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  1. Feel free to participate on TC Github and share your and your team of developers knowledge.
    4 points
  2. Will NOT be updated anymore. Source code https://github.com/Shauren/WSTC
    4 points
  3. Two new full world database has been upload to Github Releases. TDB 735.00 (2018/02/19) was released for the master branch (previous release TDB 720.00 from 2017/04/18). TDB 335.19031 (2019/03/19) was released for the 3.3.5 branch (previous release TDB 335.64 from 2018/02/19). Notes: If you are installing a new DB you only need the 2 full SQLs plus any file at /sql/updates/world/ and sql/updates/hotfixes/ on Trinitycore repository. On 3.3.5: single full SQL file plus any file at /sql/updates/world/
    3 points
  4. Enabling the Misc items in the cfg will post many undesired items onto the auctionhouse. The best way (so far) to get glyphs to show up seems to be the following - all credit goes to Mightylink @ cmangos. (Haven't verified all id's one by one, but assuming they are correct for wotlk) All you need to do is add all the glyphs to the force include line, this will ignore any settings and make them start appearing at random times. Here are all the glyphs sorted by class: Code: |Death Knight: 43533,43534,43535,43536,43537,43538,43539,43541,43542,43543,43544,43545,43546,43547,43548,43549,43550,43551,43552,43553,43554,43671,43672,43673,43825,43826,43827,45799,45800,45803,45804,45805,45806 Warrior: 43395,43396,43397,43398,43399,43400,43412,43413,43414,43415,43416,43417,43418,43419,43420,43421,43422,43423,43424,43425,43426,43427,43428,43429,43430,43431,43432,45790,45792,45793,45794,45795,45797,49084 Paladin: 41092,41094,41095,41096,41097,41098,41099,41100,41101,41102,41103,41104,41105,41106,41107,41108,41109,41110,43340,43365,43366,43367,43368,43369,43867,43868,43869,45741,45742,45743,45744,45745,45746,45747 Shaman: 41517,41518,41524,41526,41527,41529,41530,41531,41532,41533,41534,41535,41536,41537,41538,41539,41540,41541,41542,41547,41552,43344,43381,43385,43386,43388,43725,44923,45770,45771,45772,45775,45776,45777,45778 Hunter: 42897,42898,42899,42900,42901,42902,42903,42904,42905,42906,42907,42908,42909,42910,42911,42912,42913,42914,42915,42916,42917,43338,43350,43351,43354,43355,43356,45625,45731,45732,45733,45734,45735 Rogue: 42954,42955,42956,42957,42958,42959,42960,42961,42962,42963,42964,42965,42966,42967,42968,42969,42970,42971,42972,42973,42974,43343,43376,43377,43378,43379,43380,45761,45762,45764,45766,45767,45768,45769 Druid: 40896,40897,40899,40900,40901,40902,40903,40906,40908,40909,40912,40913,40914,40915,40916,40919,40920,40921,40922,40923,40924,43316,43331,43332,43334,43335,43674,44928,44922,45601,45602,45603,45604,45622,45623,46372,48720,50125 Mage: 42734,42735,42736,42737,42738,42739,42740,42741,42742,42743,42744,42745,42746,42747,42748,42749,42750,42751,42752,42753,42754,43339,43357,43359,43360,43361,43364,44684,44955,44920,45736,45737,45738,45740,50045 Warlock: 42453,42454,42455,42456,42457,42458,42459,42460,42461,42462,42463,42464,42465,42466,42467,42468,42469,42470,42471,42472,42473,43389,43390,43391,43392,43393,43394,45779,45780,45781,45782,45783,45785,45789,50077 Priest: 42396,42397,42398,42399,42400,42401,42402,42403,42404,42405,42406,42407,42408,42409,42410,42411,42412,42414,42415,42416,42417,43341,43370,43371,43372,43373,43374,45753,45755,45756,45757,45758,45760 | And here are all the glyphs together you can just copy and paste into the config: Code: |43533,43534,43535,43536,43537,43538,43539,43541,43542,43543,43544,43545,43546,43547,43548,43549,43550,43551,43552,43553,43554,43671,43672,43673,43825,43826,43827,45799,45800,45803,45804,45805,45806,43395,43396,43397,43398,43399,43400,43412,43413,43414,43415,43416,43417,43418,43419,43420,43421,43422,43423,43424,43425,43426,43427,43428,43429,43430,43431,43432,45790,45792,45793,45794,45795,45797,49084,41092,41094,41095,41096,41097,41098,41099,41100,41101,41102,41103,41104,41105,41106,41107,41108,41109,41110,43340,43365,43366,43367,43368,43369,43867,43868,43869,45741,45742,45743,45744,45745,45746,45747,41517,41518,41524,41526,41527,41529,41530,41531,41532,41533,41534,41535,41536,41537,41538,41539,41540,41541,41542,41547,41552,43344,43381,43385,43386,43388,43725,44923,45770,45771,45772,45775,45776,45777,45778,42897,42898,42899,42900,42901,42902,42903,42904,42905,42906,42907,42908,42909,42910,42911,42912,42913,42914,42915,42916,42917,43338,43350,43351,43354,43355,43356,45625,45731,45732,45733,45734,45735,42954,42955,42956,42957,42958,42959,42960,42961,42962,42963,42964,42965,42966,42967,42968,42969,42970,42971,42972,42973,42974,43343,43376,43377,43378,43379,43380,45761,45762,45764,45766,45767,45768,45769,40896,40897,40899,40900,40901,40902,40903,40906,40908,40909,40912,40913,40914,40915,40916,40919,40920,40921,40922,40923,40924,43316,43331,43332,43334,43335,43674,44928,44922,45601,45602,45603,45604,45622,45623,46372,48720,50125,42734,42735,42736,42737,42738,42739,42740,42741,42742,42743,42744,42745,42746,42747,42748,42749,42750,42751,42752,42753,42754,43339,43357,43359,43360,43361,43364,44684,44955,44920,45736,45737,45738,45740,50045,42453,42454,42455,42456,42457,42458,42459,42460,42461,42462,42463,42464,42465,42466,42467,42468,42469,42470,42471,42472,42473,43389,43390,43391,43392,43393,43394,45779,45780,45781,45782,45783,45785,45789,50077,42396,42397,42398,42399,42400,42401,42402,42403,42404,42405,42406,42407,42408,42409,42410,42411,42412,42414,42415,42416,42417,43341,43370,43371,43372,43373,43374,45753,45755,45756,45757,45758,45760
    3 points
  5. TDB 735.00 & TDB 335.64 released.
    3 points
  6. How to add Waypoints to a creature: Note: I'm just adding a copy paste tutorial without further information on the DB-Structure behind it, because i know, you will understand this soon enough.Example: We want to add this Guy some waypoints 1.) Get the latest sniffer from http://community.trinitycore.org/topic/9849-trinity-cores-sniffer-for-wow-62020338/ 2.) Log in on retail and start the attach_sniffer and follow the Creature until it has completed it's whole path. It's important, that you DO NOT RUN OUT of sight of this mob, else the path will look really creapy. 3.) Close the sniffer if the Path is completed one time 4.) You will see a .pkt - file in your wow directory now 5.) Download and compile https://github.com/TrinityCore/WowPacketParser 6.) Go to the Releasefolder after you finished compiling 7.) Copy the .pkt-file and move the file with drag-and-drop over the WowPacketParser.exe Note: It's recommended to keep these settings <add key="DBEnabled" value="false" /> in WowPacketParser.exe.config 8.) Now you will see a .txt file in your releasefolder 9.) Download and compile https://github.com/Kittnz/WaypointCreator (Branch 6.x) 10.) Go to the release folder and open up the Waypoint Creator.exe 11.) Import the .txt-file 12.) Search for the entry in the searchfield (in this case entry: 74228) 13.) Result: - Rightclick on the table and hit: Create SQL 14.) In the SQL-Output you will now find: Use the command: .go 1923.215 -4636.423 33.2019 to see if you are on the right position 15.) Go ingame (Tc-Server) and choose a fitting creature which is near the path. In this case it's creature with GUID: 286504 - You always find the right guid if you select the creature and type: .npc info 16.) Replace the XXXXXX in SET @NPC := XXXXXX; with the GUID -> SET @NPC := 286504; 17.) Repeat this for all other Paths
    3 points
  7. if you don't have any custom thing i sugest you to drop world database, if you have custom things i recomend you to pull to tdb 335.19031, then 335.19041.... there are to much commits betweeen your db and head.
