Jump to content
TrinityCore

"unknown column" "missing table" "duplicate column" error / sql problems / SQLDriverLogFile < answer on 1st post of 1st page


Apple
 Share

Recommended Posts

Your mySQL login isn't the issue. The issue is stated just above that.

Unknown column 'unit_flags2' in 'field list'

This suggests a missing SQL update. I highly suggest you use the merge tool found in the DB Alpha source to create your update SQL.

http://www.trinitycore.org/f/topic/1518-trouble-with-your-trinity-install-readme-1st-faqs/#entry9360

Make sure you are following the 4.3.4 guide thoroughly, specifically the part about populating the world db with TDB Full 4.3.4 and then continuing with the updates found at TrinityCore/TrinityCore_4.3.4_DB_Alpha

  • Upvote 1
Link to comment
Share on other sites

Thanks a lot.


Now i fixed this problem but another appears.

Here it is:

 

 

Using configuration file worldserver.conf.
Using SSL version: OpenSSL 1.0.1e 11 Feb 2013 (library: OpenSSL 1.0.1e 11 Feb 2013)
Using ACE version: 6.1.4
TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win64, Release) (worldserver-daemon)
<Ctrl-C> to stop.

______ __
/__ _ __ __/ __
/_/ / _ __ /_ ___ /_ , _ __ __
/`'__/ /' _ `/ / / /
/ / / _ _
_ _ _ _ _ _ __/`____
/_//_/ /_//_//_//_//__/ `/___/>
C O R E /___/
http://TrinityCore.org /__/

Realm running as realm ID 1
Using World DB: TDB 434.04
Using enUS DBC Locale
Will clear `logs` table of entries older than 1209600 seconds every 10 minutes.
Using DataDir ./
WORLD: MMap data directory is: ./mmaps
VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.
VMap support included. LineOfSight: 0, getHeight: 0, indoorCheck: 0
VMap data directory is: ./vmaps
Map file './maps/5303958.map': does not exist!
Correct *.map files not found in path './maps' or *.vmtree/*.vmtile files in './vmaps'. Please place *.map/*.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file

 

I extracted the maps with the map_extractor from the 4.3.4 branch.

mmaps and vmaps are turned off by me. I wanna try it without them because it's faster to run the server at first time, after that i will turn them on.
where can be the problem when i did not change the default value in the config for DataDir and the maps folder is in my server folder.

 

Kind regards.

Edited by STARK
Link to comment
Share on other sites

If the map doesn't exist, then several things may have happened.

1. The client (possibly) could be incomplete, when you used the mapextractor it skipped it, since it is missing.

2. Wrong version of the mapextractor, did you use an older one?

3. You placed them in the wrong directory.

 

Did you get any error when you using all the tools?

Are using the tools used that "you" compiled that was located in the /bin directory?

Link to comment
Share on other sites

Here it is the error that i've spotted right now when extracting the maps.

 

6097259L.png

 

What do you think ?

My extractor is x64 the game is x32 and yes this is the extractor from the bin folder from the fresh compile of branch 4.3.4.

Edited by STARK
Link to comment
Share on other sites

If the map doesn't exist, then several things may have happened.

1. The client (possibly) could be incomplete, when you used the mapextractor it skipped it, since it is missing.

2. Wrong version of the mapextractor, did you use an older one?

3. You placed them in the wrong directory.

 

Did you get any error when you using all the tools?

Are using the tools used that "you" compiled that was located in the /bin directory?

 

I'm guessing number 1. (I could be wrong) but, there was an error extracting one of the oldest maps.

or possible corrupted. Since it is extracting, then error's out.

Link to comment
Share on other sites

with cataclysm, they introduced streaming the client, which means you can play with an incomplete client, and the rest would download either in the background, or, as you entered a new area, so, many people ended up with an incomplete client...

