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  1. Feel free to participate on TC Github and share your and your team of developers knowledge.
    4 points
  2. Will NOT be updated anymore. Source code https://github.com/Shauren/WSTC
    4 points
  3. Two new full world database has been upload to Github Releases. TDB 735.00 (2018/02/19) was released for the master branch (previous release TDB 720.00 from 2017/04/18). TDB 335.19031 (2019/03/19) was released for the 3.3.5 branch (previous release TDB 335.64 from 2018/02/19). Notes: If you are installing a new DB you only need the 2 full SQLs plus any file at /sql/updates/world/ and sql/updates/hotfixes/ on Trinitycore repository. On 3.3.5: single full SQL file plus any file at /sql/updates/world/
    3 points
  4. Enabling the Misc items in the cfg will post many undesired items onto the auctionhouse. The best way (so far) to get glyphs to show up seems to be the following - all credit goes to Mightylink @ cmangos. (Haven't verified all id's one by one, but assuming they are correct for wotlk) All you need to do is add all the glyphs to the force include line, this will ignore any settings and make them start appearing at random times. Here are all the glyphs sorted by class: Code: |Death Knight: 43533,43534,43535,43536,43537,43538,43539,43541,43542,43543,43544,43545,43546,43547,43548,43549,43550,43551,43552,43553,43554,43671,43672,43673,43825,43826,43827,45799,45800,45803,45804,45805,45806 Warrior: 43395,43396,43397,43398,43399,43400,43412,43413,43414,43415,43416,43417,43418,43419,43420,43421,43422,43423,43424,43425,43426,43427,43428,43429,43430,43431,43432,45790,45792,45793,45794,45795,45797,49084 Paladin: 41092,41094,41095,41096,41097,41098,41099,41100,41101,41102,41103,41104,41105,41106,41107,41108,41109,41110,43340,43365,43366,43367,43368,43369,43867,43868,43869,45741,45742,45743,45744,45745,45746,45747 Shaman: 41517,41518,41524,41526,41527,41529,41530,41531,41532,41533,41534,41535,41536,41537,41538,41539,41540,41541,41542,41547,41552,43344,43381,43385,43386,43388,43725,44923,45770,45771,45772,45775,45776,45777,45778 Hunter: 42897,42898,42899,42900,42901,42902,42903,42904,42905,42906,42907,42908,42909,42910,42911,42912,42913,42914,42915,42916,42917,43338,43350,43351,43354,43355,43356,45625,45731,45732,45733,45734,45735 Rogue: 42954,42955,42956,42957,42958,42959,42960,42961,42962,42963,42964,42965,42966,42967,42968,42969,42970,42971,42972,42973,42974,43343,43376,43377,43378,43379,43380,45761,45762,45764,45766,45767,45768,45769 Druid: 40896,40897,40899,40900,40901,40902,40903,40906,40908,40909,40912,40913,40914,40915,40916,40919,40920,40921,40922,40923,40924,43316,43331,43332,43334,43335,43674,44928,44922,45601,45602,45603,45604,45622,45623,46372,48720,50125 Mage: 42734,42735,42736,42737,42738,42739,42740,42741,42742,42743,42744,42745,42746,42747,42748,42749,42750,42751,42752,42753,42754,43339,43357,43359,43360,43361,43364,44684,44955,44920,45736,45737,45738,45740,50045 Warlock: 42453,42454,42455,42456,42457,42458,42459,42460,42461,42462,42463,42464,42465,42466,42467,42468,42469,42470,42471,42472,42473,43389,43390,43391,43392,43393,43394,45779,45780,45781,45782,45783,45785,45789,50077 Priest: 42396,42397,42398,42399,42400,42401,42402,42403,42404,42405,42406,42407,42408,42409,42410,42411,42412,42414,42415,42416,42417,43341,43370,43371,43372,43373,43374,45753,45755,45756,45757,45758,45760 | And here are all the glyphs together you can just copy and paste into the config: Code: |43533,43534,43535,43536,43537,43538,43539,43541,43542,43543,43544,43545,43546,43547,43548,43549,43550,43551,43552,43553,43554,43671,43672,43673,43825,43826,43827,45799,45800,45803,45804,45805,45806,43395,43396,43397,43398,43399,43400,43412,43413,43414,43415,43416,43417,43418,43419,43420,43421,43422,43423,43424,43425,43426,43427,43428,43429,43430,43431,43432,45790,45792,45793,45794,45795,45797,49084,41092,41094,41095,41096,41097,41098,41099,41100,41101,41102,41103,41104,41105,41106,41107,41108,41109,41110,43340,43365,43366,43367,43368,43369,43867,43868,43869,45741,45742,45743,45744,45745,45746,45747,41517,41518,41524,41526,41527,41529,41530,41531,41532,41533,41534,41535,41536,41537,41538,41539,41540,41541,41542,41547,41552,43344,43381,43385,43386,43388,43725,44923,45770,45771,45772,45775,45776,45777,45778,42897,42898,42899,42900,42901,42902,42903,42904,42905,42906,42907,42908,42909,42910,42911,42912,42913,42914,42915,42916,42917,43338,43350,43351,43354,43355,43356,45625,45731,45732,45733,45734,45735,42954,42955,42956,42957,42958,42959,42960,42961,42962,42963,42964,42965,42966,42967,42968,42969,42970,42971,42972,42973,42974,43343,43376,43377,43378,43379,43380,45761,45762,45764,45766,45767,45768,45769,40896,40897,40899,40900,40901,40902,40903,40906,40908,40909,40912,40913,40914,40915,40916,40919,40920,40921,40922,40923,40924,43316,43331,43332,43334,43335,43674,44928,44922,45601,45602,45603,45604,45622,45623,46372,48720,50125,42734,42735,42736,42737,42738,42739,42740,42741,42742,42743,42744,42745,42746,42747,42748,42749,42750,42751,42752,42753,42754,43339,43357,43359,43360,43361,43364,44684,44955,44920,45736,45737,45738,45740,50045,42453,42454,42455,42456,42457,42458,42459,42460,42461,42462,42463,42464,42465,42466,42467,42468,42469,42470,42471,42472,42473,43389,43390,43391,43392,43393,43394,45779,45780,45781,45782,45783,45785,45789,50077,42396,42397,42398,42399,42400,42401,42402,42403,42404,42405,42406,42407,42408,42409,42410,42411,42412,42414,42415,42416,42417,43341,43370,43371,43372,43373,43374,45753,45755,45756,45757,45758,45760
    3 points
  5. TDB 735.00 & TDB 335.64 released.
    3 points
  6. How to add Waypoints to a creature: Note: I'm just adding a copy paste tutorial without further information on the DB-Structure behind it, because i know, you will understand this soon enough.Example: We want to add this Guy some waypoints 1.) Get the latest sniffer from http://community.trinitycore.org/topic/9849-trinity-cores-sniffer-for-wow-62020338/ 2.) Log in on retail and start the attach_sniffer and follow the Creature until it has completed it's whole path. It's important, that you DO NOT RUN OUT of sight of this mob, else the path will look really creapy. 3.) Close the sniffer if the Path is completed one time 4.) You will see a .pkt - file in your wow directory now 5.) Download and compile https://github.com/TrinityCore/WowPacketParser 6.) Go to the Releasefolder after you finished compiling 7.) Copy the .pkt-file and move the file with drag-and-drop over the WowPacketParser.exe Note: It's recommended to keep these settings <add key="DBEnabled" value="false" /> in WowPacketParser.exe.config 8.) Now you will see a .txt file in your releasefolder 9.) Download and compile https://github.com/Kittnz/WaypointCreator (Branch 6.x) 10.) Go to the release folder and open up the Waypoint Creator.exe 11.) Import the .txt-file 12.) Search for the entry in the searchfield (in this case entry: 74228) 13.) Result: - Rightclick on the table and hit: Create SQL 14.) In the SQL-Output you will now find: Use the command: .go 1923.215 -4636.423 33.2019 to see if you are on the right position 15.) Go ingame (Tc-Server) and choose a fitting creature which is near the path. In this case it's creature with GUID: 286504 - You always find the right guid if you select the creature and type: .npc info 16.) Replace the XXXXXX in SET @NPC := XXXXXX; with the GUID -> SET @NPC := 286504; 17.) Repeat this for all other Paths
    3 points
  7. if you don't have any custom thing i sugest you to drop world database, if you have custom things i recomend you to pull to tdb 335.19031, then 335.19041.... there are to much commits betweeen your db and head.
