Share Posted July 18, 2012 got now even more then 1 weekuptime with this revision!!!!! Online for 7 days, 9 hours, 10 minutes, 51 seconds so i think we can all say that trinity is rock stable!!! Link to comment Share on other sites More sharing options...
Athena Posted July 19, 2012 Report Share Posted July 19, 2012 got now even more then 1 weekuptime with this revision!!!!! Online for 7 days, 9 hours, 10 minutes, 51 seconds so i think we can all say that trinity is rock stable!!! wich revision??? Link to comment Share on other sites More sharing options...
Aokromes Posted July 19, 2012 Report Share Posted July 19, 2012 Read previous page Link to comment Share on other sites More sharing options...
Athena Posted July 19, 2012 Report Share Posted July 19, 2012 Read previous page My bad!! Link to comment Share on other sites More sharing options...
maestro Posted July 19, 2012 Report Share Posted July 19, 2012 Yo Athena, dont want to brag but ehhh : Online for 8 days, 4 hours, 45 minutes, 16 seconds BOOM!!!! and still running, wtf is going on.. does it ever crash?? what i do see is that memory increasing, maybe its normal maybe its memory leak?? dunno Link to comment Share on other sites More sharing options...
Nay Posted July 19, 2012 Report Share Posted July 19, 2012 and still running, wtf is going on.. does it ever crash?? what i do see is that memory increasing, maybe its normal maybe its memory leak?? dunno A crash a day keeps the mem leak away. ™ 3 Link to comment Share on other sites More sharing options...
Aokromes Posted July 19, 2012 Report Share Posted July 19, 2012 Over 7d of uptime is unblizzlike Link to comment Share on other sites More sharing options...
maestro Posted July 19, 2012 Report Share Posted July 19, 2012 Over 7d of uptime is unblizzlike ow dammit, then i need to find a way to actually crash it lemme see ^^... >> .server restart 0 BOOM HEADSHOT!! 1 Link to comment Share on other sites More sharing options...
maestro Posted July 21, 2012 Report Share Posted July 21, 2012 lets brag about trinity.. is it stable.. yeap its still running guys wtf is up with trinity..?? Online for 12 days, 2 hours, 57 minutes, 9 seconds Peak players this uptime session: 831 ubuntu server 12.04 64 bit Link to comment Share on other sites More sharing options...
Cloze Posted August 16, 2012 Report Share Posted August 16, 2012 you know trinity is like the cms systems like joomla . joomla only vulnerable to hack when you install a 3rd party modules . otherwise you should forgot about hacking that system in trinity , its stable until you install the 3rd party scripts and stuff or modify the code by your self ( if you dont know the system ) so let us know if you have a costume scripts over there thanks . Link to comment Share on other sites More sharing options...
Paradox Posted August 16, 2012 Report Share Posted August 16, 2012 a costume script? like the Halloween script that makes you a pirate? Link to comment Share on other sites More sharing options...
Aokromes Posted September 3, 2012 Report Share Posted September 3, 2012 3a25fdeadec8 is solid as a rock. Server uptime: 13 Day(s) 16 Hour(s) 28 Minute(s) 51 Second(s). (ofc i don't have the high pop of maestro) Link to comment Share on other sites More sharing options...
Aokromes Posted September 3, 2012 Report Share Posted September 3, 2012 Restarting to update after Server uptime: 14 Day(s) 1 Hour(s) 32 Minute(s) 50 Second(s). Link to comment Share on other sites More sharing options...
maestro Posted September 3, 2012 Report Share Posted September 3, 2012 okay Aokromes let me brag then.. trinity its stable, no doubt.. here we go.. rev: 856a5b62fb310f99852a6047dce321be18c06200 Custom patch: Armory patch, Manual anti cheat patch, some other custom crap not worth to mention. and still counting, however i must say that there is a problem with memory on latest revision, maybe due Wintergrasp inplementation, but my memory gets sky high. Im now trying to find out where that comes from, because its not normal that i go beyond 60G, because i get high update time diff roughly between 300 to 400 continue. Online for 5 days, 9 hours, 51 minutes, 44 seconds Peak players this uptime session: 1163 Average latency this uptime session: 123.225 Link to comment Share on other sites More sharing options...
Aokromes Posted September 3, 2012 Report Share Posted September 3, 2012 [00:37:46] <CIA-5> TrinityCore: kaelima master * r76be70a / (2 files in 2 dirs): Core/Battlefield: Fix some memory leaks - Core/Battlefield: Fix some memory leaks Link to comment Share on other sites More sharing options...
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