    2 points
  8. Since we are targeting C++17 compilers, GCC 6.3, clang 4 and Visual Studio 2017 under version 15.7 will become unsupported after summer We give this warning to allow people to ready their systems with enough time to update (it's very likely Debian 10 will be shipped on 2nd quarter 2019). (Visual Studio 2019 release date is on 2nd quarter 2019) https://clang.llvm.org/cxx_status.html https://gcc.gnu.org/projects/cxx-status.html#cxx17
    2 points
  9. I wrote an article explaining why I hate most of the World of Warcraft private servers. This is my personal opinion and if you are a developer I ask you to read the disclaimer first. I'd appreciate your feedback about it, enjoy! https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers/blob/master/ENGLISH.md
    2 points
  10. Hi Folks, As mentioned in a later post, I no longer play WoW and decided to not port the trinitycore packages to Debian 11 'Bullseye' which was just released. I have discontinued builds and removed the packages from the repo. Thank you all for using the packages in the past few years and all of the feedback I received! Please check the 'Rolling your own' section on how to set this up for yourself! :-) Cheers! == Original message == Hi folks, Having issues compiling? Don't want to wait for an hour to compile a new server? Want a steady stream of updates? Well then, you came to the right place! With the following instructions, one can install their own TrinityCore server using pre-compiled packages. The current state of the 2 branches is: - 3.3.5a: fully functional and installable using the instructions in this topic - master: Still WIP, the packages are compiled and in the repository, but still need to be tested and validated against the installation instructions. Not compiled automatically. == Background == There are 3 packages, server, database and tools:The database package will also install MariaDB from the default Debian Repository Server package: pre-compiled version using the instructions provided on the TrinityCore wiki. Date and commit-hash are included in version tag. By default this package will also install database, but it is possible to run the database on a remote server. And it will not overwrite any configuration files in place without asking. Database package: Contains TDB335.62 with all the database updates provided by the commit. Also contains a slightly modified auth_database (which has to be setup with the provided script), so you can control the server while it's started without console (in order to run it as a service, details below). Tools package: contains the extractors, so you can run them on your desktop with the client instead of uploading a copy to the server. I also included a script that will queue all the commands you need to generate a data package for your TC server. This package isn't supposed to run on the same system as the server (because it would require you to upload a complete WoW client to your server). The packages come with a default configuration to support service control by SystemD. A few details: /opt/trinitycore - server files and data files /var/log/trinitycore - server logs /var/run/trinitycore - PID files See https://github.com/TrinityCore/TrinityCore/issues/18069 for more info on how and why == Update frequency == These packages will be recompiled everyday at midnight, compiling/uploading takes about an hour per tree, so expect fresh packages: - 3.3.5a: around 01:30 AM CEST - master: not compiled automatically (per 2019-09-09) The script will automatically download the latest TDB version if it is updated in the source files. If there are any changes with the configuration files (new options added etc.) I will add them as soon as I can. == Installation Instructions == This instruction will help you setup a TrinityCore server on a Debian Buster server with it's own local MySQL server. If you require a seperate MySQL server, please adjust where needed. All packages provided are only tested on Debian Buster stable (with updates). !!! WILL NO LONGER WORK ON DEBIAN VERSIONS BELOW 10 !!! It is in your best interest to read the entire instruction first before installing! Install a server with Debian Buster and log in on it You don't need anything except the basic install! Add the following line to /etc/apt/sources.list deb http://repo.element-networks.nl/ buster main Add the repository key for package verification wget http://repo.element-networks.nl/public.gpg -O - | apt-key add - Update your package lists apt-get update Install the server 3.3.5a: apt-get install trinitycore-server3.3.5-en master: apt-get install trinitycore-server-master-en NOTE: This command will install the TrinityCore server and all it's dependencies (including a MariaDB server) If you want to run a seperate database server, run this command with '--no-install-recommends' to skip the installation of the database package. FIRST TIME ONLY: Run the following script to setup the databases setup_database.sh If you run the database on a different server, run the script on that server. Also, change worldserver.conf and authserver.conf accordingly! Extract the MAPS, MMAPS and VMAPS using the extractors. Pro-tip, if you have a (fast) Linux (gaming) desktop, do the following: Install the trinitycore-tools3.3.5 package on your desktop with the WoW client. apt-get install trinitycore-tools3.3.5-en Go to your WoW client folder and run the script cd /to/my/wowclient generate_data_package.sh After