Link to comment
Share on other sites

with cataclysm, they introduced streaming the client, which means you can play with an incomplete client, and the rest would download either in the background, or, as you entered a new area, so, many people ended up with an incomplete client...

 

That's not sounds good, so is there any chance i get the full client ?

And how i can understand is it a complete client before i start downloading ?

 

Thanks.

Link to comment
Share on other sites

I hate to say this, but it was rough for myself as it for many Cata players today.

I never played Cata, because I was left those days before it came out. I borrowed my friends Cata package, installed it over my WoTLK and had to manually load all the patches to get me to that exact version.

Link to comment
Share on other sites

@Stark. No, That Blizzerds "patch" server. This has to be done manually. If you try to connect now to a Blizzerd server, than it will just do more damage, prepping your client for the newest version, further corrupting your ability to play on a true 4.3.4 server

Link to comment
Share on other sites

Hello,

 

Today i compiled a fresh TC Master core and everything went smooth until the updating of the databases.

Here are the steps i followed:

1. Created the 3 databases: auth, characters, world.

2. Imported the auth db structure from the sql/base folder.

3. Imported the characters db structure from the same folder.

4. Imported the world db structure by importing the TDB_full_335.51_2013_02_14.sql

5. Created a .bat file that would combine all the sql's from the sql/updates folder.

6. Imported all required updates in each db. -> And here is where the errors appeared (see the screenshots attached).

 

Auth log:

 

TrinityCore rev. 4537d4082eb3 2013-04-22 17:37:13 +0200 (master branch) (Win32, Release) (authserver)
<Ctrl-C> to stop.

Using configuration file authserver.conf.
OpenSSL 1.0.1e 11 Feb 2013 (Library: OpenSSL 1.0.1c 10 May 2012)
Opening DatabasePool 'auth'. Asynchronous connections: 1, synchronous connections: 1.
MySQL client library: 5.5.9
MySQL server ver: 5.5.24-log
Connected to MySQL database at 127.0.0.1
MySQL client library: 5.5.9
MySQL server ver: 5.5.24-log
Connected to MySQL database at 127.0.0.1
In mysql_stmt_prepare() id: 14, sql: "SELECT country FROM ip2nation WHERE ip < ? ORDER BY ip DESC LIMIT 0,1"
Table 'auth.ip2nation' doesn't exist
In mysql_stmt_prepare() id: 68, sql: "SELECT c.country FROM ip2nationCountries c, ip2nation i WHERE i.ip < ? AND c.code = i.country ORDER BY i.ip DESC LIMIT 0,1"
Table 'auth.ip2nationcountries' doesn't exist
DatabasePool auth NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors.
Cannot connect to database

 

 

So what's the deal with these errors?

Am i doing something wrong like: "Another very common error is to try to apply auth/character updates into a fresh downloaded core, the base files for auth/characters are usualy updated every time they need to be updated and you don't need to run them on new server install." ?

 

Thanks

post-15108-0-26903600-1366725058_thumb.p

Edited by Tango
Link to comment
Share on other sites

Missing updates into main auth_db import http://www.ip2nation.com/ip2nation/Download or


DROP TABLE IF EXISTS ip2nation;
CREATE TABLE ip2nation (
ip int(11) unsigned NOT NULL default '0',
country char(2) NOT NULL default '',
KEY ip (ip)
);

DROP TABLE IF EXISTS ip2nationCountries;
CREATE TABLE ip2nationCountries (
code varchar(4) NOT NULL default '',
iso_code_2 varchar(2) NOT NULL default '',
iso_code_3 varchar(3) default '',
iso_country varchar(255) NOT NULL default '',
country varchar(255) NOT NULL default '',
lat float NOT NULL default '0',
lon float NOT NULL default '0',
PRIMARY KEY (code),
KEY code (code)
);
[/sql]

to fix the bug

Link to comment
Share on other sites

Hey it seems that after i have configured my auth.conf to the right mysql settings it won't connect for some reason,

 

 

TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win32, Debug) (authserver)
<Ctrl-C> to stop.

