Jump to content
TrinityCore

"unknown column" "missing table" "duplicate column" error / sql problems / SQLDriverLogFile < answer on 1st post of 1st page


Apple
 Share

Recommended Posts

Here is a more proper report taken from Athenas sig.

 

 

What is your O.S. version? Windows 7
- What is your core version?  (There is no "last version", on somedays we can do more than 1 commit, so post your correct core version)  Revision 52
- Where did you grab it? https://github.com/TrinityCore/TrinityCore.git 
- Did you compiled yourself? Yes
- Do you have all dependency's correctly installed? Gitext 2.47, I didn't need to download Visual C++ 2010 I already have Visual Studio 2010, MySQL 5.6.14,  HeidiSQL 8.1.0.4545, Cmake 2.8.12.1, OpenSSL 64/32 1.0.1e both Visual C++ redistributables 2008 installed for OpenSSL to work properly.
- Did you Follow our wiki? Followed it step by step.
- Did you correctly updated the databases? I only added updates for world from sql/updates/world
 - Is your MySQL correctly configured and running? yes
- What is your MySQL client? (SQLyog? MySQL command line? etc.. NOTE: please, don't use navicat) HeidiSQL
- Did you opened the necessary ports? It's not public yet
- Do you have any custom patches in the core? Which ones? Did you try without them? no
- What is your wow client version? Did you extracted the necessary files from it? 3.3.5a, and yes I ran maps extractor, vmaps.bat and I moved mmaps generator back to bin/release and ran it to get mmaps.

Edited by zeukin
Link to comment
Share on other sites

Okay so when you have a fresh Trinity compile it has the libmysql.dll already in it but the step by step guide asks you to copy/paste libmySQL.dll: C:Program FilesMySQLMySQL Server 5.xlib so I thought maybe that's the reason and now it's giving me 0xc000007b error. I did search around to see what the error is about and one of the solutions is to disable firewall. I disabled and still nothing I get the same error.

 

 

I'm going to recompile once again and see.

 

--Update

 

I recompiled and I'm back where world won't run and I took the screenshot quick before it went away. Hopefully you can see what the problem is. 2GHQVNR.png

Edited by zeukin
Link to comment
Share on other sites

OK so I found out that the main problem is installing the DB. I followed http://www.trinitycore.org/f/topic/43-windowslinux-combine-sql-updates/ this tut to combine all my sql updates cause it sure as hell is a hassle to execute them one by one and it seemed to have work despite the errors it gave me. I can login, create a char no problem. Am I in the clear?

Link to comment
Share on other sites

 

Just look online.

mysql >
use <database>; <-- selects the database to import into
source <path to file>; <-- the path of the sql file you want to import.
ERROR 1064 (42000): You have an error in your SQL syntax; chec
corresponds to your MySQL server version for the right syntax
inityCore/Trinity/sql/base/characters_database.sql' at line 1
Edited by zeukin
Link to comment
Share on other sites

probably, but, what errors? you should not get errors while installing the DB unless you did something wrong.

I get 2 query warnings when installing character_database and 14 query warnings when installing the all_world_updates. I'm using heidisql. Where can I get a close look of the warnings?

 

I'm using MySQL 5.5.34 btw

 

OK I got the error for charactes_database and it is this

 

Query:

characterstrinityworld
 
 
Error occured at:2013-11-12 13:10:47
Line no.:2461
Error Code: 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'characterstrinityworld' at line 1

 

Edited by zeukin
Link to comment
Share on other sites

Don't use a GUI editor to import SQL. Do it from command line.

 

I used to use SQLyog without issues, it was just a little slow.

 

 

ERROR 1064 (42000): You have an error in your SQL syntax; chec
corresponds to your MySQL server version for the right syntax
inityCore/Trinity/sql/base/characters_database.sql' at line 1

 

 

Paste the first few lines of characters_database.sql here, there might be a typo in it. Or like Paradox said, you got a bad pull.

Link to comment
Share on other sites

I have always used sqlyog since I started over 8 years ago, with almost no issues. I hardly ever use the mysql command line.

 

I still use it for adhoc queries and testing. As far as imports go, I just copy the ones I need to a temp folder and let a batch script just import them individually. IMO it's better than combining them because the script can tell you which specific file causes an error.

Link to comment
Share on other sites

Similar problem, but I cannot solve it.

