Jump to content
TrinityCore

"unknown column" "missing table" "duplicate column" error / sql problems / SQLDriverLogFile < answer on 1st post of 1st page


Apple
 Share

Recommended Posts


wow_trinity@luckshot-gamers:~/build$ screen -AmS mk_tri

                                 C O R E  /\___/

http://TrinityCore.org                    \/__/


Daemon PID: 27294


Opening databasepool 'world'. Async threads: 1, synch threads: 1

MySQL client library: 5.0.51a

MySQL server ver: 5.0.51a-24+lenny5

Connected to MySQL database at 127.0.0.1

MySQL client library: 5.0.51a

MySQL server ver: 5.0.51a-24+lenny5

Connected to MySQL database at 127.0.0.1

Databasepool opened succesfuly. 2 total connections running.

Opening databasepool 'characters'. Async threads: 1, synch threads: 2

MySQL client library: 5.0.51a

MySQL server ver: 5.0.51a-24+lenny5

Connected to MySQL database at 127.0.0.1

[ERROR]: In mysql_stmt_prepare() id: 177, sql: "DELETE FROM game_event_save WHERE eventEntry = ?"

[ERROR]: Unknown column 'eventEntry' in 'where clause'

~DatabaseWorkerPool for ''.

~DatabaseWorkerPool for 'characters'.

~DatabaseWorkerPool for 'world'.


Cannot find a Solution. Google got me no Reasons/Solutions

Please Help Me :(

Link to comment
Share on other sites

I have the newst core rev.

..

...

Initialize game time and timers

Starting Map System

Starting Game Event system...

Player::DeleteOldChars: Deleting all characters which have been deleted 30 days before...

Starting Arena Season...

Speicherzugriffsfehler

Why this? All updates are in the Database...

Link to comment
Share on other sites

Hi, i have latest revision downloaded, compiled, but when i run worldserver.exe, i get a lot of this line:


Creature (GUID: 14145) does not exist but has a record in `creature_addon`

Something wrong in the db, maybe an update that i did not applied??

Loading Creature Data...

SQL: SELECT creature.guid, id, map, modelid,equipment_id, position_x, position_y

, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,curhealth,

curmana, DeathState, MovementType, spawnMask, phaseMask, eventEntry, pool_entry,

creature.npcflag, creature.unit_flags, creature.dynamicflags FROM creature LEFT

OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid LEFT

OUTER JOIN pool_creature ON creature.guid = pool_creature.guid

ERROR: [1054] Unknown column 'eventEntry' in 'field list'

MySQLConnection::_HandleMySQLErrno

>> Loaded 0 creatures. DB table `creature` is empty.

My creature table is NOT empty.

I had a patched server with wowarmory from getmangos community forum, after i updated the source, and compiled it i got these lines, and every creatures are disappeared from the world, however they are exists in the db.

Any idea?

Edited by kenny_evo
Link to comment
Share on other sites

Hello there,

I'm attempting to use the Wiki instructions to create a Trinity server. I'm running 64 bit Windows 7 (on my server) and using mysql-5.5.10-winx64 and HeidiSQL 6.0. I'm not sure how to tell what the TrinityCore revision is, I used the git application just yesterday if that helps. The database files are labeled TDB_335.11.38_2011_03_05. I've not altered anything with custom code or anything else.

The problem I'm having is with the following instructions:

The following steps are done using your database management program (ex. HeidiSQL or SQLYog)

1. Create the three databases by importing C:\Trinity\sql\create\create_mysql.sql. You now have three databases - auth, characters, and world.

2. Import auth database structure by importing C:\Trinity\sql\base\auth_database.sql to the auth DB.

3. Import characters database structure by importing C:\Trinity\sql\base\character_database.sql to the characters DB.

4. Unrar C:\TDB\TDB_335.11.38_2011_03_05.rar and import world DB structure and contents by importing TDB_335.11.38_2011_03_05.sql to the world DB.

I'm not an expert at Databases and I'm very confused at what this means. Can anyone provide click-by click instructions on how to "import" a sql file?

When I do Import > Load SQL file... and open the file, nothing appears to happen. Do I need to click the Run button for it to work? I've tried that and it "does stuff" but when I get to the next part where I'm supposed to import updates to the characters database, when I try to load 2011_03_11_0_characters_channels.sql and "run" it I get an error saying "SQL Error (1054): Unknown column 'm_name' in 'channels'" which makes me think I'm doing something wrong.