Using configuration file authserver.conf.
OpenSSL 1.0.1e 11 Feb 2013 (Library: OpenSSL 1.0.1e 11 Feb 2013)
Opening DatabasePool '3-auth'. Asynchronous connections: 1, synchronous connections: 1.
MySQL client library: 5.5.9
MySQL server ver: 5.5.9 
Connected to MySQL database at 127.0.0.1
MySQL client library: 5.5.9
MySQL server ver: 5.5.9 
Connected to MySQL database at 127.0.0.1
In mysql_stmt_prepare() id: 14, sql: "SELECT country FROM ip2nation WHERE ip < ? ORDER BY ip DESC LIMIT 0,1"
Table '3-auth.ip2nation' doesn't exist
In mysql_stmt_prepare() id: 68, sql: "SELECT c.country FROM ip2nationCountries c, ip2nation i WHERE i.ip < ? AND c.code = i.country ORDER BY i.ip DESC LIMIT 0,1"
Table '3-auth.ip2nationcountries' doesn't exist
DatabasePool 3-auth NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors.
Cannot connect to database

 

 

Bit new to the trinity, so would be great with some help on this issue. 

Edited by bareikhodom
Link to comment
Share on other sites

Huh? Solved?

 

 

Table '3-auth.ip2nationcountries' doesn't exist

 

You missed the latest auth update. Check source/sql/updates/auth

 

 

https://github.com/TrinityCore/TrinityCore/commit/7542049eba46205572b9c9498d6891df31d0ca5b  -- https://github.com/TrinityCore/TrinityCore/blob/master/sql/updates/auth/2013_04_22_00_auth_misc.sql

 

Read the errors you're having more thoroughly. 9.9/10 chance the error will tell you exactly what's wrong with the hope that you're capable of resolving the problem...if you read the error.

Link to comment
Share on other sites

thanks.

 

 

i cant Execute.

 

Remove the first line (the one that does the ALTER table) in the SQL you're trying to run, and then run it again.

 

OR

 

Just run this query...

 
DROP TABLE IF EXISTS ip2nation;
CREATE TABLE ip2nation (
  ip int(11) unsigned NOT NULL default '0',
  country char(2) NOT NULL default '',
  KEY ip (ip)
);
 
DROP TABLE IF EXISTS ip2nationCountries;
CREATE TABLE ip2nationCountries (
  code varchar(4) NOT NULL default '',
  iso_code_2 varchar(2) NOT NULL default '',
  iso_code_3 varchar(3) default '',
  iso_country varchar(255) NOT NULL default '',
  country varchar(255) NOT NULL default '',
  lat float NOT NULL default '0',
  lon float NOT NULL default '0',
  PRIMARY KEY (code),
  KEY code (code)
);
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.


  • Similar Content

    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Rochet2
      A lot of people have asked how to debug so I made this short guide on how to set up debugging.
      This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux.
      This will not explain the basics of debugging. You can google those or play around with the debugger to learn.
      Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI

      This guide contains multiple guides. Each list of bullet points is it's own guide.
      Make sure you can run the server normally before trying to debug.

      Windows:
      On Windows before anything you should check these
      - Before debugging or making crashlogs etc. with Visual Studio you must compile the core in "Debug" instead of "Release". You can select this in "Build>Configuration Manager" or at the top of Visual Studio window http://i.imgur.com/5oHd59j.png
      - You also need to move the new pdb files generate by compiling in debug mode on Visual Studio from the compile output folder (bin) to your server folder - these files contain information needed for debugging.
      - It is assumed that Solution Explorer is open. Open it by selecting "View>Solution Explorer" in Visual Studio http://i.imgur.com/hkW6Gk0.png
      -- You may want to click on the Home icon to reset the view on Solution Explorer http://i.imgur.com/N8UPwDh.png
      - You can place breakpoints in Visual Studio editor by right clicking a line of code and selecting "Breakpoint>Insert Breakpoint" http://i.imgur.com/L2TxBVG.png
      - At the top of the window you should see controls for stepping and continuing when you have started to debug.
      - Here is a video showing the basic Visual Studio functionality https://www.youtube.com/watch?v=Ijdk4z8-2OI
      Fastest way to debug on windows. This is the easiest way to start up debugging a script.
      - Start the authserver and worldserver normally
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In Visual Studio at the top select "Debug>Attach to process...>worldserver.exe" and click "Attach" http://i.imgur.com/jDEI2Hq.png
      - You are now debugging
       