 

 

- What is your O.S. version? Windows 7 x64
- What is your core version?  (There is no "last version", on somedays we can do more than 1 commit, so post your correct core version)  Revision 52 2013/7/17
- Where did you grab it? https://github.com/T...TrinityCore.git 
- Did you compiled yourself? Yes
- Do you have all dependency's correctly installed? Gitext 2.47, Visual C++ 2010 express, MySQL 5.6.14, SQLyog, Cmake 2.8.12.1, OpenSSL 64/32 1.0.1e, Visual C++ redistributables 2008.
- Did you Follow our wiki? Followed it step by step.
- Did you correctly updated the databases? I only added updates for world from sql/updates/world
 - Is your MySQL correctly configured and running? yes
- What is your MySQL client? (SQLyog? MySQL command line? etc.. NOTE: please, don't use navicat) SQLyog
- Did you opened the necessary ports? It's not public yet
- Do you have any custom patches in the core? Which ones? Did you try without them? no
- What is your wow client version? Did you extracted the necessary files from it? 3.3.5a, and yes I ran maps extractor, vmaps.bat and I moved mmaps generator back to bin/release and ran it to get mmaps.

 

3l6k.jpg

 

Also from Aokromes post in FAQ:

 

 

1) You have cloned master repository (3.3.5a) and installed TDB, but you forgot to apply the files present on sql/updates/world you need to run those to properly start core.
2) You have updated your database, but you forgot to update your binary files, you usually can't run older cores with newer databases.
3) You have updated your core, but you forgot to update your database, you usually can't run older databases with newer cores.
4) You have download 4.3.4 database, but you cloned master repository (3.3.5a), you can't use 4.3.4 database with 3.3.5a core.
6) You have download 4.3.4 core and installed TDB 4.3.4 but you forgot to apply the sql files present on TrinityCore_4.3.4_DB_Alpha repository.
7) You have download 4.3.4 core and installed TDB 4.3.4 and the sql files present on TrinityCore_4.3.4_DB_Alpha repository but 4.3.4 DB repository needs to be updated, if you are on this issue you must clone the hash of the date of the last database sync (not for newbies).
8) You are trying to use a custom patch and you forgot to apply the sql files for it or they don't exist.
9) You are trying to use one sql for another project or deprecated sql files.
10) You are trying to apply the same update 2 times. 

1) updated

2-3)new install

4-7)I've downloaded 335

8)no custom patches

9)I had arcemu databases but deleted them

10)only once

 

Any Ideas where I could go wrong?

 

 

 

Link to comment
Share on other sites


- What is your core version? (There is no "last version", on somedays we can do more than 1 commit, so post your correct core version) Revision 52 2013/7/17

 

If you people can't even tell the difference between core version and DB version, maybe you should find another hobby.

Link to comment
Share on other sites

I've fixed it now. When I first downloaded source (using git thing) in sql/update/world folder there was only one file (so I thought I've updated). After failure, and posting here, I've retraced all steps and when I downloaded source again there was 405 files in sql/update/world folder. I've applied them all and it works.

 

So it was more like number 1 error.

Edited by Voy
Link to comment
Share on other sites

When I run worldserver, it exits immediately with no messages at all.  I've been searching around the forums and seen similar problems reported a few times, but they're always accompanied by error messages.  I don't have any.  No error messages and no log files.  No output at all.

 

Does anyone have any idea what might cause this kind of problem or what I might do to help me figure it out?

  • Ubuntu Linux (12.10)
  • branch 4.3.4, commit 904fa5b47b
  • TDB 434.05, commit e07faffe7a

I followed through the How-to_Linux step-by-step adjusting when necessary for the 4.3.4 branch.  Everything went smoothly.

 

I followed through the TDB 4.3.4 + DB Updates How-to also and everything went smoothly except for a minor problem with the auth DB updates.

 

I've dropped and reloaded the databases a couple of times without success.

 

I added the SQLDriverLogFile entries to my worldserver.conf.  There wasn't any reference to these entries in the worldserver.conf(.dist) that I got from the repo, but I added them based on the example worldserver.conf provided in the wiki.  I set all the logging levels to trace.  This also had no effect.

 

I ran worldserver with a bogus -c argument and I did get the "Invalid or missing configuration file" message, so I think that confirms that it's reading the proper conf file.  This file is read from TrinityCore/conf, not in TrinityCore/server/etc as suggested somewhere in one of the wiki entries.

 

Using netstat, I confirmed that there's not already a service listening on port 8085.  Just in case, I tried changing the WorldServerPort anyway.  No joy.

 

I ran worldserver with strace and I can confirm from that output that it's reading the configuration file and running several SQL commands.