extracting all the maps, mmaps, vmaps and dbc's it will ask you the following question: # Your data package is in /to/my/wowclient/trinitycore-data.tgz # Would you like this script to apply it on your server? y/N If you select yes, it will ask you where to upload the data package See https://trinitycore.atlassian.net/wiki/display/tc/Linux+Server+Setup for all the details surrounding the extracting process. Start the server! systemctl start trinitycore-authserver.service systemctl start trinitycore-worldserver.service You can control the server using the following command: telnet localhost 3443 Username: admin Password: ChangeMeNOW! Change the password for the admin account: .account set password admin NEWPASSWORD NEWPASSWORD Create a new user .account create USERNAME PASSWORD Press Enter again to log out Set your client's realmlist to your newly installed server GameClientDir/Data/enUS/realmlist.wtf Note: enUS could also be enGB if you have a European version of the client Start your game, log in and enjoy! == Upgrade to Debian 10 Buster == When upgrading my system to Debian 10 (Buster) I ran into an issue where my MariaDB server was no longer starting properly. In order to fix it, do the following: Make a snapshot of your current machine (and always make backups!) Before upgrading, run the following command, this will upgrade some MariaDB internals to the current version you have running. If you are already up to date, the script will say so. No need to run it with --force mysql_upgrade -u root -p Upgrade your system to Debian 10 via the usual way (lots and lots of guides already on the interwebz, find one) When you run your server on LXC, please enable Nesting and restart the LXC container again. After starting the server, check if MariaDB is running, and run the upgrade script (step 2) again to update MariaDB's internals again. == Updating == Updating the server to a newer version is very easy, I do it using the following script: #!/bin/bash # Upgrade the TrinityCore server to the latest build # Stop running server systemctl stop trinitycore-worldserver.service # Upgrade packages, change the packagename if you wish to run the 'master' branch apt-get update apt-get upgrade trinitycore-server3.3.5-en trinitycore-database3.3.5-en -y -o Dpkg::Options::='--force-confdef' -o Dpkg::Options::='--force-confold' # Start server systemctl start trinitycore-worldserver.service == Feedback == Any feedback is appreciated! I have been running my test-server with this setup for a few days now and it is still alive and kicking. However, my userbase is quite small (5) and I would like to know if the current way of updating is doable. Thoughts, feelings, emotions? == Rolling your own? == Want to compile it yourself, but make it easier? Don't trust me? Need custom patches? No problem! Below are the recipes I use for the build script I use to generate the binaries and the packages. They are still only suitable for Deb based distro's, but feel free to roll your own! https://github.com/Thulium-Drake/trinitycore-recipes
    2 points
  11. This table exists only to send sniffed hotfixes for db2 files that are not loaded by TC. You should never try to manually insert data into it. If you really must know - blob is simply the entire db2 row written as binary
    2 points
  12. Here, have mine https://paste2.org/PMN1IWYK
    2 points
  13. Let me first be clear on one thing: I do really appreciate this project, its history and developers and all the efforts that have been made with time to make it so great during all those years. But currently WoW development is slowly dying, and I feel a big change is needed in order to bring back that entusiasm that is no longer here. The current state of the project has some major pain points: - CONTENT. All the content after WOTLK is not stable or complete, so it doesn't add much value to keep what we currently have on master branch; - CONTRIBUTORS. We have less and less contributors, there is no much hope to see the master branch fully playable in future - CODE. The code is full of anti patterns (huge class files, spaghetti code, etc...). This is mostly due to the fact that the codebase has been modified for years and years by many different people. Because of that, it is really complicated for newcomers or less experienced programmers to be able to contribute; - TESTS. There are no tests. At all. No unit test, no integration tests, etc... It is nearly impossible to be sure that you don't break something whenever you make a change in the code; - API/TOOLING. There were some attempts on providing tools for TC (which I really appreciate), however most of them rely on accessing the DB directly OR using external PHP APIs that are not standardized by the project and tend to break easily with time (e.g. when the DB structure changes). Ideally the application server itself should expose the API, or the API project should be part of the official project and be maintained with it; All those reasons, together with the fact that C++ is an old language and there are better modern alternatives make me wonder: why don't we start a new project from scratch, using a modern language? (for example Rust - see this post). So we can use the experience gained during all those years of WoW development to create something that works better, is more developer-friendly and can attract more contributors. I write this post to see if this can be of interest for any of you, please let me know what you think.