      The second slower way of debugging on windows. This is useful for debugging something that occurs in the startup of the server.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Set as StartUp Project" http://i.imgur.com/wvMzeRA.png
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties you should go to "Configuration Properties>Debugging" and edit "Working Directory" to point to the server folder. For me this is the default compile folder so I use "$(OutDir)" http://i.imgur.com/aRI29fB.png
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging". The server will start with debugging attached from the beginning http://i.imgur.com/cg1KJNw.png
      - You are now debugging
      Crashlogs on windows. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - After compiling the core in "Debug" instead of "Release" start up the worldserver and authserver
      - Reproduce the crash you have
      - In the server folder there is now a folder called Crashes that contains txt and dmp files. http://i.imgur.com/9eQIdql.png
      - You can open the txt files in text editors http://i.imgur.com/EH6R17E.png
      -- At the top of a txt file there is some information about your system and below it there is the Call Stack and below that there are Variables of each part of the call stack
      -- The Call Stack will tell you at the top what was the last function call before crashing and what function calls led to that function call.
      -- Next to the function names there is the file that the function is defined in and the line number the code was executing in that function.
      -- In the Variables section you can inspect variables that were present at each function call.
      -- Based on this information you are often able to see what crashed or get a better view of what you need to inspect more in your code.
      - The dmp file can be opened in Visual Studio
      -- Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      -- Drag and drop the dmp file to Visual Studio
      -- In the window that opens click to "Debug with Native Only" http://i.imgur.com/OgyU2kM.png
      -- In the window popup click "Break" http://i.imgur.com/4jDzqRn.png
      -- You are now in a state like you would have hit a break point in the code or a crash while debugging. You can inspect the call stack and the variables.
      Edit and continue on windows. When debugging this allows you to change the code and without restarting the server apply those changes so they actually work ingame.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties select "Configuration Properties>Linker>General" and set "Enable Incremental Linking" to "Yes". http://i.imgur.com/caQqwN5.png
      -- In Properties select "Configuration Properties>Linker>Advanced" and set "Image Has Safe Exception Handlers" to "No". http://i.imgur.com/FYzN8Ks.png
      -- In Properties select "Configuration Properties>C/C++>General" and set "Debug Information Format" to "Program Database for Edit And Continue". http://i.imgur.com/pxQ6I8N.png
      - At the top of the window select "Tools>Options". In the Options select "Debugging>General" and in there select "Enable Edit and Continue", "Enable Native Edit and Continue" and "Require source files to exactly match the original version".
      - Compile the server for the changes to take effect.
      - Set up "The second slower way of debugging" (I did not test edit and continue on other configurations)
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging".
      - Try edit a cpp file a little and save it.
      - At top of Visual Studio window select "Debug>Apply Code Changes" and wait until the changes are applied. Warning: it can take considerable amount of time for the changes to be applied. http://i.imgur.com/77pb58E.png
      - If you have issues, be sure to check the error messages in Output. You can view it by selecting "View>Output" http://i.imgur.com/4cIznW9.png
      - This guide was written based on https://msdn.microsoft.com/en-us/library/esaeyddf.aspx and https://blogs.msdn.microsoft.com/vcblog/2015/07/22/c-edit-and-continue-in-visual-studio-2015/
      Linux:
      First we need to compile the server in debug mode.
      - Compile the server with the cmake flag -DCMAKE_BUILD_TYPE=Debug

