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Stuck at connected / infinite loop / login issues / battle.net


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@Aokromes It was entirely my fault, I missed one setting. RealmServer port as you stated was supposed to be set to the default of 3724, however - my config was showing the default to be 8085.

Additionally, earlier in the thread, I failed in showing the proper screen capture in the AuthServer.config document. As CDawg caught, for *WHATEVER* reason, my config was showing an odd default. Cant explain it as I followed directions and downloaded and compiled only TC material.

RBb9F4F.png

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People are able to connect to the server via the internet without problems. I can not connect to the server via the LAN. 

In the realmlist i have the following:

Address           localaddress
96.241.x.x       192.168.4.6

& bnetserver

LoginREST.ExternalAddress=96.241.x.x
LoginREST.LocalAddress=192.168.4.6

I'm missing anything here?

Issued Solved 

Edited by impact1560
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  • 2 weeks later...

Hello guys, I can log in but i get in the server list screen and server shows like "disconnected" and grey so i cant log in world. Two days ago everything was working good.

- 2 days ago i changed 2 lines in the core (in battlegroundAB.cpp and battlegroundAB.h) but it shouldnt to affect.

- 2 days ago i desinstalled visual studio 2015 (english) and i installed it in spanish then. Maybe any config got broken?

I installed the english pack of visual studio and i changed the language (recompiled the server) but nothing,reinstalled the english version but the same...

I was looking for it in google but there isnt info about this "disconnected" status of server. Someone knows why is happening?

Thanks you in advance.

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@Daniel25

Need a lot more context on your issue.

- What OS are you using?

- What branch are you using?

- Is your world server crashing

- Did you restart Authserver?

- Did you revert your changes and try again?

I'm assuming you are talking about the realmlist that pops up once you login to access your character screen.

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Can't connect to my server. Would appreciate assistance.

 

2/16 06:59:43.644  [IBN_Login] Starting up | hasFrontInterface=false | hasBackInterface=false
2/16 06:59:56.653  [GlueLogin] Starting login | launcherPortal=nullopt | loginPortal=[external ip]:1119
2/16 06:59:56.653  [GlueLogin] Resetting
2/16 06:59:56.653  [IBN_Login] Initializing
2/16 06:59:56.654  [IBN_Login] Attempting logon | host=[external ip] | port=1119
2/16 06:59:56.654  [GlueLogin] Waiting for server response.
2/16 06:59:57.053  [GlueLogin] Waiting for server response.
2/16 06:59:57.138  [GlueLogin] Waiting for server response.
2/16 06:59:58.155  [GlueLogin] Fatal error while logging in | result=( | code=ERROR_HTTP_COULDNT_CONNECT (14001) | localizedMessage= | debugMessage=JSON error: ERROR_HTTP_COULDNT_CONNECT (14001) token: 1)
2/16 06:59:58.198  [IBN_Login] Front disconnecting | connectionId=1
2/16 06:59:58.198  [GlueLogin] Disconnecting from authentication server.
2/16 06:59:58.284  [IBN_Login] Front disconnected | connectionId=1 | result=( | code=ERROR_OK (0) | localizedMessage= | debugMessage=)
2/16 06:59:58.284  [GlueLogin] Disconnected from authentication server.
2/16 06:59:58.284  [IBN_Login] Destroying | isInitialized=true
2/16 06:59:59.662  [IBN_Login] Destroying | isInitialized=false
2/16 07:00:00.560  [IBN_Login] Shutting down

 