 

I looked at Main.cpp for worldserver and a few other files.  I can see that it should be logging with the TC_LOG_* functions, but I don't understand what I'm reading well enough yet to figure out why it's not working.  I'm certain it doesn't fail until it executes sMaster->Run(), but again I can't figure that out yet.

 

The exit status of worldserver is 1 which is indicated in the code as "shutdown at error".  That's useless at this point unless there's some logging.

 

Thank you.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.


  • Similar Content

    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Rochet2
      A lot of people have asked how to debug so I made this short guide on how to set up debugging.
      This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux.
      This will not explain the basics of debugging. You can google those or play around with the debugger to learn.
      Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI

      This guide contains multiple guides. Each list of bullet points is it's own guide.
      Make sure you can run the server normally before trying to debug.

      Windows:
      On Windows before anything you should check these
      - Before debugging or making crashlogs etc. with Visual Studio you must compile the core in "Debug" instead of "Release". You can select this in "Build>Configuration Manager" or at the top of Visual Studio window http://i.imgur.com/5oHd59j.png
      - You also need to move the new pdb files generate by compiling in debug mode on Visual Studio from the compile output folder (bin) to your server folder - these files contain information needed for debugging.
      - It is assumed that Solution Explorer is open. Open it by selecting "View>Solution Explorer" in Visual Studio http://i.imgur.com/hkW6Gk0.png
      -- You may want to click on the Home icon to reset the view on Solution Explorer http://i.imgur.com/N8UPwDh.png
      - You can place breakpoints in Visual Studio editor by right clicking a line of code and selecting "Breakpoint>Insert Breakpoint" http://i.imgur.com/L2TxBVG.png
      - At the top of the window you should see controls for stepping and continuing when you have started to debug.
      - Here is a video showing the basic Visual Studio functionality https://www.youtube.com/watch?v=Ijdk4z8-2OI
      Fastest way to debug on windows. This is the easiest way to start up debugging a script.
      - Start the authserver and worldserver normally
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In Visual Studio at the top select "Debug>Attach to process...>worldserver.exe" and click "Attach" http://i.imgur.com/jDEI2Hq.png
      - You are now debugging
       
      The second slower way of debugging on windows. This is useful for debugging something that occurs in the startup of the server.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Set as StartUp Project" http://i.imgur.com/wvMzeRA.png
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties you should go to "Configuration Properties>Debugging" and edit "Working Directory" to point to the server folder. For me this is the default compile folder so I use "$(OutDir)" http://i.imgur.com/aRI29fB.png
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging". The server will start with debugging attached from the beginning http://i.imgur.com/cg1KJNw.png
      - You are now debugging
      Crashlogs on windows. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - After compiling the core in "Debug" instead of "Release" start up the worldserver and authserver
      - Reproduce the crash you have
      - In the server folder there is now a folder called Crashes that contains txt and dmp files. http://i.imgur.com/9eQIdql.png
      - You can open the txt files in text editors http://i.imgur.com/EH6R17E.png
      -- At the top of a txt file there is some information about your system and below it there is the Call Stack and below that there are Variables of each part of the call stack
      -- The Call Stack will tell you at the top what was the last function call before crashing and what function calls led to that function call.
      -- Next to the function names there is the file that the function is defined in and the line number the code was executing in that function.
      -- In the Variables section you can inspect variables that were present at each function call.
      -- Based on this information you are often able to see what crashed or get a better view of what you need to inspect more in your code.
      - The dmp file can be opened in Visual Studio
      -- Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      -- Drag and drop the dmp file to Visual Studio
      -- In the window that opens click to "Debug with Native Only" http://i.imgur.com/OgyU2kM.png
      -- In the window popup click "Break" http://i.imgur.com/4jDzqRn.png
      -- You are now in a state like you would have hit a break point in the code or a crash while debugging. You can inspect the call stack and the variables.
      Edit and continue on windows. When debugging this allows you to change the code and without restarting the server apply those changes so they actually work ingame.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties select "Configuration Properties>Linker>General" and set "Enable Incremental Linking" to "Yes". http://i.imgur.com/caQqwN5.png
      -- In Properties select "Configuration Properties>Linker>Advanced" and set "Image Has Safe Exception Handlers" to "No". http://i.imgur.com/FYzN8Ks.png
      -- In Properties select "Configuration Properties>C/C++>General" and set "Debug Information Format" to "Program Database for Edit And Continue". http://i.imgur.com/pxQ6I8N.png
      - At the top of the window select "Tools>Options". In the Options select "Debugging>General" and in there select "Enable Edit and Continue", "Enable Native Edit and Continue" and "Require source files to exactly match the original version".
      - Compile the server for the changes to take effect.
      - Set up "The second slower way of debugging" (I did not test edit and continue on other configurations)
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging".
      - Try edit a cpp file a little and save it.
      - At top of Visual Studio window select "Debug>Apply Code Changes" and wait until the changes are applied. Warning: it can take considerable amount of time for the changes to be applied. http://i.imgur.com/77pb58E.png
      - If you have issues, be sure to check the error messages in Output. You can view it by selecting "View>Output" http://i.imgur.com/4cIznW9.png
      - This guide was written based on https://msdn.microsoft.com/en-us/library/esaeyddf.aspx and https://blogs.msdn.microsoft.com/vcblog/2015/07/22/c-edit-and-continue-in-visual-studio-2015/
      Linux:
      First we need to compile the server in debug mode.
      - Compile the server with the cmake flag -DCMAKE_BUILD_TYPE=Debug