      Debugging on linux. You can debug on linux by using GDB.
      - Here is a good video about it: https://www.youtube.com/watch?v=sCtY--xRUyI
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "gdb ./worldserver"
      -- Enter breakpoints by using break command on gdb
      -- Use the run command on gdb to start the server
      -- You are now debugging
      - You may also be interested in using VScode or some other more visual debuggers. https://www.youtube.com/watch?v=B0xTgyCwsAo
      Crashlogs on linux. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - Take crashreport.gdb from /contrib/debugger from source folder and place it to your server folder
      - Start the authserver
      - Start the worldserver by using "gdb -x crashreport.gdb ./worldserver"
      - Reproduce your crash
      - There should be a backtrace.log in your server folder that contains information about the crash like the callstack and variables in each function call in the call stack
      - This guide was written based on https://github.com/TrinityCore/TrinityCore/blob/master/contrib/debugger/README
      Running valgrind on linux. This helps you find memory errors like invalid reads and writes and memory leaks.
      - Here is a good video about it: https://www.youtube.com/watch?v=fvTsFjDuag8
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "valgrind ./worldserver"
      -- Run your code that you want to analyze and close the server
      -- The console or an output log should contain the valgrind log
    • By reyne
      Hey there!

      I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
      After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:

      `Error loading World\Maps\Expansion01\Expansion01_42_6.adt`

      This repeats for every line in Expansion01, and then the extractor crashes.

      I'm not sure where else to go from here.

      Thanks for your help

      Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
    • By Uee
      I recently found the Trinity Cataclsym Preservation Project and thought I will try it out.
      I am already running 3.3.5a and Master - both server run great
      Pulled 4.3.4 down using Git and built it same way as others:
      boost_1_73_0 cmake 3.17.2 Mysql 5.7.30 VS Community 2019 Built fine - no issue. Used 'Extractor.bat' to run all the map extractors - worked great!
      Noticed there was extra file 'connection_patcher.exe`, ran that - worked great! Now have "wow_patched" and use this to launch client
      MySQL runs in standalone mode, -initialize, added base sql files, imported, auth and character sql files
      Configured both the .conf files and passwords, IPs etc are all in place.
      Note: When loading the exe and built conf file, bnetserver complain about these items missing, so I add them:
      Updates.AutoSetup = 1 Updates.EnableDatabases = 0 LoginDatabase.SynchThreads = 1 Load up Mysql - loads fine
      Load up bnetserver and appears to load ok - last few lines look like this:
      Connected to MySQL database at 127.0.0.1
      DatabasePool 'auth' opened successfully. 2 total connections running.
      Started auth database connection pool.
      Listening on connections from worldservers on port 1118...
      Load up worldserver and it adds the FULL world and hotfixes, then applied all updates (confirmed archived in SQL) - last few lines look like this:
      Calculate next monthly quest reset time...
      Calculate random battleground reset time...
      Calculate guild limitation(s) reset time...
      Calculate next currency reset time...
      World initialized in 0 minutes 13 seconds
      TrinityCore rev. d0c7bbab40bc 2020-05-06 00:01:21 +0200 (master branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon) ready...
       
      There are no db errors in logs.
      Config.wtf contain portal, realmlist as remote server and patchlist as localhost.
      When I try to connecting using "user@local" and password I get immediately disconnected.
      What I did noticed different is that the bnetserver doesnt add "Added realm "Battle for Azeroth" at 192.168.10.213:8085." (From my Master log) 
      3.3.5a also have this line as last line in authserver - but 4.3.4 is not giving me this one.
      Realmlist table is accurate with right information.
      Anyone know why bnetserver is not starting me realm?
       
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
×
×
  • Create New...