    2 points
  14. I'm guessing no one knows apart from those who have managed to fix the issue themselves. However @Aokromes i did find this. struct EuropaTicketConfig { bool TicketsEnabled = false; bool BugsEnabled = false; bool ComplaintsEnabled = false; bool SuggestionsEnabled = false; Would changing the value from false to true yield any results? bool TicketsEnabled =true; Regards, Xedara
    2 points
  15. You could have just asked for it. The reason I didn't throw it up on a gist or dropbox public site was due to people pinging me outside of TC and bugging me for updates and filling up my email/discord channel for the armory. The web app layer is not 100% working. So no... my 1400+ posts have never been about an "every man for himself" attitude. Next time, *your* approach could be, "Hey CDawg, why not share it publicly?"
    2 points
  16. Got it. It caused a 6 month roll back on the characters database but it's fixed. I had to manually run the updates.Before anyone asks of course I was backing up the databases, but the most recent ones were corrupted by this issue and I just happened to have an older local copy I could work with.
    2 points
  17. Hi, I want to use Warden, to detect weather a player is using PQR. First I decompiled PQR and found out that the programm injects some LUA code into the client. If I use /run print(SOME_PQR_VARIABLE) before starting PQR the output will is nil as expected. If I use /run print(SOME_PQR_VARIABLE) after starting PQR the output will is a value/adress/none depends on what I print. In the Warden.h there is this Check LUA_STR_CHECK = 0x8B, // 139: byte luaNameIndex (check to ensure LUA string isn't used I created a warden_ckeck in the DB with: INSERT INTO `warden_checks` (`id`, `type`, `data`, `str`, `address`, `length`, `result`, `comment`) VALUES (1, 139, '', 'SOME_PQR_VARIABLE', 0, 0, '', ''); Unfortunately the client always returns 1. No matter if PQR is injected or not. And this is my Problem. Either way this type of Warden check is not properly implemented yet or I do something wrong with the SQL statement. injected_pqr_code.lua
    2 points
  18. I just have to say that this project is amazing. I am having SO much fun. Thank you, everyone who contributed to it. It took me a couple of days to get everything put together, on my spare debian machine, but it works like a champ (even with older hardware).
    2 points
  19. c++14. (we warned MONTHS before release and make definitively unsupported MONTHS after release)
    2 points
  20. It did, i have been able to work on the core all day without the issue reappearing
    2 points
  21. I have heard of this issue on 7.2.5 but not 3.3.5a are you sure you are not using anything custom and everything is from a fresh start including your core files just checking because everything seems to be working like it should for me including 4.3.4
    2 points
  22. Meh.. Not really explosive. Just defending the fact that people consistently "demand" things from the community and devs. Sometimes they offer money and when they don't get an answer they are the ones that explode. If you knew me, I'm a very very laid back guy
    2 points
  23. Here's a few more. PS: Either you contribute, or you're not helping. Pushing "Like" on the post isn't gonna do anything. azjolnerub.sql theeye.sql magtheridon.sql gruul.sql ragefire.sql utgardekeep.sql
    2 points
  24. 1 point
  25. you cannot, the more critical files you change the more files compiles.
    1 point
  26. Hello, Sorry for my Bad english! i have a problem with Trinitycore and (Linux Debian) the Compile is Works. My problem is the DBC; MAPS and vMaps.. why can generate this on Linux? Greetz
    1 point
  27. update your core, i fixed that.
    1 point
  28. https://blog.usejournal.com/coding-with-empathy-37a708040f14
    1 point
  29. TDB 335.19031 released new naming standard: 19 year 03 month 1 1st release of month.
    1 point
  30. Good idea. Basically, when I copied over my client files to the new PCs, I copied over my original copy, which included the original config.wtf (which was pointing to the wrong server, 127.0.0.1). Once I changed it to SET portal "mydnsservername.xyz", then I was golden. So , the error was correct - It was trying to authenticate to my local PC instead of the server across the room on my LAN. Again, once I changed it as shown above, it was able to connect to my master server and authenticate. Viola!