    2 points
  8. Since we are targeting C++17 compilers, GCC 6.3, clang 4 and Visual Studio 2017 under version 15.7 will become unsupported after summer We give this warning to allow people to ready their systems with enough time to update (it's very likely Debian 10 will be shipped on 2nd quarter 2019). (Visual Studio 2019 release date is on 2nd quarter 2019) https://clang.llvm.org/cxx_status.html https://gcc.gnu.org/projects/cxx-status.html#cxx17
    2 points
  9. I wrote an article explaining why I hate most of the World of Warcraft private servers. This is my personal opinion and if you are a developer I ask you to read the disclaimer first. I'd appreciate your feedback about it, enjoy! https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers/blob/master/ENGLISH.md
    2 points
  10. Hi Folks, As mentioned in a later post, I no longer play WoW and decided to not port the trinitycore packages to Debian 11 'Bullseye' which was just released. I have discontinued builds and removed the packages from the repo. Thank you all for using the packages in the past few years and all of the feedback I received! Please check the 'Rolling your own' section on how to set this up for yourself! :-) Cheers! == Original message == Hi folks, Having issues compiling? Don't want to wait for an hour to compile a new server? Want a steady stream of updates? Well then, you came to the right place! With the following instructions, one can install their own TrinityCore server using pre-compiled packages. The current state of the 2 branches is: - 3.3.5a: fully functional and installable using the instructions in this topic - master: Still WIP, the packages are compiled and in the repository, but still need to be tested and validated against the installation instructions. Not compiled automatically. == Background == There are 3 packages, server, database and tools:The database package will also install MariaDB from the default Debian Repository Server package: pre-compiled version using the instructions provided on the TrinityCore wiki. Date and commit-hash are included in version tag. By default this package will also install database, but it is possible to run the database on a remote server. And it will not overwrite any configuration files in place without asking. Database package: Contains TDB335.62 with all the database updates provided by the commit. Also contains a slightly modified auth_database (which has to be setup with the provided script), so you can control the server while it's started without console (in order to run it as a service, details below). Tools package: contains the extractors, so you can run them on your desktop with the client instead of uploading a copy to the server. I also included a script that will queue all the commands you need to generate a data package for your TC server. This package isn't supposed to run on the same system as the server (because it would require you to upload a complete WoW client to your server). The packages come with a default configuration to support service control by SystemD. A few details: /opt/trinitycore - server files and data files /var/log/trinitycore - server logs /var/run/trinitycore - PID files See https://github.com/TrinityCore/TrinityCore/issues/18069 for more info on how and why == Update frequency == These packages will be recompiled everyday at midnight, compiling/uploading takes about an hour per tree, so expect fresh packages: - 3.3.5a: around 01:30 AM CEST - master: not compiled automatically (per 2019-09-09) The script will automatically download the latest TDB version if it is updated in the source files. If there are any changes with the configuration files (new options added etc.) I will add them as soon as I can. == Installation Instructions == This instruction will help you setup a TrinityCore server on a Debian Buster server with it's own local MySQL server. If you require a seperate MySQL server, please adjust where needed. All packages provided are only tested on Debian Buster stable (with updates). !!! WILL NO LONGER WORK ON DEBIAN VERSIONS BELOW 10 !!! It is in your best interest to read the entire instruction first before installing! Install a server with Debian Buster and log in on it You don't need anything except the basic install! Add the following line to /etc/apt/sources.list deb http://repo.element-networks.nl/ buster main Add the repository key for package verification wget http://repo.element-networks.nl/public.gpg -O - | apt-key add - Update your package lists apt-get update Install the server 3.3.5a: apt-get install trinitycore-server3.3.5-en master: apt-get install trinitycore-server-master-en NOTE: This command will install the TrinityCore server and all it's dependencies (including a MariaDB server) If you want to run a seperate database server, run this command with '--no-install-recommends' to skip the installation of the database package. FIRST TIME ONLY: Run the following script to setup the databases setup_database.sh If you run the database on a different server, run the script on that server. Also, change worldserver.conf and authserver.conf accordingly! Extract the MAPS, MMAPS and VMAPS using the extractors. Pro-tip, if you have a (fast) Linux (gaming) desktop, do the following: Install the trinitycore-tools3.3.5 package on your desktop with the WoW client. apt-get install trinitycore-tools3.3.5-en Go to your WoW client folder and run the script cd /to/my/wowclient generate_data_package.sh After extracting all the maps, mmaps, vmaps and dbc's it will ask you the following question: # Your data package is in /to/my/wowclient/trinitycore-data.tgz # Would you like this script to apply it on your server? y/N If you select yes, it will ask you where to upload the data package See https://trinitycore.atlassian.net/wiki/display/tc/Linux+Server+Setup for all the details surrounding the extracting process. Start the server! systemctl start trinitycore-authserver.service systemctl start trinitycore-worldserver.service You can control the server using the following command: telnet localhost 3443 Username: admin Password: ChangeMeNOW! Change the password for the admin account: .account set password admin NEWPASSWORD NEWPASSWORD Create a new user .account create USERNAME PASSWORD Press Enter again to log out Set your client's realmlist to your newly installed server GameClientDir/Data/enUS/realmlist.wtf Note: enUS could also be enGB if you have a European version of the client Start your game, log in and enjoy! == Upgrade to Debian 10 Buster == When upgrading my system to Debian 10 (Buster) I ran into an issue where my MariaDB server was no longer starting properly. In order to fix it, do the following: Make a snapshot of your current machine (and always make backups!) Before upgrading, run the following command, this will upgrade some MariaDB internals to the current version you have running. If you are already up to date, the script will say so. No need to run it with --force mysql_upgrade -u root -p Upgrade your system to Debian 10 via the usual way (lots and lots of guides already on the interwebz, find one) When you run your server on LXC, please enable Nesting and restart the LXC container again. After starting the server, check if MariaDB is running, and run the upgrade script (step 2) again to update MariaDB's internals again. == Updating == Updating the server to a newer version is very easy, I do it using the following script: #!/bin/bash # Upgrade the TrinityCore server to the latest build # Stop running server systemctl stop trinitycore-worldserver.service # Upgrade packages, change the packagename if you wish to run the 'master' branch apt-get update apt-get upgrade trinitycore-server3.3.5-en trinitycore-database3.3.5-en -y -o Dpkg::Options::='--force-confdef' -o Dpkg::Options::='--force-confold' # Start server systemctl start trinitycore-worldserver.service == Feedback == Any feedback is appreciated! I have been running my test-server with this setup for a few days now and it is still alive and kicking. However, my userbase is quite small (5) and I would like to know if the current way of updating is doable. Thoughts, feelings, emotions? == Rolling your own? == Want to compile it yourself, but make it easier? Don't trust me? Need custom patches? No problem! Below are the recipes I use for the build script I use to generate the binaries and the packages. They are still only suitable for Deb based distro's, but feel free to roll your own! https://github.com/Thulium-Drake/trinitycore-recipes
    2 points
  11. This table exists only to send sniffed hotfixes for db2 files that are not loaded by TC. You should never try to manually insert data into it. If you really must know - blob is simply the entire db2 row written as binary
    2 points
  12. Here, have mine https://paste2.org/PMN1IWYK
    2 points