I've previously set up a Trinity server on this computer using the very explicit instructions here: http://www.mmowned.com/forums/world-of-warcraft/emulator-servers/guides-tutorials/285921-guide-how-compile-trinitycore-start-finish.html . But those instructions are now out-of-date and among other things said to use Navicat, which the Wiki says not to use. Still, the level of detail in those instructions are pretty much what I need given my lack of understanding of all things sql.

Thank you in advance for your assistance. If there's any details you need to know that I left out, please let me know.

Link to comment
Share on other sites

Right click on your database........click import...

There is nothing called "import" when I right click on a database.

In the right click menu, the options are Edit, drop, empty table(s), run routines(s), Create new, Export database as SQL, Maintenance, Find text on server, Bulk table editor, Expand all, collapse all, display size of objects, select session background color, print, refresh.

There is no "import".

Link to comment
Share on other sites

There is nothing called "import" when I right click on a database.

In the right click menu, the options are Edit, drop, empty table(s), run routines(s), Create new, Export database as SQL, Maintenance, Find text on server, Bulk table editor, Expand all, collapse all, display size of objects, select session background color, print, refresh.

There is no "import".

Try SQLyog

Link to comment
Share on other sites

when I get to the next part where I'm supposed to import updates to the characters database, when I try to load 2011_03_11_0_characters_channels.sql and "run" it I get an error saying "SQL Error (1054): Unknown column 'm_name' in 'channels'" which makes me think I'm doing something wrong.

Please paste the section of the wiki that says you are to install updates to the auth or characters DBs after a fresh install -- you don't.

The base auth / characters DBs in sql/base are always up to date with the latest rev of the core. So if you are installing from scratch, you never apply updates.

-- Brian

Link to comment
Share on other sites

Try SQLyog

Considering the HeidiSQL is the one labeled "good for beginners" I think I'd rather figure out how to use it. Or is the Wiki advice in error?

Please paste the section of the wiki that says you are to install updates to the auth or characters DBs after a fresh install -- you don't.

The base auth / characters DBs in sql/base are always up to date with the latest rev of the core. So if you are installing from scratch, you never apply updates.

-- Brian

Alright that makes sense, I didn't comprehend the instructions to not update anything but world for a fresh install. Thanks. What is the proper import procedure though... was I doing it right?

Edited by Chaisy
Link to comment
Share on other sites

Considering the HeidiSQL is the one labeled "good for beginners" I think I'd rather figure out how to use it. Or is the Wiki advice in error?

http://xkcd.com/627/

And I am wondering if the problem is in the documentation or in the people that only read half of it.

Link to comment
Share on other sites

Alright that makes sense, I didn't comprehend the instructions to not update anything but world for a fresh install. Thanks. What is the proper import procedure though... was I doing it right?

We have made it about as easy as it can get...

When you download the full DB and import it, you then apply ALL the SQL in order that is in the sql/updates/world directory.

Every time a new full DB is dumped, all the SQL that was included in that full DB is moved to the sql/old dir (in case people that are just updating their DB and not reloading from scratch need the updates).

So -- again -- simple steps:

1 - load full DB

2 - import ALL SQL in sql/updates/world in order

3 - ???

4 - PROFIT!

(it is sad how true #4 is for so many people that use (abuse?) our code)

-- Brian

EDIT:

Simple steps to *keep* your DB updated:

1 - make sure that you keep track of the last update you applied to all 3 DBs

2 - when you compile a new rev of Trinity install ALL the updates from the last version you were on (this is where you need to check sql/old/3.3.5a to make sure there wasn't a full DB released between the last version you were on, and the one you are upgrading to)

3 - Since you are updating and not installing from scratch, you need to do that for all DBs (if there were updates for auth / characters). The auth / characters updates are in sql/updates/auth_char

Link to comment
Share on other sites

I felt this needed its own post...

Back to updating (a lot of people may not know this).

If you are on rev 11234 (yes, I am using old school rev numbers here) and there are no C++ code updates (only SQL DB updates between the rev you were on and the rev you are going to) you only need to apply the SQL and not recompile your core.

Here is problem with that though.. when you compile, a program gets run that gets your "easy to look at 11111 style version number" and includes it into the compile. So, if you only install the DB updates, then when you start you core it will still say 11234 even though you may be on rev 11333.

My advice is to compile the core again even if there are no code changes. It will help you know what rev you are on.

-- Brian

Link to comment
Share on other sites

Thanks for the responses everyone.

http://xkcd.com/627/

And I am wondering if the problem is in the documentation or in the people that only read half of it.

If you look at the mmowned link I put in my original post, scroll down to where it says "Now open up Navicat." Below that is the level of detail that could have avoided me making this thread. Just a FYI. My problem wasn't really with your instructions, but with my unfamiliarity with HeidiSQL, which I'm of course going to choose because it was the beginners option. Hopefully I'll be up and running on 3.3.5a Real Soon Now.