    1 point
  31. you don't must follow near 1 year old screenshot as guide for what revision suports trinitycore.
    1 point
  32. nothing like someone complaining about people not doing enough while refusing to do anything themselves
    1 point
  33. Hey, I'm new to WoW and not really an experienced programmer, but this project has caught my eye. So, I have some questions if someone wouldn't mind answering me. How is this core possible? From what I understand it is completely written from scratch and there aren't any source code leaks from blizz. I'm curious about how the connection between the client and the server is made - since the client is unmodified and we don't have the source for it. All the content Blizzard created... is it integrated into this core? I mean, I'm sure that no one rewrote all the quests, all the respawn position for the mobs, etc. Maybe this data is stored in the client and not the server how I thought... I'd appreciate if you could provide some more information about the making of Trinity Core. It's an interesting subject to talk about.Thank you!
    1 point
  34. No, I wanted to say that maybe different people do the same thing at the same time and nobody knows it.
    1 point
  35. should be fixed in https://github.com/TrinityCore/TrinityCore/commit/389092ab23ab04c700a0e9be8301e8c3e2424d86
    1 point
  36. It seems that this is a common issue suddenly. Every month people post that they have issues regarding the NPC equipment. (not necessarily on these forums..) The issue is often that people seem to convert the item_template to item.dbc. Item_template does not contain all item entries that item.dbc contains. For this reason, replacing the original item.dbc with a generated one will usually lose data which leads to problems. Not all items in the game are accessible to players. This is why not all items have data in item_template. The items that are not available to players may not have damage or other such stats (or we cannot read that data). These items are cosmetic and used by NPCs. Let's say for example that there is some special item like a lantern that guards use. For convenience, the NPC equipment system uses item entries from item.dbc. This lantern may not be available for players since we don't want them to use lanterns, but the displayid and such data must be associated with the entry through item.dbc. What you can do is to add only your edits to the item.dbc or you can extract the data you are missing from item.dbc to DB so that the converter has all the needed information. I think the easiest solution would be to try convert the item.dbc into an SQL which uses INSERT INGORE. That way you can make a copy of your item_template, run the item.dbc sql to it and then generate the dbc file and then delete the DB table that contains the dbc info for extraction purposes.
    1 point
  37. 1 point
  38. Just change the account ids and database names for following queries and run it on your mysql console. Be sure that no user is logged into the affected account while you're changing the ids. SET @OLD_ACCOUNT_ID := XXXXXX; SET @NEW_ACCOUNT_ID := XXXXXX; UPDATE auth.account SET id = @NEW_ACCOUNT_ID WHERE id = @OLD_ACCOUNT_ID; UPDATE characters.characters SET account = @NEW_ACCOUNT_ID WHERE account = @OLD_ACCOUNT_ID;
    1 point
  39. You seem to need to be logged out for the "something went wrong" message to appear when you refresh the page.
    1 point
  40. Im gonna try with ububtu 14.04 and boost 1.55 then.. Be back with an edit probably tomorrow.
    1 point
  41. As stated in their wiki (https://trinitycore.atlassian.net/wiki/spaces/tc/pages/10977288/Linux+Requirements) Debian 8 is not supported anymore. You could upgrade your current installation to Debian 9.
    1 point
  42. you have to enable it in the RBAC system. auth.rbac_permissions: id=40 "Allows to add a gm to friend list." It's disabled by default, due to security for GMs. So that once a GM logs onto the server you dont want to be bombarded by requests/tickets/help/etc... by players that now know you are online.
    1 point
  43. This issue has been started with a fix already but it isn't being pushed yet because it is not ready yet
    1 point
  44. You are comparing ITIL process to an open public project? Also, I am a bit confused when you say "tickets". Are you referring to forum posts and/or open requests on git? I read your wall of rant and I'm at a complete lost on what your requesting within Help and Support. This isn't a company, and some the of the practices (regardless of ITIL) don't need to be adapted, hence contribution factor and NOT a "business".
    1 point
  45. I am voting for Telegram channel. Anybody on my side?
    1 point
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