250 [myip:59711] Client called server method ConnectionService.Connect(bgs.protocol.connection.v1.      ConnectRequest{ use_bindless_rpc: true }) returned bgs.protocol.connection.v1.ConnectResponse{              server_id { label: 4187 epoch: 1487221187 } server_time: 1487221187507 use_bindless_rpc: true } status      0.
251 [myip:59711] Server called client method ChallengeListener.OnExternalChallenge(bgs.protocol.        challenge.v1.ChallengeExternalRequest{ payload_type: "web_auth_url" payload: "https://127.0.0.1:8081/       bnetserver/login/" })
252 [myip:59711] Client called server method AuthenticationService.Logon(bgs.protocol.                  authentication.v1.LogonRequest{ program: "WoW" platform: "Wn64" locale: "enUS" version: "Battle.net         Game Service SDK v1.6.4 \"5cf152fa90\"/92 (Jan 17 2017 14:35:22)" application_version: 23420                allow_logon_queue_notifications: true web_client_verification: true device_id: "{ \"RGKY\" :                1158379523, \"CPGE\" : 2290226472, \"ULNG\" : 2169678830, \"SLNG\" : 2169678830, \"CNME\" : 1060965492,     \"UNME\" : 3707741108, \"UTCO\" : 1933075630, \"CARC\" : 1007465396, \"CREV\" : 2064042640, \"CLVL\" :      856466825, \"PMEM\" : 1033840135, \"PSZE\" : 994499840, \"OVER\" : 787127494, \"CVRA\" : 191043296,         \"CFTC\" : 799610694, \"CFTD\" : 3661751046, \"CEFC\" : 890022063, \"CEFD\" : 2004546342, \"CBRD\" :        115274386, \"CVEN\" : 598815718, \"ANME\" : 1696983174, \"ADSC\" : 3047148086, \"MAC\" : 2921241649 }"      }) returned bgs.protocol.NoData{  } status 0.
253 [myip:59711] Server called client method ConnectionService.ForceDisconnect(bgs.protocol.            connection.v1.DisconnectNotification{ error_code: 0 })
254 [myip:59711] Client called server method ConnectionService.RequestDisconnect(bgs.protocol.          connection.v1.DisconnectRequest{ error_code: 0 }) status 0.

 

INSERT INTO `realmlist` (`id`, `name`, `address`, `localAddress`, `localSubnetMask`, `port`, `icon`, `flag`, `timezone`, `allowedSecurityLevel`, `population`, `gamebuild`, `Region`, `Battlegroup`) VALUES (1, 'Trinity', 'externalip', '127.0.0.1', '255.255.255.0', 8085, 0, 0, 1, 0, 0, 23420, 2, 1);

 

Client build is 23420. Using patched client.

 

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4 hours ago, Aokromes said:

 

 

Thanks man. Though for some reason the guide says that the database and addresses are the only thing that needs changing. I'm furthermore now getting a failed to download cert bundle, but this is doubtlessly talking about the private key and certificate options of the config. I'll search for setup explanations.

 

Edit: A quick Google search revealed the problem to me. For anyone reading, tc_bundle.txt is a critical component. It is generated when patching the client.

 

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15 hours ago, CDawg said:

@Daniel25

Need a lot more context on your issue.

- What OS are you using?

- What branch are you using?

- Is your world server crashing

- Did you restart Authserver?

- Did you revert your changes and try again?

I'm assuming you are talking about the realmlist that pops up once you login to access your character screen.

Hello,

- Windows 7 pro

- master (legion)

- authserver and worldserver run ok,both dont crash

-I tryed restarting authserver and worldserver a little times and nothing

- Yes, yesterday i pulled the repository again in a different folder and i recompiled everything since 0 and i have the same issue

And yes, the realmlist screen where you see the differents servers online.

- 2 days ago my external ip got changed to dinamic (it was static before). I didnt mentione it before because i thougth that it doesnt sense but maybe my internet company changed anything in my router config? But its weird that server is getting that error in local. Maybe got my router config broken?

I dont understand what is happening, when I run authserver and worldserver,both are connecting to databases in local so why i can log in authserver but i cant in worldserver if both are using local ip address?

Thanks you.

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On 17/2/2017 at 1:24 AM, CDawg said:

Are your ports whitelisted?

you should by default have 3724 for your authserver, and 8085 for your worldserver.

try

telnet 127.0.0.1 3724

telnet 127.0.0.1 8085

Yes, everything with ports looks ok. I have checked ports online while the authserver and worldserver are running and both are open/lisenting.

Edited: Fixed, dunno what way but the gamebuild in realmlist got chagedd to lower. I changed it to 23420 and everything was ok again.

Thanks you for the help ^^

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  • 1 month later...
  • 4 weeks later...

I am doing everything locally and I get the realm list up and everything seems to be great and the 4.3.4 server is up running just fine and everything is the same for both servers.  I am using the master branch at the latest version for 7.2.0 with everything set to my local IP address, but I am still getting logging into game server and it is just sitting there doing nothing.  I used search to look up the same issue and checking the tagged topics with the marked up ones as well nothing seem to fix the issue. Thanks for any help with this issue.

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54 minutes ago, codeman8214 said:

The trinitycore it self has problems with logging in all the time it will just sit there, something deeper is going on in the background that is causing this problem to happen.  I get where it won't always login but somethings it will so your not the only one.

Which revision? I dont have any issues with 335a

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