  13. Let me first be clear on one thing: I do really appreciate this project, its history and developers and all the efforts that have been made with time to make it so great during all those years. But currently WoW development is slowly dying, and I feel a big change is needed in order to bring back that entusiasm that is no longer here. The current state of the project has some major pain points: - CONTENT. All the content after WOTLK is not stable or complete, so it doesn't add much value to keep what we currently have on master branch; - CONTRIBUTORS. We have less and less contributors, there is no much hope to see the master branch fully playable in future - CODE. The code is full of anti patterns (huge class files, spaghetti code, etc...). This is mostly due to the fact that the codebase has been modified for years and years by many different people. Because of that, it is really complicated for newcomers or less experienced programmers to be able to contribute; - TESTS. There are no tests. At all. No unit test, no integration tests, etc... It is nearly impossible to be sure that you don't break something whenever you make a change in the code; - API/TOOLING. There were some attempts on providing tools for TC (which I really appreciate), however most of them rely on accessing the DB directly OR using external PHP APIs that are not standardized by the project and tend to break easily with time (e.g. when the DB structure changes). Ideally the application server itself should expose the API, or the API project should be part of the official project and be maintained with it; All those reasons, together with the fact that C++ is an old language and there are better modern alternatives make me wonder: why don't we start a new project from scratch, using a modern language? (for example Rust - see this post). So we can use the experience gained during all those years of WoW development to create something that works better, is more developer-friendly and can attract more contributors. I write this post to see if this can be of interest for any of you, please let me know what you think.
    2 points
  14. I'm guessing no one knows apart from those who have managed to fix the issue themselves. However @Aokromes i did find this. struct EuropaTicketConfig { bool TicketsEnabled = false; bool BugsEnabled = false; bool ComplaintsEnabled = false; bool SuggestionsEnabled = false; Would changing the value from false to true yield any results? bool TicketsEnabled =true; Regards, Xedara
    2 points
  15. You could have just asked for it. The reason I didn't throw it up on a gist or dropbox public site was due to people pinging me outside of TC and bugging me for updates and filling up my email/discord channel for the armory. The web app layer is not 100% working. So no... my 1400+ posts have never been about an "every man for himself" attitude. Next time, *your* approach could be, "Hey CDawg, why not share it publicly?"
    2 points
  16. Got it. It caused a 6 month roll back on the characters database but it's fixed. I had to manually run the updates.Before anyone asks of course I was backing up the databases, but the most recent ones were corrupted by this issue and I just happened to have an older local copy I could work with.
    2 points
  17. Hi, I want to use Warden, to detect weather a player is using PQR. First I decompiled PQR and found out that the programm injects some LUA code into the client. If I use /run print(SOME_PQR_VARIABLE) before starting PQR the output will is nil as expected. If I use /run print(SOME_PQR_VARIABLE) after starting PQR the output will is a value/adress/none depends on what I print. In the Warden.h there is this Check LUA_STR_CHECK = 0x8B, // 139: byte luaNameIndex (check to ensure LUA string isn't used I created a warden_ckeck in the DB with: INSERT INTO `warden_checks` (`id`, `type`, `data`, `str`, `address`, `length`, `result`, `comment`) VALUES (1, 139, '', 'SOME_PQR_VARIABLE', 0, 0, '', ''); Unfortunately the client always returns 1. No matter if PQR is injected or not. And this is my Problem. Either way this type of Warden check is not properly implemented yet or I do something wrong with the SQL statement. injected_pqr_code.lua
    2 points
  18. I just have to say that this project is amazing. I am having SO much fun. Thank you, everyone who contributed to it. It took me a couple of days to get everything put together, on my spare debian machine, but it works like a champ (even with older hardware).