4 - PROFIT!

Well if its any relief to you I'm only making a machinima server that will never appear on the internet (and will never result in anything being sold). I think that is consistent with the trinity core philosophy if I've read the FAQs correctly.

Edited by Chaisy
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.


  • Similar Content

    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Rochet2
      A lot of people have asked how to debug so I made this short guide on how to set up debugging.
      This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux.
      This will not explain the basics of debugging. You can google those or play around with the debugger to learn.
      Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI

      This guide contains multiple guides. Each list of bullet points is it's own guide.
      Make sure you can run the server normally before trying to debug.

      Windows:
      On Windows before anything you should check these
      - Before debugging or making crashlogs etc. with Visual Studio you must compile the core in "Debug" instead of "Release". You can select this in "Build>Configuration Manager" or at the top of Visual Studio window http://i.imgur.com/5oHd59j.png
      - You also need to move the new pdb files generate by compiling in debug mode on Visual Studio from the compile output folder (bin) to your server folder - these files contain information needed for debugging.
      - It is assumed that Solution Explorer is open. Open it by selecting "View>Solution Explorer" in Visual Studio http://i.imgur.com/hkW6Gk0.png
      -- You may want to click on the Home icon to reset the view on Solution Explorer http://i.imgur.com/N8UPwDh.png
      - You can place breakpoints in Visual Studio editor by right clicking a line of code and selecting "Breakpoint>Insert Breakpoint" http://i.imgur.com/L2TxBVG.png
      - At the top of the window you should see controls for stepping and continuing when you have started to debug.
      - Here is a video showing the basic Visual Studio functionality https://www.youtube.com/watch?v=Ijdk4z8-2OI
      Fastest way to debug on windows. This is the easiest way to start up debugging a script.
      - Start the authserver and worldserver normally
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In Visual Studio at the top select "Debug>Attach to process...>worldserver.exe" and click "Attach" http://i.imgur.com/jDEI2Hq.png
      - You are now debugging
       
      The second slower way of debugging on windows. This is useful for debugging something that occurs in the startup of the server.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Set as StartUp Project" http://i.imgur.com/wvMzeRA.png
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties you should go to "Configuration Properties>Debugging" and edit "Working Directory" to point to the server folder. For me this is the default compile folder so I use "$(OutDir)" http://i.imgur.com/aRI29fB.png
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging". The server will start with debugging attached from the beginning http://i.imgur.com/cg1KJNw.png
      - You are now debugging
      Crashlogs on windows. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - After compiling the core in "Debug" instead of "Release" start up the worldserver and authserver
      - Reproduce the crash you have
      - In the server folder there is now a folder called Crashes that contains txt and dmp files. http://i.imgur.com/9eQIdql.png
      - You can open the txt files in text editors http://i.imgur.com/EH6R17E.png
      -- At the top of a txt file there is some information about your system and below it there is the Call Stack and below that there are Variables of each part of the call stack
      -- The Call Stack will tell you at the top what was the last function call before crashing and what function calls led to that function call.
      -- Next to the function names there is the file that the function is defined in and the line number the code was executing in that function.
      -- In the Variables section you can inspect variables that were present at each function call.
      -- Based on this information you are often able to see what crashed or get a better view of what you need to inspect more in your code.
      - The dmp file can be opened in Visual Studio
      -- Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      -- Drag and drop the dmp file to Visual Studio
      -- In the window that opens click to "Debug with Native Only" http://i.imgur.com/OgyU2kM.png
      -- In the window popup click "Break" http://i.imgur.com/4jDzqRn.png
      -- You are now in a state like you would have hit a break point in the code or a crash while debugging. You can inspect the call stack and the variables.
      Edit and continue on windows. When debugging this allows you to change the code and without restarting the server apply those changes so they actually work ingame.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties select "Configuration Properties>Linker>General" and set "Enable Incremental Linking" to "Yes". http://i.imgur.com/caQqwN5.png
      -- In Properties select "Configuration Properties>Linker>Advanced" and set "Image Has Safe Exception Handlers" to "No". http://i.imgur.com/FYzN8Ks.png
      -- In Properties select "Configuration Properties>C/C++>General" and set "Debug Information Format" to "Program Database for Edit And Continue". http://i.imgur.com/pxQ6I8N.png
      - At the top of the window select "Tools>Options". In the Options select "Debugging>General" and in there select "Enable Edit and Continue", "Enable Native Edit and Continue" and "Require source files to exactly match the original version".
      - Compile the server for the changes to take effect.
      - Set up "The second slower way of debugging" (I did not test edit and continue on other configurations)
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging".
      - Try edit a cpp file a little and save it.
      - At top of Visual Studio window select "Debug>Apply Code Changes" and wait until the changes are applied. Warning: it can take considerable amount of time for the changes to be applied. http://i.imgur.com/77pb58E.png
      - If you have issues, be sure to check the error messages in Output. You can view it by selecting "View>Output" http://i.imgur.com/4cIznW9.png
      - This guide was written based on https://msdn.microsoft.com/en-us/library/esaeyddf.aspx and https://blogs.msdn.microsoft.com/vcblog/2015/07/22/c-edit-and-continue-in-visual-studio-2015/
      Linux:
      First we need to compile the server in debug mode.
      - Compile the server with the cmake flag -DCMAKE_BUILD_TYPE=Debug

