Jump to content
TrinityCore

Nay

Developers
  • Posts

    2766
  • Joined

  • Last visited

  • Days Won

    179

Everything posted by Nay

  1. Loot should be done by hand. Wowhead is a terrible source (but there's no better one). P.S What you want is called scrapping websites, not sniffing.
  2. You'll need to update your Boost install. 1.49 is no longer enough.
  3. --- Canned message start --- This help request is in no way related to the official codebase of TrinityCore and/or TrinityDatabase and does not belong on these boards. --- Canned message end
  4. https://github.com/TrinityCoreArchive/TrinityCore434
  5. http://collab.kpsn.org/display/tc/Server+Setup#setup-6x-final (Final Steps - 6.x) Read that very carefully.
  6. Lupex, the error is quite clear: LOGIN_UNKNOWN_ACCOUNT How exactly did you create the account?
  7. When you installed VS 2015, did you go to custom installation options and selected the C++ compilers? It's no longer enabled by default.
  8. I've seen this error fixed by starting CMake in admin mode, maybe that works for you.
  9. I wrote about this in http://community.trinitycore.org/topic/11928-335a-to-6x-upgrade/
  10. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  11. You'll need to update Boost.
  12. It is out of scope of this project to "teach" reverse engineering. If someone wants to answer, feel free to do so but do not expect an answer. P.S An answer to your question wouldn't fit in 10 pages. P.P.S I don't know why you need to know this. TC already has the opcodes and structures needed.
  13. You are using the CMake GUI right? Your "Where is the source code" directory CANNOT be the same as "Where to build the binaries".
  14. 6.x is meant to be a "bleeding edge" branch while 3.3.5 is a stable one. Moving to 7 is very plausible.
  15. After you git pull (to get the recent commits) and you compile worldserver, the server will automatically pickup the files that need to be added to the DB.
  16. Theoretically you can migrate one DB to the other by applying all the character_updates one by one in order (including the ones in /old) however I can't guarantee that won't go without issues. I planned to provide an easier way to migrate but I haven't been able to do it yet and probably it won't happen any time soon. You'll need to convert wow accounts to bnet by your own means (i.e passwords have to be re-generated, they can't be re-used). Also notice that 6.x is in a very alpha-ish state, there's a lot of things broken.
  17. There's no new wiki, the one you linked gets updates daily however noone added the recent changes to the quest pages yet.
  18. @Keldo: WITH_WARNINGS only changes what the compiler warns about, it has no effect on CMake configuration
  19. You did a bad merge with your source code somehow. You have conflicts to resolve in the file src/server/scripts/CMakeLists.txt Reset your changes, clean sources, and try again
×
×
  • Create New...