    2 points
  19. c++14. (we warned MONTHS before release and make definitively unsupported MONTHS after release)
    2 points
  20. It did, i have been able to work on the core all day without the issue reappearing
    2 points
  21. I have heard of this issue on 7.2.5 but not 3.3.5a are you sure you are not using anything custom and everything is from a fresh start including your core files just checking because everything seems to be working like it should for me including 4.3.4
    2 points
  22. Meh.. Not really explosive. Just defending the fact that people consistently "demand" things from the community and devs. Sometimes they offer money and when they don't get an answer they are the ones that explode. If you knew me, I'm a very very laid back guy
    2 points
  23. Here's a few more. PS: Either you contribute, or you're not helping. Pushing "Like" on the post isn't gonna do anything. azjolnerub.sql theeye.sql magtheridon.sql gruul.sql ragefire.sql utgardekeep.sql
    2 points
  24. the amount of recompilation depends of the files you change.
    1 point
  25. Quests cannot do that. It is world.gossip_menu_option BoxCoded column (and you have to write a script that implements this function https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/AI/CreatureAI.h#L207)
    1 point
  26. Try clearing your cache. I also experienced same stuff. Somehow after trying lots of trial it worked somehow.
    1 point
  27. It sounds like you connect both worldservers into the same character database, you need to separate them and share only auth (and world if you dont want to customize anything for only one realm)
    1 point
  28. I do not know, with arctiumlauncher works perfectly for me. Have you tried modifying the ip address in the file "WTF/Config .wtf" 127.0.0.1? What is your SO? Some ppl with Linux have the same problem.
    1 point
  29. 1 point
  30. @Influencer you can do that any time https://locka99.gitbooks.io/a-guide-to-porting-c-to-rust/content/
    1 point
  31. Use CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object CONDITION_SOURCE_TYPE_SMART_EVENT 22 ID (smart_scripts.id) + 1 4 : TYPEID_PLAYER https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130002/conditions
    1 point
  32. Haha, I'm wondering how much people on german p-server translate quest_complete_texts parallel and manually :-) But the quest_template_locale table contains a lot of field names from an earlier core version. Actually the relations are: quest_template:LogDescription - quest_template_locale:Objectives quest_template:AreaDescription - quest_template_locale:EndText quest_template:QuestDescription - quest_template_locale:Details quest_template:ObjectiveText1 - quest_template_locale:ObjectiveText1 quest_template:ObjectiveText2 - quest_template_locale:ObjectiveText2 quest_template:ObjectiveText3 - quest_template_locale:ObjectiveText3 quest_template:ObjectiveText4 - quest_template_locale:ObjectiveText4 quest_template:QuestCompletionLog - quest_template_locale:CompletedText quest_requested_items:CompletionText - quest_template_locale:RequestedItemsText quest_offer_reward:RewardText - quest_template_locale:OfferRewardText May it helps, otherwise please make an example of a quest.
    1 point
  33. you need new glasses, since months ago tc wiki is using clang to compile tc. https://trinitycore.atlassian.net/wiki/spaces/tc/pages/10977288/Linux+Requirements
    1 point
  34. I am having the exact same issue bro, except mine is hosted and I'm on a deadline(probably shouldn't have bought hosting till I fixed all the damn problems) ;( But this issue is strictly by creating a patch via client editing. Now I have no idea how to do this, I'm just a DBA and SQL dev so I made a thread asking the EXACT same thing, on how to do it. Hopefully somebody can tell us where patchs are located in Legion, because I know that WotLK 3.3.5a could be client edited to fix the that problem, and not only that but FireStorm world of Warcraft has fixed the problem themselves by introducing a custom patch into there client, and that was done on there client(7.3.5 trinitycore). I know it's possible, cause Firestorm did it. Now they're an absolutely huge server but I'm willing to do whatever it takes to be able to fix the problem as well, as it's a key aspect of any WoW server.
    1 point
  35. Client requirement was updated to 7.3.5.26822 yesterday.
    1 point
  36. https://www.linuxfoundation.org/blog/microsoft-buys-github-the-linux-foundations-reaction/
    1 point
  37. Dead forums or what? 10 days and still no reply..
    1 point
  38. on 1 month we pushed 222 commits (fixes) on 2 months 388, no, 1 or 2 months is not "up-to-date", not even 1 week is.
    1 point
  39. *BSD compilation used to be very hard idk current status.