      Debugging on linux. You can debug on linux by using GDB.
      - Here is a good video about it: https://www.youtube.com/watch?v=sCtY--xRUyI
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "gdb ./worldserver"
      -- Enter breakpoints by using break command on gdb
      -- Use the run command on gdb to start the server
      -- You are now debugging
      - You may also be interested in using VScode or some other more visual debuggers. https://www.youtube.com/watch?v=B0xTgyCwsAo
      Crashlogs on linux. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - Take crashreport.gdb from /contrib/debugger from source folder and place it to your server folder
      - Start the authserver
      - Start the worldserver by using "gdb -x crashreport.gdb ./worldserver"
      - Reproduce your crash
      - There should be a backtrace.log in your server folder that contains information about the crash like the callstack and variables in each function call in the call stack
      - This guide was written based on https://github.com/TrinityCore/TrinityCore/blob/master/contrib/debugger/README
      Running valgrind on linux. This helps you find memory errors like invalid reads and writes and memory leaks.
      - Here is a good video about it: https://www.youtube.com/watch?v=fvTsFjDuag8
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "valgrind ./worldserver"
      -- Run your code that you want to analyze and close the server
      -- The console or an output log should contain the valgrind log
    • By reyne
      Hey there!

      I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
      After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:

      `Error loading World\Maps\Expansion01\Expansion01_42_6.adt`

      This repeats for every line in Expansion01, and then the extractor crashes.

      I'm not sure where else to go from here.

      Thanks for your help

      Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
    • By Uee
      I recently found the Trinity Cataclsym Preservation Project and thought I will try it out.
      I am already running 3.3.5a and Master - both server run great
      Pulled 4.3.4 down using Git and built it same way as others:
      boost_1_73_0 cmake 3.17.2 Mysql 5.7.30 VS Community 2019 Built fine - no issue. Used 'Extractor.bat' to run all the map extractors - worked great!
      Noticed there was extra file 'connection_patcher.exe`, ran that - worked great! Now have "wow_patched" and use this to launch client
      MySQL runs in standalone mode, -initialize, added base sql files, imported, auth and character sql files
      Configured both the .conf files and passwords, IPs etc are all in place.
      Note: When loading the exe and built conf file, bnetserver complain about these items missing, so I add them:
      Updates.AutoSetup = 1 Updates.EnableDatabases = 0 LoginDatabase.SynchThreads = 1 Load up Mysql - loads fine
      Load up bnetserver and appears to load ok - last few lines look like this:
      Connected to MySQL database at 127.0.0.1
      DatabasePool 'auth' opened successfully. 2 total connections running.
      Started auth database connection pool.
      Listening on connections from worldservers on port 1118...
      Load up worldserver and it adds the FULL world and hotfixes, then applied all updates (confirmed archived in SQL) - last few lines look like this:
      Calculate next monthly quest reset time...
      Calculate random battleground reset time...
      Calculate guild limitation(s) reset time...
      Calculate next currency reset time...
      World initialized in 0 minutes 13 seconds
      TrinityCore rev. d0c7bbab40bc 2020-05-06 00:01:21 +0200 (master branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon) ready...
       
      There are no db errors in logs.
      Config.wtf contain portal, realmlist as remote server and patchlist as localhost.
      When I try to connecting using "user@local" and password I get immediately disconnected.
      What I did noticed different is that the bnetserver doesnt add "Added realm "Battle for Azeroth" at 192.168.10.213:8085." (From my Master log) 
      3.3.5a also have this line as last line in authserver - but 4.3.4 is not giving me this one.
      Realmlist table is accurate with right information.
      Anyone know why bnetserver is not starting me realm?
       
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
×
×
  • Create New...