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TrinityCore

Carbenium

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Everything posted by Carbenium

  1. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  2. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  3. Uhm, since TC supports 6.2.2.20444 why don't you use your 6.2.2 client? Kind regards, Carbenium
  4. In BNet: Settings -> Installation & Updates. There disable the automatic updates.
  5. If you were updated to 6.2.2 you can't use your old 6.2.0 patched exe. Since we don't support 6.2.2 yet it seems you have to be patient. Kind regards, Carbenium
  6. Compile should work on Debian 7.1 since this commit again.
  7. Nice to see that you got it working Just a suggestion: If you are seeking for a nice, playable game I suggest you try our 3.3.5 branch since 6.x is in a early alpha stage. You will encounter a lot of bugs. Kind regards, Carbenium
  8. I'm not familiar with the forum software we use but currently we try to answer questions which are in the sniff posts through PMs. Kind regards, Carbenium
  9. Since the 6.x branch is in an early alpha phase (should be ONLY used for development) those errors are normal. Once content development makes further progess the errors will be fixed too. Kind regards, Carbenium
  10. You need more RAM to compile TrinityCore.
  11. Finding opcodes isn't a that big problem anymore. The main reason why we are following retail so tightly is to have the possibility to sniff always current data. Kind regards, Carbenium
  12. You will have to install every dependency otherwise cmake will fail.
  13. Unfortunatly you will have to build TC on your win machine. However you can build just the tools. In cmake deselect the "SERVERS" and "SCRIPTS" options and select the "TOOLS" option. That should do it. Good luck, Carbenium
  14. A crashlog would be helpful. Look into the 'Crashes' folder.
  15. +ravensnow: The connection patcher does work for windows.
  16. Issue is known. We are working on it. https://github.com/TrinityCore/TrinityCore/issues/15003
  17. You have to patch your client with the -e option. e.g connection_patcher.exe C:/Path/To/Wow.exe -e
  18. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  19. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  20. Bump regarding the moderation actions. I only tested Close + Move, which doesn't seems to for work.
  21. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  22. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  23. Let's revive that topic and welcome Epicurus and Naios to Le Team.
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