      Debugging on linux. You can debug on linux by using GDB.
      - Here is a good video about it: https://www.youtube.com/watch?v=sCtY--xRUyI
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "gdb ./worldserver"
      -- Enter breakpoints by using break command on gdb
      -- Use the run command on gdb to start the server
      -- You are now debugging
      - You may also be interested in using VScode or some other more visual debuggers. https://www.youtube.com/watch?v=B0xTgyCwsAo
      Crashlogs on linux. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - Take crashreport.gdb from /contrib/debugger from source folder and place it to your server folder
      - Start the authserver
      - Start the worldserver by using "gdb -x crashreport.gdb ./worldserver"
      - Reproduce your crash
      - There should be a backtrace.log in your server folder that contains information about the crash like the callstack and variables in each function call in the call stack
      - This guide was written based on https://github.com/TrinityCore/TrinityCore/blob/master/contrib/debugger/README
      Running valgrind on linux. This helps you find memory errors like invalid reads and writes and memory leaks.
      - Here is a good video about it: https://www.youtube.com/watch?v=fvTsFjDuag8
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "valgrind ./worldserver"
      -- Run your code that you want to analyze and close the server
      -- The console or an output log should contain the valgrind log
    • By reyne
      Hey there!

      I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
      After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:

      `Error loading World\Maps\Expansion01\Expansion01_42_6.adt`

      This repeats for every line in Expansion01, and then the extractor crashes.

      I'm not sure where else to go from here.

      Thanks for your help

      Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
    • By Uee
      I recently found the Trinity Cataclsym Preservation Project and thought I will try it out.
      I am already running 3.3.5a and Master - both server run great
      Pulled 4.3.4 down using Git and built it same way as others:
      boost_1_73_0 cmake 3.17.2 Mysql 5.7.30 VS Community 2019 Built fine - no issue. Used 'Extractor.bat' to run all the map extractors - worked great!
      Noticed there was extra file 'connection_patcher.exe`, ran that - worked great! Now have "wow_patched" and use this to launch client
      MySQL runs in standalone mode, -initialize, added base sql files, imported, auth and character sql files
      Configured both the .conf files and passwords, IPs etc are all in place.
      Note: When loading the exe and built conf file, bnetserver complain about these items missing, so I add them:
      Updates.AutoSetup = 1 Updates.EnableDatabases = 0 LoginDatabase.SynchThreads = 1 Load up Mysql - loads fine
      Load up bnetserver and appears to load ok - last few lines look like this:
      Connected to MySQL database at 127.0.0.1
      DatabasePool 'auth' opened successfully. 2 total connections running.
      Started auth database connection pool.
      Listening on connections from worldservers on port 1118...
      Load up worldserver and it adds the FULL world and hotfixes, then applied all updates (confirmed archived in SQL) - last few lines look like this:
      Calculate next monthly quest reset time...
      Calculate random battleground reset time...
      Calculate guild limitation(s) reset time...
      Calculate next currency reset time...
      World initialized in 0 minutes 13 seconds
      TrinityCore rev. d0c7bbab40bc 2020-05-06 00:01:21 +0200 (master branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon) ready...
       
      There are no db errors in logs.
      Config.wtf contain portal, realmlist as remote server and patchlist as localhost.
      When I try to connecting using "user@local" and password I get immediately disconnected.
      What I did noticed different is that the bnetserver doesnt add "Added realm "Battle for Azeroth" at 192.168.10.213:8085." (From my Master log) 
      3.3.5a also have this line as last line in authserver - but 4.3.4 is not giving me this one.
      Realmlist table is accurate with right information.
      Anyone know why bnetserver is not starting me realm?
       
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
×
×
  • Create New...