    1 point
  40. I've just ran some updates on my Ubuntu Install and when updating the 3.3.5 core i get the below error right at the end. Prior to doing this i needed to upgrade gcc to 6.3 and i also tried clang but same result. Although its showing a boost error, it is at v 1.58 and has been for some time AFAIK. Is it something i've done during the updates to Ubuntu or something in the PR? ../game/libgame.a(DBCStores.cpp.o): In function `boost::cpp_regex_traits<wchar_t>::transform_primary[abi:cxx11](wchar_t const*, wchar_t const*) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:965: undefined reference to `boost::re_detail::cpp_regex_traits_implementation<wchar_t>::transform_primary[abi:cxx11](wchar_t const*, wchar_t const*) const' ../game/libgame.a(DBCStores.cpp.o): In function `boost::cpp_regex_traits<wchar_t>::transform[abi:cxx11](wchar_t const*, wchar_t const*) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:961: undefined reference to `boost::re_detail::cpp_regex_traits_implementation<wchar_t>::transform[abi:cxx11](wchar_t const*, wchar_t const*) const' collect2: error: ld returned 1 exit status src/server/worldserver/CMakeFiles/worldserver.dir/build.make:211: recipe for target 'src/server/worldserver/worldserver' failed make[2]: *** [src/server/worldserver/worldserver] Error 1 CMakeFiles/Makefile2:1596: recipe for target 'src/server/worldserver/CMakeFiles/worldserver.dir/all' failed make[1]: *** [src/server/worldserver/CMakeFiles/worldserver.dir/all] Error 2 Makefile:127: recipe for target 'all' failed make: *** [all] Error 2
    1 point
  41. I am checking against hashes which are made by the worldserver application. I've managed to get hash for battlenet_accounts with following function strtoupper(bin2hex(strrev(hex2bin(strtoupper(hash("sha256",strtoupper(hash("sha256", strtoupper($username)).":".strtoupper($password)))))))); Now i have some thoughts about the account table... Will share if i will succeed
    1 point
  42. Don't look now: (Rules Quote) My nick has nothing to do with a private server or otherwise. I didn't break ANY rules. Now, please stop trolling. I am done with this thread because I can see where you're trying to lead it. I feel no need to further school a 38 year old on whether or not an emulated game server is known or unknown to Blizzard and the legalities of running a server privately OR publicly. So edit this post away or try to reverse the fact that you jumped to a conclusion; just as you did the post before this one. Please, cry to someone else about the rules when they actually break them instead of hounding people asking normal questions. I think you get off on being rude to others here (most of them younger than you) as some sort of ego trip? Power issues? Wanna be a moderator or something? I dunno, but you need to get more attention at home or something (seriously)... I read a lot of your rudeness to others on this forum, and for no reason! Just people a little confused or asking for help is usually followed up by complete rudeness in most of your responses. Please, don't bother responding, banning, suspending, or whatever else your going to do to my account. People (members) don't want this type of interaction when trying to learn something new; and for an "educational" piece of software I find that contradictory to its main goal or purpose. So let's get this straight, you wont miss me and I wont miss you any; pretty much a clean wash. I just maybe wanted someone to go review your performance (Paranoia or Para-whatever). And hey, if your grandfathered in here and "buddies" with the rest of the crew they should weigh that one out too. I understand the "good Ol' Boy" system. Protect your friends, no matter how wrong they are. So, I know telling you all this is a losing battle forum wise. Your nick certainly fits you: A paradox is a logical statement or group of statements that lead to a contradiction or a situation which (if true) defies logic or reason, similar to circular reasoning. Typically, however, quoted paradoxical statements do not imply a real contradiction and the puzzling results can be rectified by demonstrating that one or more of the premises themselves are not really true, a play on words, faulty and/or cannot all be true together. To the Trinity Programmers and Moderators, Thanks, it's been a fun ride and I'll still be downloading source. Thank you for your time and experience.
    1 point
  43. Image is broken Did you edit the realm IP address in the auth database?
    1 point
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